CGI

CGI

1073 bookmarks
Custom sorting
Foundation Patreon - Intro to Brush Pen - Part 1: Lighting
Foundation Patreon - Intro to Brush Pen - Part 1: Lighting
Foundation Patreon - Intro to Brush Pen - Part 1: LightingWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 45 Min Video Lecture & Demo• JPG Demo & N...
·foundation-patreon.gumroad.com·
Foundation Patreon - Intro to Brush Pen - Part 1: Lighting
Foundation Patreon - Digital Painting with photos - Part 1: Intro
Foundation Patreon - Digital Painting with photos - Part 1: Intro
Foundation Patreon - Digital Painting with photos - Part 1: IntroWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 1 Hour 40 Min+ Video Lecture & Demo• J...
·foundation-patreon.gumroad.com·
Foundation Patreon - Digital Painting with photos - Part 1: Intro
Foundation Patreon - Digital Painting: Head Study with Lixin Yin
Foundation Patreon - Digital Painting: Head Study with Lixin Yin
Foundation Patreon - Digital Painting: Head Study with Lixin YinWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 55 Min Video Lecture & Demo• JPG Demo*N...
·foundation-patreon.gumroad.com·
Foundation Patreon - Digital Painting: Head Study with Lixin Yin
Foundation Patreon - Designing with a Theme
Foundation Patreon - Designing with a Theme
Foundation Patreon - Designing with a ThemeWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 2 Hour Video Lecture & Demo• JPG Demo & Notes*Note: This...
·foundation-patreon.gumroad.com·
Foundation Patreon - Designing with a Theme
Foundation Patreon - Character Creation - Part 2: Design Refinement
Foundation Patreon - Character Creation - Part 2: Design Refinement
Foundation Patreon - Character Creation - Part 2: Design RefinementWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 45+ Min Video Lecture & Demo• JPG De...
·foundation-patreon.gumroad.com·
Foundation Patreon - Character Creation - Part 2: Design Refinement
Foundation Patreon - Cyberpunk Character Design with Jack Jones
Foundation Patreon - Cyberpunk Character Design with Jack Jones
Foundation Patreon - Cyberpunk Character Design with Jack JonesWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 1 Hour 30 Minute Hour Lecture & Demo• JP...
·foundation-patreon.gumroad.com·
Foundation Patreon - Cyberpunk Character Design with Jack Jones
Foundation Patreon - Creating Level Variations
Foundation Patreon - Creating Level Variations
Foundation Patreon - Creating Level VariationsWelcome to the Foundation Patreon Group!- www.Patreon.com/Foundation -Download Contents:• 1 Hour 10 Min Video Lecture & Demo• JPG Demo & Notes*...
·foundation-patreon.gumroad.com·
Foundation Patreon - Creating Level Variations
Hard Surface Character Sculpting In ZBrush - FlippedNormals
Hard Surface Character Sculpting In ZBrush - FlippedNormals
Do you want to improve your hard surface character sculpting skills and create awesome looking robots or scifi charactersWell if so this course is definitely for youWelcome to Nexttut educations hard surface character sculpting in Zbrush courseINSTRUCTORMy name is Richie Jon mason I am a selftaught 3D artist in the past I have worked for 3D artist and 3D world magazine Nissan I was also a 3D artist at Guerilla games Currently working on 3D print and game design with DragonpunkGOAL OF THE COURSEAt the end of the course you will be able to sculpt hard surface characters using ZBrush and Keyshot with confidence you will be able to create a hard surface character from scratch and use the techniques to go on and create your own modelsYOU WILL LEARNTaking an existing Zbrush mesh and editing it to suit our needsSculpt overall shape of our characterAdding under ArmorWorking with fabrics for jointsCreating outer ArmorUsing transpose to change the overall shapePosing The characterGetting it read
·flippednormals.com·
Hard Surface Character Sculpting In ZBrush - FlippedNormals
Ultimate Weapons Masterclass - FlippedNormals
Ultimate Weapons Masterclass - FlippedNormals
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass Learn how to make a professional AAA weapon using industrystandard techniques Push your game art to the next level and make killer props for your portfolioLearn AAA Game Art SecretsLearn how a professional AAA prop artist works when creating highend weapons for games Create complicated hard surface shapes in 3ds max turning objects into high poly using Zbrush make optimal UVs learn about texture baking and texture creation in Substance Painter and make stunning highquality renders using Marmoset Toolbag 4Your InstructorEmiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry Hersquos worked on games like The Division 2nbsp at Ubisoft Forza Horizon 3 at Playground Games as an Environment Artist and Material ArtistSkill LevelThis masterclass is made for highintermediate to advanced 3D artists who already have experience with 3d modeling texturing and render
·flippednormals.com·
Ultimate Weapons Masterclass - FlippedNormals
Switching to Blender for Experienced Artists - FlippedNormals
Switching to Blender for Experienced Artists - FlippedNormals
