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Concept Sculpting for Film and Games - FlippedNormals
Concept Sculpting for Film and Games - FlippedNormals
In Concept Sculpting for Film and Games youll learn how to go from a rough base mesh to a refined concept sculpt which can be used in the film industry and for games We cover the entire process where some chapters are realtime and others are sped up Everything is properly narrated to make sure you get as much as possible out of itPresented by Senior Character ArtistsThe course is taught by Henning Sanden amp Morten Jaeger who has long resumes of films under their belts They have worked on some of the most hero creatures and characters out in the last few years including Alien Covenant Guardians of the Galaxy 2 and Pacific Rim UprisingThe techniques shown have been properly productiontested and refined over many yearsGetting Clean ShapesOne of the key aspects of concept sculpting is really getting clean and solid shapes down early Well spend a lot of time making sure our shapes are working well before moving on to finer details Once you understand this process everything you do will flo
·flippednormals.com·
Concept Sculpting for Film and Games - FlippedNormals
Character Face Texturing in Substance Painter - FlippedNormals
Character Face Texturing in Substance Painter - FlippedNormals
In Character Face Texturing in Substance Painter yoursquoll learn how to texture a characters face from scratch in Substance Painter Learn the full workflow from the first brush stroke to the final tweaks of the skin shader By the end of this course yoursquoll be able to texture your own characters using simple and powerful techniquesWell be focusing exclusively on the face since its commonly the most complicated and important part Itll allow us to talk about topics such as facial contouring makeup micro detailing character personality and how to solve common texturing challenges youll encounter in your work If you can texture the face you can texture anythingAbout your InstructorYour instructor Henning Sanden has been doing 3D for 15 years During his film experience hersquos worked on movies such as Alien Covenant Pirates of the Caribbean Venom Pacific Rim Uprising Batman V Superman ndash and many more The techniques shown in this series are based on his career in film having worked a
·flippednormals.com·
Character Face Texturing in Substance Painter - FlippedNormals
Beginners Guide to Creature Creation for Games - FlippedNormals
Beginners Guide to Creature Creation for Games - FlippedNormals
Are you a beginner and want to create a game character from scratch and take that to a game engine If that is the case then I welcome you to Nexttut Educations Begginers Guide to Creature Creation for GamesInstructorMy name is Abraham Leal I am 3D Artist and producer and I have 8 years of experience in the industry Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment IndustryWhat you can do at the endAt the end of this course you will able to recreate a 3D Character from a concept You will understand all the necessary steps to create the Anatomy Props Animation Ready topoloogy UVs Textures and Materials needed for a final professional look in Unreal Engine 4We will be coveringMaya ModellingZbrush SculptingAnatomyRetopologyUV MappingTexturingRendering with Unreal Engine 4Cinematic LightingPost ProductionI will start the course by teaching you the basics of Maya and Zbrush We will then jump into creating our high poly Character as well as
·flippednormals.com·
Beginners Guide to Creature Creation for Games - FlippedNormals
Advanced Character Creation with Ben Erdt - FlippedNormals
Advanced Character Creation with Ben Erdt - FlippedNormals
Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics Youll learn to analyse a concept sketch sculpt your character in ZBrush create materials in Painter light and present your work and much moreAfter completing the course youll have a deep understanding of how to create your own worldclass character artCinematic Character WorkflowStarting off in ZBrush Ben will teach you advanced techniques for building your 3D character from scratch When concept sculpting the model well block in both the anatomy and hard surface mesh Once the highpoly is done we build the actual render mesh using clean and industry standard topology built for animation and performance The entire render mesh is UV mapped using UDIMSIn Painter were creating the materials step by step Well set up basic shaders build a color hierarchy and focus on storytelling by adding aging wear and tear and dirt to the texturesnbspFinally were lighting and rendering our character to
·flippednormals.com·
Advanced Character Creation with Ben Erdt - FlippedNormals
