Design Systems

Design Systems

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Designing a colour system
Designing a colour system
This article is my take on multi-brand colour systems that support light and dark modes with minimum effort. It is all about organizing…
·medium.com·
Designing a colour system
Interface Inventory Blueprint
Interface Inventory Blueprint
Figma Community file - Interface Inventory is a key research activity before any design system is started. The goal is to collect all various pieces of UI from the product(s) that the future design system needs to support and continuously work towards more unified versions of important components like buttons, cards, ...
·figma.com·
Interface Inventory Blueprint
In the file - Building a headless design system
In the file - Building a headless design system
Join us as we delve into the unique perspective of Esther Cheran, she is building a branded, multi platform system using a tokenized approach. 00:00 – Introductions 02:15 – Agenda 03:03 – What is a headless design system? 04:08 – Single file components 07:22 – File structure for components 10:44 – Storybook 11:56 – Component documentation 12:42 – Component versioning 13:46 – Handoff and theming 14:45 – Introducing design tokens 19:45 – Figma Tokens plugin demo 32:04 – Visually mapping tokens 38:53 – Theming with Figma Tokens #designtokens #designsystem #figma #Figma #FigJam #Tutorial #NothingGreatIsMadeAlone
·youtu.be·
In the file - Building a headless design system
Auditing design system health with time and a spreadsheet
Auditing design system health with time and a spreadsheet
“The best tool available today for exploring real-life questions of quantity and change is the spreadsheet.” — Bret Victor, “Kill Math”
·medium.com·
Auditing design system health with time and a spreadsheet