In Switching to Blender for Experienced Artists youll be able to take the leap and finally switch to Blender Were getting straight to the point teaching you exactly what you need to make the switch to Blender We cover everything from learning the UI and navigation to using the modeling tools shading and texturing sculpting retopology and rendering with cycles and much moreIf youve been looking for an opportunity to switch from 3ds Max Modo C4D or Maya this is the perfect course for youUnderstanding BlenderAs youre switching to Blender youve probably noticed that Blender is quite different from other 3D software In this course were covering how to work around a lot of the Blenderquirks and how to embrace the Blenderway of working Well take you through all the oddities like the navigation using the camera and generally how to work efficiently with BlenderMix of Theory amp PracticalThe course is split into 2 main parts Quick Start amp Making an Axe In Quick Start youll learn to use Blende
·flippednormals.com·
Switching to Blender for Experienced Artists - FlippedNormals
Superhero Anatomy Course for Artists The Hulk - FlippedNormals
Superhero Anatomy Course for Artists The Hulk - FlippedNormals
Is this course right for me If you want to sculpt Hulk like super hero characters then this covers that This course is for intermediate level artists interested to learn and comprehend the male anatomy applied to the hypertrophy of superheroesWhat you can do after finishing the course At the end of the course you will be able to create a complete character from scratch by sculpting all the visible muscles of the human body in their proper location Youll understand the movement of the human body and the correct process to add dynamism by posing your character Finally youll be able to render a final image and make a presentation of the projectRequirements to enrol This course is for intermediate Zbrush user so you need to have Zbrush basic knowledgeSoftware we are gonna use Zbrush Keyshot Zbrush to Keyshot Bridge Photoshop PureRefIf it sounds like you then keep readingWhat will you learn Hulk Character SculptingSuper Human AnatomySculpting MusclesRendering in Zbrush and KeyshotWho a
·flippednormals.com·
Superhero Anatomy Course for Artists The Hulk - FlippedNormals
Realistic Character Portrait Masterclass - FlippedNormals
Realistic Character Portrait Masterclass - FlippedNormals
Were excited to present our very first Exclusive Character Masterclass With over 20 hours of expert training youll learn how to make a full character bust for production Every single step is shown in real time without timelapses from the first brushstroke in ZBrush to the final shader tweaks and lighting in BlenderBy the end of this masterclass yoursquoll know all the steps involved in creating your own highquality characters using ZBrush Substance Painter and BlenderSculptingLearn to sculpt like a professional and gain the techniques you need to create your own characters including valuable insights into character design and anatomy Starting from a simple blockout well bring our character to life through sculpting every single step is covered all the way from blocking out the shapes to creating intricate details such as pores and wrinklesRetopologyUsing Blender our character will be retopologized using simple and powerful techniques Well teach you an approach to retopo you can be use
·flippednormals.com·
Realistic Character Portrait Masterclass - FlippedNormals
McLaren 650S GT3 Tutorial Modeling Texturing Lighting - FlippedNormals
McLaren 650S GT3 Tutorial Modeling Texturing Lighting - FlippedNormals
About McLaren Training CourseWelcome to McLaren tutorial in this tutorial we are going to model and render aMcLaren 650S in 17 hours and 40 minutes This tutorial includes the steps of preparing a reference premodeling the body of a McLaren car adding car details Unwrap and UV texturing and material and lighting with the Vray and Corona rendering engine in 3Ds maxIncludes23 Full HD Video FilesDuration 17hrs 40 min video MP4 format with full audio commentary in EnglishFirst Step Setup referenceIn this step we check our images and references and setup our references in 3ds Max and prepare the file for start modeling phaseSecond Step Start First Phase of modelingWe start our work inside 3ds Max with the simplest method of modeling and we model the car body piece by piece At first we only model the general form of the McLaren to arrive at a correct initial form All these steps are done inside the 3Ds Max without using any special plugins or scripts For modeling steps a method has been consi
·flippednormals.com·
McLaren 650S GT3 Tutorial Modeling Texturing Lighting - FlippedNormals
Introduction to Texture Baking - FlippedNormals
Introduction to Texture Baking - FlippedNormals
Learn how to bake flawless maps for your game models with this ultimate introduction By the end of Introduction to Texture Baking youll know how to bake every kind of model youll encounter professionally The techniques youll learn are used by every game studio from small indie studios to big AAA productionsPerfect Bakes Every TimeWe identify what kinds of textures we can bake why we may want to bake them and possible usecases for each later down the pipeline While baking allows us to capture a significant amount of detail knowing what certain textures do and how we could use them is importantProfessional TechniquesLearn techniques normally reserved for the big studios in Introduction to Texture Baking We cover ray cages mesh linking hard and soft edges high and low poly duplicated shells exploding meshes floating geometry normal map formats and much more Youll also learn how to fix bad bakes a skill every professional needs to know Included are also exercises for you to do in order to
·flippednormals.com·
Introduction to Texture Baking - FlippedNormals