Ultimate Lighting Course InDepth Tutorial - FlippedNormals
Ultimate Lighting Course InDepth Tutorial - FlippedNormals
Ultimate Lighting InDepth Tutorial CourseLearn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything from basic lighting theory and technical concepts to elevating portfolio renders with great composition and clean presentationTHE HOLY GRAIL OF LIGHTING LUMEN AND UNREAL ENGINE 5All the work will be done using the latest technological advancements in realtime lighting from utilizing raytracing to lumens largescale dynamic global illumination inside Unreal Engine 5In this course you will learn everything you need to know to understand the basics and also complex concepts of what makes great lighting as the devil is often in the detailsThese concepts are essential and range from camera and exposure theory to the right way of thinking when approaching things that initially seem daunting17 HOURSThis course contains over 16 hours of content You can follow along with every single step as these concepts shown are ess
·flippednormals.com·
Ultimate Lighting Course InDepth Tutorial - FlippedNormals
Landscapes Vol1 - FlippedNormals
Landscapes Vol1 - FlippedNormals
You Will GetSubstance Painter smart material with 8 landscape materials insideWorld Machine template files with and without GeoGlyphVideo guide on how to use this packSOFTWARE USEDWorld Machine 237 Professional 64bitGeoGlyph 220349Substance Painter 201920FORMATTMD SPPIMPORTANTThis is not a stepbystep tutorial Use templates and follow the steps from the video guide to learn the process To open World Machine template properly you need Geoglyph plugin installed on your machine If you dont use GeoGlyph you can use the same technique by using standard World Machine generators devices and macros along with Substance Painter smart material included in this pack Usage of this information requires World Machine and Substance Painter basic knowledgeFOLLOW AND CHECK FOR UPDATEShttpswwwyoutubecomDigitalHunkyhttpswwwartstationcomaverkinhttpswwwfacebookcomAndrewAverkinhttpstwittercomAverkinAndrewhttpswwwinstagramcomandrewaverkin
·flippednormals.com·
Landscapes Vol1 - FlippedNormals
Hard Surface Fantasy Female Character in Zbrush - FlippedNormals
Hard Surface Fantasy Female Character in Zbrush - FlippedNormals
Instructor InfogtPierre Rogersis a freelance artist with years of experience in hardsurface character design When he is not in a 3d program creating unique and amazing hardsurface artwork he is having fun making money hand painting bag toss boards As a young child he wanted to be a chef but then got into video games and adopted his cousins interests in comics and drawing Most of his 3DCG work has been featured in courses lesson articles and reviews he had made for 3D Creative Magazine 3D Artist Magazine CGTuts Digital Tutors and Pluralsight The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself He believes in hardcore studying of the art fundamentals but also understands the importance of taking breaks watching a movie hanging with friends because he believes that art imitates life and so one must do some living between art projects for the sake of ones art A very interesting fact about Pierre is he s
·flippednormals.com·
Hard Surface Fantasy Female Character in Zbrush - FlippedNormals
Retopology For Hard Surface - Elementza - VeryCG教程
Retopology For Hard Surface - Elementza - VeryCG教程
Maya硬面模型拓扑教程 Elementza - Retopology For Hard Surface. 在ZBrush中进行基础模型雕刻,然后导入到Maya,进行拓扑、重拓扑、细节制作。在 3D 建模里,拓扑(Topology)这个概念,指的是多边形网格模型的点线面布局、结构、...
·verycg.com·
Retopology For Hard Surface - Elementza - VeryCG教程
Hard-surface Modeling in Blender is OUT! • Creative Shrimp
Hard-surface Modeling in Blender is OUT! • Creative Shrimp
The Hard-surface Modeling in Blender video course is out! Bring your hard surface creations to life. 100% Blender, no third party plugins. Get it Now! http://bit.ly/HardSurface_BlenderMarket – Get it now on BlenderMarket! http://bit.ly/HardSurface_Gumroad – Buy it on Gumroad. Watch the Intro Artstation image dump BlenderArtists image dump
·creativeshrimp.com·
Hard-surface Modeling in Blender is OUT! • Creative Shrimp
Create Realistic Industrial Environments with Blender 3D and Eevee
Create Realistic Industrial Environments with Blender 3D and Eevee
Learn to build photo realistic industrial environments with Blender and Eevee in this tutorial course. Simple Blender 3D modeling techniques combined with robust procedural materials makes for a powerful creative experience!
·cgcookie.com·
Create Realistic Industrial Environments with Blender 3D and Eevee
Realistic 3D Character with Zbrush
Realistic 3D Character with Zbrush
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consi
·cgcircuit.com·
Realistic 3D Character with Zbrush