CGI

CGI

958 bookmarks
Custom sorting
Realistic Character Portrait Masterclass - FlippedNormals
Realistic Character Portrait Masterclass - FlippedNormals
Were excited to present our very first Exclusive Character Masterclass With over 20 hours of expert training youll learn how to make a full character bust for production Every single step is shown in real time without timelapses from the first brushstroke in ZBrush to the final shader tweaks and lighting in BlenderBy the end of this masterclass yoursquoll know all the steps involved in creating your own highquality characters using ZBrush Substance Painter and BlenderSculptingLearn to sculpt like a professional and gain the techniques you need to create your own characters including valuable insights into character design and anatomy Starting from a simple blockout well bring our character to life through sculpting every single step is covered all the way from blocking out the shapes to creating intricate details such as pores and wrinklesRetopologyUsing Blender our character will be retopologized using simple and powerful techniques Well teach you an approach to retopo you can be use
·flippednormals.com·
Realistic Character Portrait Masterclass - FlippedNormals
McLaren 650S GT3 Tutorial Modeling Texturing Lighting - FlippedNormals
McLaren 650S GT3 Tutorial Modeling Texturing Lighting - FlippedNormals
About McLaren Training CourseWelcome to McLaren tutorial in this tutorial we are going to model and render aMcLaren 650S in 17 hours and 40 minutes This tutorial includes the steps of preparing a reference premodeling the body of a McLaren car adding car details Unwrap and UV texturing and material and lighting with the Vray and Corona rendering engine in 3Ds maxIncludes23 Full HD Video FilesDuration 17hrs 40 min video MP4 format with full audio commentary in EnglishFirst Step Setup referenceIn this step we check our images and references and setup our references in 3ds Max and prepare the file for start modeling phaseSecond Step Start First Phase of modelingWe start our work inside 3ds Max with the simplest method of modeling and we model the car body piece by piece At first we only model the general form of the McLaren to arrive at a correct initial form All these steps are done inside the 3Ds Max without using any special plugins or scripts For modeling steps a method has been consi
·flippednormals.com·
McLaren 650S GT3 Tutorial Modeling Texturing Lighting - FlippedNormals
Introduction to Texture Baking - FlippedNormals
Introduction to Texture Baking - FlippedNormals
Learn how to bake flawless maps for your game models with this ultimate introduction By the end of Introduction to Texture Baking youll know how to bake every kind of model youll encounter professionally The techniques youll learn are used by every game studio from small indie studios to big AAA productionsPerfect Bakes Every TimeWe identify what kinds of textures we can bake why we may want to bake them and possible usecases for each later down the pipeline While baking allows us to capture a significant amount of detail knowing what certain textures do and how we could use them is importantProfessional TechniquesLearn techniques normally reserved for the big studios in Introduction to Texture Baking We cover ray cages mesh linking hard and soft edges high and low poly duplicated shells exploding meshes floating geometry normal map formats and much more Youll also learn how to fix bad bakes a skill every professional needs to know Included are also exercises for you to do in order to
·flippednormals.com·
Introduction to Texture Baking - FlippedNormals
Introduction to Speedtree - FlippedNormals
Introduction to Speedtree - FlippedNormals
Do you want to learn SpeedTree to make awesome foliage and trees Then I welcome you to Introduction to Speedtree courseWHY SHOULD YOU LEARN FROM MEMy name is Arash and I have been teaching 3d Environment Art and Game Tutorials for a while and I have had many happy students I have experience in teaching for a while and I am sure that we can learn a couple of things togetherBENEFITS By the end of this courseyoull be able to model goodlooking Trees and Foliage in SpeedtreeYou will be able to make Trees and Foliage for Games and VFXWHAT WILL I LEARNUI of SpeedtreeProceduralism and HandDrawing in SpeedTreeUsing different nodes and generators to make goodlooking treesCreating believable wind animation for your trees and foliageExporting and Importing Speedtree Models to common DCCs for Games and VFX Unreal Engine 5 Blender 3Ds MaxMaking different kinds of trees and foliage and vegetationCOURSE PROJECTSWe will start the course by going over the Speedtree UI and Navigation and how to customiz
·flippednormals.com·
Introduction to Speedtree - FlippedNormals
Introduction to Sculpting in Blender - FlippedNormals
Introduction to Sculpting in Blender - FlippedNormals
