(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X

3D
Nick Whitmire on LinkedIn: I got the chance to work on the Husks for The Final Shape. It was my first…
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
(3) Muslim Kotiev on X: "Another WIP🚀🚀 #Animate #animation #3Danimation https://t.co/ltIPqI48xQ" / X
(3) naniel on X: "dark soul 2 pursuer combo https://t.co/b9SXGOiS8W" / X
(3) Gunboat God on X: "Some combat with this mega meany! Working on this boss has been an absolute blast. These clips are taken from his first phase (he has 3 phases). #indiedev #gamedev https://t.co/d6sQcXfF5d" / X
(3) D.K. on X: "Legend of the Millennium Dragon https://t.co/umv3DjOqnv" / X
(3) Mrinal Soni on X: "White Spike Run Cycle I did recently for a larger anim shot I am working on. I believe I have never broken any rig as much as I did with this one. Didn't focus much on polishing things. #vfx #animation #creatureanimation #cgi #3danimation #characteranimation https://t.co/dzFL7UKPCY" / X
Charlotte Dugas on LinkedIn: I made the rig and the topology of Dood a cute creature (the green one)… | 27 comments
(3) Divine Studios on X: "we trying to improve Great Sword gameplay. make it faster and more powerful . adding air combat ability and spinning to deal damage around High quality video : https://t.co/h0AujSnRwM Join our Discord : https://t.co/JuIOqp2XUv to play demo build, it still available #gamedev https://t.co/Yw7vnV0qbq" / X
(3) Overwatch Cavalry on X: "Mythic Calamity Empress Ashe Hero Select Animation/VFX in #Overwatch2 ✨ https://t.co/dNu5uP1xFp" / X
Etienne Dutrieux on LinkedIn: Hello there! I'm glad to present you my last personal animation I made in… | 30 comments
Arthur Munoz on LinkedIn: #animation #gamedev #3d #3danimation #game | 34 comments
(3) ENENRA on X: "Delay and held attack additions to the dual blades ⚔️ #indie #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #gamedeveloper #ue5 #ENENRA https://t.co/HXVehhYqVy" / X
(3) Jess on X: "Aw heck <3 sound designers coming in hot with a sprinkly of extra-awesome." / X
(1) Wisnu on X: "Anim commission #b3d #blender #3danimation https://t.co/ONcY3iVzus" / X
Animation Is more or less done for the short. Gonna focus on the lighting and fx
Arthur Munoz on X: "I just received Steelrising's artbook, made by @MacqMarine. ✨ Wonderful book ! I dove into my old files out of nostalgia, and I found this double jump prototype from the early stage of production. Good old days ! Steelrising by Spiders Games/Nacon #animation #gamedev #3d https://t.co/eIxOcD2Nk7" / X
Another look at the groundbreaking 'Omnimotion' movement system, never before seen in the FPS genre.
I saw someone ask so I put the rig on gumroad 👍
Commercial for Coca cola X Marvel - Hand drawn FX work
Wayfinder - Grendel - Character Trailer - Play Now!
解
Basher makes an intro! Rig available at , great work !
Arti Sergeev on LinkedIn: #animation #3dart #rigging #3dmodeling #gamedev #indiedev #lowpoly | 10 comments
This was entirely built with ! If you are making hack and slash game, get it now while its 50% Off! Use Discount code: GORKABP
Theodore McKenzie on LinkedIn: #unrealengine #unrealengine5 #ue5 #unreal #unreal5 #gamedev…
Avery Adams on LinkedIn: 📔Anim Tip #6: More English!! James Che once casually told me to “add…
Hugh O. on LinkedIn: Incredible free resource from Epic to learn about motion matching, really…
George Nwosisi on LinkedIn: Quick flight atk practice