CGI

CGI

1073 bookmarks
Custom sorting
wingfox|The Lost Soldier- Environment Concept Design_Yiihuu.cc
wingfox|The Lost Soldier- Environment Concept Design_Yiihuu.cc
wingfox|yiihuu is a professional online learning platform that helps anyone to perfect skills in digital art. It is dedicated to providing users with excellent and high-quality products, covering software-based tutorials of Photoshop, CAD, Maya, CDR, AI, AE, 3ds Max, from graphic design to game production, visual effect, UI design and so on. In addition to the tutorials provided, it also provides CG source-related material downloads and the latest design information.
·wingfox.com·
wingfox|The Lost Soldier- Environment Concept Design_Yiihuu.cc
Creating Natural Environment Concept Art Using Blender and World Creator
Creating Natural Environment Concept Art Using Blender and World Creator
In this course, you will learn how to plan and create immersive natural environments in Blender and World Creator, with the help of Megascans assets. It is aimed at intermediate and professional artists, so some prior knowledge of Blender is required
·wingfox.com·
Creating Natural Environment Concept Art Using Blender and World Creator
wingfox|Creating a photorealistic character : Joan of Arc - Making of_Yiihuu.cc
wingfox|Creating a photorealistic character : Joan of Arc - Making of_Yiihuu.cc
wingfox|yiihuu is a professional online learning platform that helps anyone to perfect skills in digital art. It is dedicated to providing users with excellent and high-quality products, covering software-based tutorials of Photoshop, CAD, Maya, CDR, AI, AE, 3ds Max, from graphic design to game production, visual effect, UI design and so on. In addition to the tutorials provided, it also provides CG source-related material downloads and the latest design information.
·wingfox.com·
wingfox|Creating a photorealistic character : Joan of Arc - Making of_Yiihuu.cc
wingfox|【Translation】Creating a AAA Character from Scratch: A Nameless Samurai_Yiihuu.cc
wingfox|【Translation】Creating a AAA Character from Scratch: A Nameless Samurai_Yiihuu.cc
wingfox|yiihuu is a professional online learning platform that helps anyone to perfect skills in digital art. It is dedicated to providing users with excellent and high-quality products, covering software-based tutorials of Photoshop, CAD, Maya, CDR, AI, AE, 3ds Max, from graphic design to game production, visual effect, UI design and so on. In addition to the tutorials provided, it also provides CG source-related material downloads and the latest design information.
·wingfox.com·
wingfox|【Translation】Creating a AAA Character from Scratch: A Nameless Samurai_Yiihuu.cc
wingfox|Basic Environment Concept Design for Wuxia Films_Yiihuu.cc
wingfox|Basic Environment Concept Design for Wuxia Films_Yiihuu.cc
wingfox|yiihuu is a professional online learning platform that helps anyone to perfect skills in digital art. It is dedicated to providing users with excellent and high-quality products, covering software-based tutorials of Photoshop, CAD, Maya, CDR, AI, AE, 3ds Max, from graphic design to game production, visual effect, UI design and so on. In addition to the tutorials provided, it also provides CG source-related material downloads and the latest design information.
·wingfox.com·
wingfox|Basic Environment Concept Design for Wuxia Films_Yiihuu.cc
wingfox|Advanced Environment and Keyframe Design_Blender+Photoshop_Yiihuu.cc
wingfox|Advanced Environment and Keyframe Design_Blender+Photoshop_Yiihuu.cc
wingfox|yiihuu is a professional online learning platform that helps anyone to perfect skills in digital art. It is dedicated to providing users with excellent and high-quality products, covering software-based tutorials of Photoshop, CAD, Maya, CDR, AI, AE, 3ds Max, from graphic design to game production, visual effect, UI design and so on. In addition to the tutorials provided, it also provides CG source-related material downloads and the latest design information.
·wingfox.com·
wingfox|Advanced Environment and Keyframe Design_Blender+Photoshop_Yiihuu.cc
Creating A Si-fi Environment - Bio Lab
Creating A Si-fi Environment - Bio Lab
Creating A Si-fi Environment using (Zbrush, Blender, Unfold 3D, Mari, Marvelous Designer, C4D(Redshift), Photoshop)
·udemy.com·
Creating A Si-fi Environment - Bio Lab
Natural Environment Creation Techniques | The Gnomon Workshop
Natural Environment Creation Techniques | The Gnomon Workshop
This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. While there are many workflows available to environment artists, Alessandro explains why his tools of choice are essential, such as Terragen for the creation of realistic skies, clouds, and for generating backplates for image-based lighting techniques. After introducing Terragen and showing how to take advantage of its atmospheric and cloud-rendering features, the lecture dives into Houdini, revealing how to tackle terrain modeling, build mountains, add details of all sizes, and how to use area masks, along with many other essential tasks. Houdini is also demonstrated for the creation of rocks and fog, detailing the workflow as a basic setup for every skill level to follow. Additionally, Alessandro covers exporting the rocks (Alembic) and clouds (VDB) — everything is generated procedurally. Continuing the workflow, Alessandro takes the terrain, rocks, and clouds into Clarisse where he shares his process for preparing scene blocking and tackling an initial lighting setup. Using Point Clouds, Particle Paint Tool, Scatter, and many other Clarisse features, this workshop breaks down the complete scene-dressing workflow and offers an introduction to vegetation setup using Quixel Megascans. The final section of the workshop discusses creating custom shaders for 3D plants, terrain, procedural displacement, adding instanced color, and applying variations at different levels of detail. The critical lighting stage also gets broken down, along with rendering the scene ready for look-development in Fusion.
·thegnomonworkshop.com·
Natural Environment Creation Techniques | The Gnomon Workshop
Large-Scale Water FX in Houdini | The Gnomon Workshop
Large-Scale Water FX in Houdini | The Gnomon Workshop
Discover the complete process that goes into executing an epic water simulation shot featuring a sea creature breaching out of the ocean and diving back in. This comprehensive workshop, taught by CG Supervisor Miguel Perez Senent, begins by defining a large ocean surface and then showcasing Houdini’s latest water toolset to simulate interaction with the creature. Using the latest FLIP Solver, you will create the base fluid simulation and dive into tips and tricks to make it more realistic and efficient. You’ll then learn how to generate and blend the mesh of the fluid with the rest of the ocean using some clever techniques and discover how to use the result to define a custom whitewater emission source based on the mesh surface properties and physical characteristics. The simulation of realistic whitewater poses significant challenges, especially at large scales. Over the course of several lessons, you’ll explore a range of techniques to achieve realistic motion, from simulating an airfield to modifying the dynamics of millions of particles using various methods based on real-life observations to mimic the behavior of water at different densities. Finally, you will look-dev and render the shot using Karma within the Solaris USD context, making sure each component of the water is tightly integrated. By splitting the various necessary passes, you can easily put together a final comp using Nuke. Throughout the workshop, you will learn to keep your scene efficient in order to be able to create the shot with a single computer. Notably, the showcased FLIP and whitewater simulations at the final resolution took under 1 hour to run. Through the power of TOPs, you’ll unlock the ability to wedge and parallelize simulations and renders. Even though this workshop covers some advanced topics and techniques, following along without prior experience will get you to the end result. Included with this workshop are the materials needed to fully create the FX shot, including the animated creature with textures, light, and camera.
·thegnomonworkshop.com·
Large-Scale Water FX in Houdini | The Gnomon Workshop