Learn how to sculpt in Blender with our easytofollow course taking you through everything you need to know Youll learn how to use the different sculpting tools in Blender such as dyntopo and remeshing as well as sculpting techniques like understanding how to create appealingnbsp shapes and charactersLearn the Sculpting ToolsYoull be sure to learn all the sculpting tools you need to sculpt in Blender We cover what brushes to use how to work with dyntopo the multires modifier remeshing matcaps masking face sets and much more We believe in keeping it simple teaching you only what you need to know making sure everything you learn is usefulSculpting SuzanneOnce youre familiar with the tools and the sculpting techniques well be sculpting up Suzanne the Monkey from start to finish leaving you with a fun and great sculpt Well use everything youve learnt so far like understanding midfrequency what brushes to use and how to make appealing shapes and put them to the testTaught by Veteran Sculpto
·flippednormals.com·
Introduction to Sculpting in Blender - FlippedNormals
Introduction to Modeling in Maya - FlippedNormals
Introduction to Modeling in Maya - FlippedNormals
Learn everything you need to know in order to get started with modeling in Maya Learn the basic modeling tools how to model for SubD nbspmaster topology using sweep mesh vert reordering using deformers and were simply scratching the surfaceABOUT YOUR INSTRUCTORYour instructor Henning Sanden has worked in Maya for a decade During his film experience hersquos worked with Maya on movies such as Alien Covenant Pirates of the Caribbean Venom Pacific Rim Uprising Batman V Superman ndash and many more The techniques shown in this series are based on his career in filmPROJECTBASEDWe believe itrsquos important to learn both how the tools work and also how to actually practically use them The antique camera project is a 3hour long realtime series where you can easily follow along Youll learn industrystandard techniques for building a highquality antique camera combining everything youve learnt in the courseSKILL LEVELIntroduction to Modeling in Maya is the perfect series for beginners If yoursqu
·flippednormals.com·
Introduction to Modeling in Maya - FlippedNormals
Hero Prop Creation in Blender Substance Painter - FlippedNormals
Hero Prop Creation in Blender Substance Painter - FlippedNormals
In this course youll learn everything you need to know about making professional hero props for games Senior Environment Artist Emiel Sleegers will be your instructor and will show you every single step of the process no timelapses You will learn the techniques used in todays AAA game production to make highquality hero props for games and create your very own Pokeacutedex With 17 hours of professional teaching youll be equipped with the knowledge you need to take your game art to the next levelWork Like a Professional Games ArtistIn Hero Prop Creation in Blender amp Substance Painter youll learn the techniques used every day in the AAA games industry Understand low poly techniques how to make a high poly model maps baking UV mapping and PBR texturing These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artistTools UsedBlender 28Substance Painter 2020Photoshop 2020Marmoset Toolbag 3Taught by Senior Environment ArtistEmiel Sleegers is a
·flippednormals.com·
Hero Prop Creation in Blender Substance Painter - FlippedNormals
Handpainting Skin Textures in Substance Painter - FlippedNormals
Handpainting Skin Textures in Substance Painter - FlippedNormals
In this Substance Painter tutorial youll learn everything you need in order to paint realistic human skin from scratch We use very easy techniques which everyone can use The series starts off by laying down a quick base with only a few colors which are then refined as we progress Well also cover how to paint roughness and bump maps to greatly increase realismColor Theory for SkinWe cover the fundamentals of color theory when it comes to skin Once you understand how to use a few simple colors to paint stunning skin textures you can paint any kind of organic texture from humans to killer aliens We believe in simplicity and we keep everything nice and clear for all skill levelsUsed by the ProfessionalsThe techniques taught have been used by your instructors to paint detailed texture maps for Hollywood movies such as Pacific Rim 2 and Batman V Superman Not only are the techniques easy to use they are also incredibly powerful You can use what you learn on anything from personal projects to
·flippednormals.com·
Handpainting Skin Textures in Substance Painter - FlippedNormals
Creating Custom Decals for Games InDepth Tutorial Course - FlippedNormals
Creating Custom Decals for Games InDepth Tutorial Course - FlippedNormals
Creating Custom Decals for Games ndash InDepth Tutorial CourseLearn how a professional environment artist works when creating custom decals using various techniques that can be used ingame engines You will learn how to create everything from procedural decals to handpainted to sculpted Normal map only amp POM decals imagebased decals and much moreSUBSTANCE DESIGNER amp PAINTER ZBRUSH PHOTOSHOP UNREAL ENGINE 5We will cover various topics in this tutorial course but the main ones are as followedCreating procedural leak decals using Substance DesignerCreating Hand Painted leak decals using Substance PainterCreate edge damage and welding decals using Zbrush and MarmosetCreating road cracks and pothole decals using Substance designerCreating POM decals in Unreal Engine which stands for parallax occlusion mapping It is a technique that uses height maps to make decals feel like they are made from geometryCreating imagebased decalsCreating normalmap only decals that you can use on terrainsSett
·flippednormals.com·
