3D

3D

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(1) Mathieu Joffroy on X: "The idea I had for this bit wasn't really working, so spent a bit of free time this weekend reblocking Donny, as well as reworking the camera. Obviously still very WIP. Still on target to finish this whole shot by 2056. #animation #animator #TMNT https://t.co/EIiRTBGltQ" / X
(1) Mathieu Joffroy on X: "The idea I had for this bit wasn't really working, so spent a bit of free time this weekend reblocking Donny, as well as reworking the camera. Obviously still very WIP. Still on target to finish this whole shot by 2056. #animation #animator #TMNT https://t.co/EIiRTBGltQ" / X
·x.com·
(1) Mathieu Joffroy on X: "The idea I had for this bit wasn't really working, so spent a bit of free time this weekend reblocking Donny, as well as reworking the camera. Obviously still very WIP. Still on target to finish this whole shot by 2056. #animation #animator #TMNT https://t.co/EIiRTBGltQ" / X
(7) Tiziano Palumbo on X: "I was responsible for the Corvid Creature as a modeler, texturing, and shading artist on this project. I had the pleasure to help shading making the skin of the Mammoth and some tweaks on the Chameleon. #3d #3dart #fantasy #realism #cinematic #character #characterart #animation https://t.co/MGLa67R7sj" / X
(7) Tiziano Palumbo on X: "I was responsible for the Corvid Creature as a modeler, texturing, and shading artist on this project. I had the pleasure to help shading making the skin of the Mammoth and some tweaks on the Chameleon. #3d #3dart #fantasy #realism #cinematic #character #characterart #animation https://t.co/MGLa67R7sj" / X
·x.com·
(7) Tiziano Palumbo on X: "I was responsible for the Corvid Creature as a modeler, texturing, and shading artist on this project. I had the pleasure to help shading making the skin of the Mammoth and some tweaks on the Chameleon. #3d #3dart #fantasy #realism #cinematic #character #characterart #animation https://t.co/MGLa67R7sj" / X
(4) Nate Thomas on X: "Proud to share my gameplay animation reel for The Final Shape. So if you got smacked by the Witness during DPS... sorry😅 Not everyone from our team is on twitter but @ray_animates and @JoshuaBarends are, so check them out too! #Destiny2 #TheFinalShape #gamedev #animation https://t.co/ETfPcBWiD3" / X
(4) Nate Thomas on X: "Proud to share my gameplay animation reel for The Final Shape. So if you got smacked by the Witness during DPS... sorry😅 Not everyone from our team is on twitter but @ray_animates and @JoshuaBarends are, so check them out too! #Destiny2 #TheFinalShape #gamedev #animation https://t.co/ETfPcBWiD3" / X
·x.com·
(4) Nate Thomas on X: "Proud to share my gameplay animation reel for The Final Shape. So if you got smacked by the Witness during DPS... sorry😅 Not everyone from our team is on twitter but @ray_animates and @JoshuaBarends are, so check them out too! #Destiny2 #TheFinalShape #gamedev #animation https://t.co/ETfPcBWiD3" / X
(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
·x.com·
(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
·x.com·
(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
·x.com·
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X