Concept Sculpting for Film and Games - FlippedNormals
In Concept Sculpting for Film and Games youll learn how to go from a rough base mesh to a refined concept sculpt which can be used in the film industry and for games We cover the entire process where some chapters are realtime and others are sped up Everything is properly narrated to make sure you get as much as possible out of itPresented by Senior Character ArtistsThe course is taught by Henning Sanden amp Morten Jaeger who has long resumes of films under their belts They have worked on some of the most hero creatures and characters out in the last few years including Alien Covenant Guardians of the Galaxy 2 and Pacific Rim UprisingThe techniques shown have been properly productiontested and refined over many yearsGetting Clean ShapesOne of the key aspects of concept sculpting is really getting clean and solid shapes down early Well spend a lot of time making sure our shapes are working well before moving on to finer details Once you understand this process everything you do will flo