CGI

CGI

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Creating A Si-fi Environment - Bio Lab
Creating A Si-fi Environment - Bio Lab
Creating A Si-fi Environment using (Zbrush, Blender, Unfold 3D, Mari, Marvelous Designer, C4D(Redshift), Photoshop)
·udemy.com·
Creating A Si-fi Environment - Bio Lab
Natural Environment Creation Techniques | The Gnomon Workshop
Natural Environment Creation Techniques | The Gnomon Workshop
This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. While there are many workflows available to environment artists, Alessandro explains why his tools of choice are essential, such as Terragen for the creation of realistic skies, clouds, and for generating backplates for image-based lighting techniques. After introducing Terragen and showing how to take advantage of its atmospheric and cloud-rendering features, the lecture dives into Houdini, revealing how to tackle terrain modeling, build mountains, add details of all sizes, and how to use area masks, along with many other essential tasks. Houdini is also demonstrated for the creation of rocks and fog, detailing the workflow as a basic setup for every skill level to follow. Additionally, Alessandro covers exporting the rocks (Alembic) and clouds (VDB) — everything is generated procedurally. Continuing the workflow, Alessandro takes the terrain, rocks, and clouds into Clarisse where he shares his process for preparing scene blocking and tackling an initial lighting setup. Using Point Clouds, Particle Paint Tool, Scatter, and many other Clarisse features, this workshop breaks down the complete scene-dressing workflow and offers an introduction to vegetation setup using Quixel Megascans. The final section of the workshop discusses creating custom shaders for 3D plants, terrain, procedural displacement, adding instanced color, and applying variations at different levels of detail. The critical lighting stage also gets broken down, along with rendering the scene ready for look-development in Fusion.
·thegnomonworkshop.com·
Natural Environment Creation Techniques | The Gnomon Workshop
Large-Scale Water FX in Houdini | The Gnomon Workshop
Large-Scale Water FX in Houdini | The Gnomon Workshop
Discover the complete process that goes into executing an epic water simulation shot featuring a sea creature breaching out of the ocean and diving back in. This comprehensive workshop, taught by CG Supervisor Miguel Perez Senent, begins by defining a large ocean surface and then showcasing Houdini’s latest water toolset to simulate interaction with the creature. Using the latest FLIP Solver, you will create the base fluid simulation and dive into tips and tricks to make it more realistic and efficient. You’ll then learn how to generate and blend the mesh of the fluid with the rest of the ocean using some clever techniques and discover how to use the result to define a custom whitewater emission source based on the mesh surface properties and physical characteristics. The simulation of realistic whitewater poses significant challenges, especially at large scales. Over the course of several lessons, you’ll explore a range of techniques to achieve realistic motion, from simulating an airfield to modifying the dynamics of millions of particles using various methods based on real-life observations to mimic the behavior of water at different densities. Finally, you will look-dev and render the shot using Karma within the Solaris USD context, making sure each component of the water is tightly integrated. By splitting the various necessary passes, you can easily put together a final comp using Nuke. Throughout the workshop, you will learn to keep your scene efficient in order to be able to create the shot with a single computer. Notably, the showcased FLIP and whitewater simulations at the final resolution took under 1 hour to run. Through the power of TOPs, you’ll unlock the ability to wedge and parallelize simulations and renders. Even though this workshop covers some advanced topics and techniques, following along without prior experience will get you to the end result. Included with this workshop are the materials needed to fully create the FX shot, including the animated creature with textures, light, and camera.
·thegnomonworkshop.com·
Large-Scale Water FX in Houdini | The Gnomon Workshop
Environment Design for Virtual Production in Unreal Engine 4 | The Gnomon Workshop
Environment Design for Virtual Production in Unreal Engine 4 | The Gnomon Workshop
Virtual production is an emerging filmmaking method that uses real-time rendering to combine live-action footage with CG, first used on films like The Lion King and The Mandalorian TV series. In this 2-hour workshop, Vladimir Somov, former Principal Cinematics Artist on Assassin’s Creed, For Honor, and Far Cry, shares the core concepts and techniques required for creating Virtual Production-ready environment art using Unreal Engine. He walks through the entire pipeline of creating the exterior and interior sets of an ancient temple — an environment that allows for the exploration of two scenarios for lighting and mood, so you can learn how to set up and tell a story with lighting and post-processing for different environments.  The workshop begins with a lesson on understanding how to work with references and shows how to create a custom construction kit and a trim material. You will learn how to set up Unreal Engine, what project settings and plugins to use and why, as well as how to organize and structure Unreal projects. Vladimir provides both practical and theoretical advice on effective and believable set dressing and lighting, and offers techniques to profile and optimize performance with tools like Deep Learning Super Sampling (DLSS) from Nvidia. The workflow also includes a look inside the techniques used for capturing a basic cinematic with an animated character and a virtual hand-held camera operated by using a smartphone as a tracker.  While this workshop is targeted at beginners, some basic knowledge and understanding of Unreal Engine and 3D modeling is recommended before starting. 3ds Max, Quixel Bridge, and Quixel Mixer are used in conjunction with Unreal Engine 4. At the end of 2 hours, you should have a strong understanding of the entire process involved in creating real-time environment art, and feel confident with techniques that can be scaled up and applied to anything from a full LED volume Virtual Production to Cinematics and Post-Visualization.