Creating Custom Decals for Games InDepth Tutorial Course - FlippedNormals
Creating a Full Character in ZBrush - FlippedNormals
Creating a Full Character in ZBrush - FlippedNormals
If youve ever played a Souls game and been awestruck by the worldbuilding and designs youve come to the right placeIn this 18hour course the aim is to create a thematically similar character to those of the beloved Souls universe Lets take a ZBrush journey together and explore the many aspects of creating a full character from start to finishEverything you see well make Thats right nothing is skipped or timelapsed Youll be guided through the entire process with commentarynbspWhen all is said and done you will have the necessary tools to not only recreate but also venture out on your own and start creating bosses for yourselfWHAT WELL COVER Some of the topics well be covering includeAnatomyDesign PhilosophyWeapon CreationPosingTexturingZModelerREQUIREMENTSWe recommend that you have a decent working knowledge of ZBrush as well be jumping straight inWHATS INSIDE In addition to the narrated videos youll find all the relevant work files that you need in order to follow along This includes24
·flippednormals.com·
Creating a Full Character in ZBrush - FlippedNormals
Concept Sculpting for Film and Games - FlippedNormals
Concept Sculpting for Film and Games - FlippedNormals
In Concept Sculpting for Film and Games youll learn how to go from a rough base mesh to a refined concept sculpt which can be used in the film industry and for games We cover the entire process where some chapters are realtime and others are sped up Everything is properly narrated to make sure you get as much as possible out of itPresented by Senior Character ArtistsThe course is taught by Henning Sanden amp Morten Jaeger who has long resumes of films under their belts They have worked on some of the most hero creatures and characters out in the last few years including Alien Covenant Guardians of the Galaxy 2 and Pacific Rim UprisingThe techniques shown have been properly productiontested and refined over many yearsGetting Clean ShapesOne of the key aspects of concept sculpting is really getting clean and solid shapes down early Well spend a lot of time making sure our shapes are working well before moving on to finer details Once you understand this process everything you do will flo
·flippednormals.com·
Concept Sculpting for Film and Games - FlippedNormals
Character Face Texturing in Substance Painter - FlippedNormals
Character Face Texturing in Substance Painter - FlippedNormals
In Character Face Texturing in Substance Painter yoursquoll learn how to texture a characters face from scratch in Substance Painter Learn the full workflow from the first brush stroke to the final tweaks of the skin shader By the end of this course yoursquoll be able to texture your own characters using simple and powerful techniquesWell be focusing exclusively on the face since its commonly the most complicated and important part Itll allow us to talk about topics such as facial contouring makeup micro detailing character personality and how to solve common texturing challenges youll encounter in your work If you can texture the face you can texture anythingAbout your InstructorYour instructor Henning Sanden has been doing 3D for 15 years During his film experience hersquos worked on movies such as Alien Covenant Pirates of the Caribbean Venom Pacific Rim Uprising Batman V Superman ndash and many more The techniques shown in this series are based on his career in film having worked a
·flippednormals.com·
Character Face Texturing in Substance Painter - FlippedNormals
Beginners Guide to Creature Creation for Games - FlippedNormals
Beginners Guide to Creature Creation for Games - FlippedNormals
Are you a beginner and want to create a game character from scratch and take that to a game engine If that is the case then I welcome you to Nexttut Educations Begginers Guide to Creature Creation for GamesInstructorMy name is Abraham Leal I am 3D Artist and producer and I have 8 years of experience in the industry Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment IndustryWhat you can do at the endAt the end of this course you will able to recreate a 3D Character from a concept You will understand all the necessary steps to create the Anatomy Props Animation Ready topoloogy UVs Textures and Materials needed for a final professional look in Unreal Engine 4We will be coveringMaya ModellingZbrush SculptingAnatomyRetopologyUV MappingTexturingRendering with Unreal Engine 4Cinematic LightingPost ProductionI will start the course by teaching you the basics of Maya and Zbrush We will then jump into creating our high poly Character as well as
·flippednormals.com·
Beginners Guide to Creature Creation for Games - FlippedNormals
Advanced Character Creation with Ben Erdt - FlippedNormals
Advanced Character Creation with Ben Erdt - FlippedNormals
Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics Youll learn to analyse a concept sketch sculpt your character in ZBrush create materials in Painter light and present your work and much moreAfter completing the course youll have a deep understanding of how to create your own worldclass character artCinematic Character WorkflowStarting off in ZBrush Ben will teach you advanced techniques for building your 3D character from scratch When concept sculpting the model well block in both the anatomy and hard surface mesh Once the highpoly is done we build the actual render mesh using clean and industry standard topology built for animation and performance The entire render mesh is UV mapped using UDIMSIn Painter were creating the materials step by step Well set up basic shaders build a color hierarchy and focus on storytelling by adding aging wear and tear and dirt to the texturesnbspFinally were lighting and rendering our character to
·flippednormals.com·
Advanced Character Creation with Ben Erdt - FlippedNormals
Ultimate Lighting Course InDepth Tutorial - FlippedNormals
Ultimate Lighting Course InDepth Tutorial - FlippedNormals
Ultimate Lighting InDepth Tutorial CourseLearn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything from basic lighting theory and technical concepts to elevating portfolio renders with great composition and clean presentationTHE HOLY GRAIL OF LIGHTING LUMEN AND UNREAL ENGINE 5All the work will be done using the latest technological advancements in realtime lighting from utilizing raytracing to lumens largescale dynamic global illumination inside Unreal Engine 5In this course you will learn everything you need to know to understand the basics and also complex concepts of what makes great lighting as the devil is often in the detailsThese concepts are essential and range from camera and exposure theory to the right way of thinking when approaching things that initially seem daunting17 HOURSThis course contains over 16 hours of content You can follow along with every single step as these concepts shown are ess
·flippednormals.com·
Ultimate Lighting Course InDepth Tutorial - FlippedNormals
Landscapes Vol1 - FlippedNormals
Landscapes Vol1 - FlippedNormals
You Will GetSubstance Painter smart material with 8 landscape materials insideWorld Machine template files with and without GeoGlyphVideo guide on how to use this packSOFTWARE USEDWorld Machine 237 Professional 64bitGeoGlyph 220349Substance Painter 201920FORMATTMD SPPIMPORTANTThis is not a stepbystep tutorial Use templates and follow the steps from the video guide to learn the process To open World Machine template properly you need Geoglyph plugin installed on your machine If you dont use GeoGlyph you can use the same technique by using standard World Machine generators devices and macros along with Substance Painter smart material included in this pack Usage of this information requires World Machine and Substance Painter basic knowledgeFOLLOW AND CHECK FOR UPDATEShttpswwwyoutubecomDigitalHunkyhttpswwwartstationcomaverkinhttpswwwfacebookcomAndrewAverkinhttpstwittercomAverkinAndrewhttpswwwinstagramcomandrewaverkin
·flippednormals.com·
Landscapes Vol1 - FlippedNormals
Hard Surface Fantasy Female Character in Zbrush - FlippedNormals
Hard Surface Fantasy Female Character in Zbrush - FlippedNormals
Instructor InfogtPierre Rogersis a freelance artist with years of experience in hardsurface character design When he is not in a 3d program creating unique and amazing hardsurface artwork he is having fun making money hand painting bag toss boards As a young child he wanted to be a chef but then got into video games and adopted his cousins interests in comics and drawing Most of his 3DCG work has been featured in courses lesson articles and reviews he had made for 3D Creative Magazine 3D Artist Magazine CGTuts Digital Tutors and Pluralsight The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself He believes in hardcore studying of the art fundamentals but also understands the importance of taking breaks watching a movie hanging with friends because he believes that art imitates life and so one must do some living between art projects for the sake of ones art A very interesting fact about Pierre is he s
·flippednormals.com·
Hard Surface Fantasy Female Character in Zbrush - FlippedNormals
Retopology For Hard Surface - Elementza - VeryCG教程
Retopology For Hard Surface - Elementza - VeryCG教程
Maya硬面模型拓扑教程 Elementza - Retopology For Hard Surface. 在ZBrush中进行基础模型雕刻,然后导入到Maya,进行拓扑、重拓扑、细节制作。在 3D 建模里,拓扑(Topology)这个概念,指的是多边形网格模型的点线面布局、结构、...
·verycg.com·
Retopology For Hard Surface - Elementza - VeryCG教程
Hard-surface Modeling in Blender is OUT! • Creative Shrimp
Hard-surface Modeling in Blender is OUT! • Creative Shrimp
The Hard-surface Modeling in Blender video course is out! Bring your hard surface creations to life. 100% Blender, no third party plugins. Get it Now! http://bit.ly/HardSurface_BlenderMarket – Get it now on BlenderMarket! http://bit.ly/HardSurface_Gumroad – Buy it on Gumroad. Watch the Intro Artstation image dump BlenderArtists image dump
·creativeshrimp.com·
Hard-surface Modeling in Blender is OUT! • Creative Shrimp
Create Realistic Industrial Environments with Blender 3D and Eevee
Create Realistic Industrial Environments with Blender 3D and Eevee
Learn to build photo realistic industrial environments with Blender and Eevee in this tutorial course. Simple Blender 3D modeling techniques combined with robust procedural materials makes for a powerful creative experience!
·cgcookie.com·
Create Realistic Industrial Environments with Blender 3D and Eevee
Realistic 3D Character with Zbrush
Realistic 3D Character with Zbrush
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consi
·cgcircuit.com·
Realistic 3D Character with Zbrush