·thegnomonworkshop.com·
Environment Design for Virtual Production in Unreal Engine 4 | The Gnomon Workshop
3D Landscapes with Houdini and Clarisse | The Gnomon Workshop
3D Landscapes with Houdini and Clarisse | The Gnomon Workshop
In this tutorial, Generalist James Miller takes an in-depth look at designing, lighting and compositing a landscape environment from beginning to end. Starting with Houdini's terrain tools, he builds up the landscape to fit the desired natural formations taken from photo reference. Following this, he imports this asset into Clarisse and takes a look into project construction, material building, and asset importing. Once this is all set up, he continues by laying out and lighting the shot, creating and animating a camera, and exploring the different ways we can view our shot in the package. For the cloud volumes, James goes back into Houdini and covers Volume VOPS to helps build the atmosphere, before returning to Clarisse to lay out these new assets for the render. The render is then taken into Nuke, where he explores relighting using AOVs, creating gizmos, building a skydome, and installing & using the p_world tools for matte work. The goal of this tutorial is to take you through all the steps involved in a large environment build of a mountain landscape, and how they all link together, so you can experiment, play, and enjoy building up your own shots from beginning to end.
·thegnomonworkshop.com·
3D Landscapes with Houdini and Clarisse | The Gnomon Workshop
MasterClass | James Cameron Teaches Filmmaking
MasterClass | James Cameron Teaches Filmmaking
Our newest instructor is the Academy Award–winning director of the first two films in history to gross more than $2 billion worldwide. Now the Hollywood legend is opening up for the first time ever about his approach to epic storytelling, and he’s showing you how scenes from Aliens, The Terminator, Titanic, and Avatar were made. Learn how to turn your dreams into reality on the big screen, make characters and worlds collide, and create action, adventure, and relentless suspense on any budget. Introducing James Cameron’s MasterClass on filmmaking.
·masterclass.com·
MasterClass | James Cameron Teaches Filmmaking
Procedural Landscapes in Blender
Procedural Landscapes in Blender
More info and samples herehttps://www.hendrix-design.com/procedural-landscapes-in-blenderProcedural landscapes. No modeling, no image textures, no plugins. Just Blender. We will create three differ...
·janurschel.gumroad.com·
Procedural Landscapes in Blender
Introduction To World Creator + BONUS CONTENT
Introduction To World Creator + BONUS CONTENT
World Creator is a real time terrain/landscape generation program.WHAT'S INCLUDED IN THIS PACK- 12 real time start to finish videos giving you a complete Introduction to World Creator- 1 real time ...
·mrdavids1.gumroad.com·
Introduction To World Creator + BONUS CONTENT
Introduction to ADVANCED INTERIOR DESIGN
Introduction to ADVANCED INTERIOR DESIGN
In this tutorial we focus on Interior design. The set-up includes 6 chapters. Each chapter builds on to the next one.We start with researching, and after this move onto modelling, and texturing. We...
·danarworya.gumroad.com·
Introduction to ADVANCED INTERIOR DESIGN
Weapons and Props for Games Online Course - CGMA
Weapons and Props for Games Online Course - CGMA
This 6 week online course covers the fundamentals of creating weapons and props for games. Skill level intermeditate.
·gameart.cgmasteracademy.com·
Weapons and Props for Games Online Course - CGMA
Cinematic Illustration - 8 Week Online Course from CGMA
Cinematic Illustration - 8 Week Online Course from CGMA
An 8-week Online course where students learn the what makes a cinematic illustration: composition, storytelling, mood, lighting, & color
·conceptart.cgmasteracademy.com·
Cinematic Illustration - 8 Week Online Course from CGMA
The Anatomy of Clothing & Fabric | CG Master Academy
The Anatomy of Clothing & Fabric | CG Master Academy
In this 8-week course, students learn the foundation of visually communicating clothing and fabric, and how different materials react on the human form.
·conceptart.cgmasteracademy.com·
The Anatomy of Clothing & Fabric | CG Master Academy
Real-Time Character Optimization - From Film to Games
Real-Time Character Optimization - From Film to Games
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our prev
·cgcircuit.com·
Real-Time Character Optimization - From Film to Games
Realistic Face with Zbrush and Mari
Realistic Face with Zbrush and Mari
In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari. We will start with a 2D concept as a base but we will create the fa
·cgcircuit.com·
Realistic Face with Zbrush and Mari
Realistic 3D Clothing
Realistic 3D Clothing
In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelou
·cgcircuit.com·
Realistic 3D Clothing