Animation Education

Animation Education

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3DxDEV on X: "This is the PERFECT approach to AI animation! ๐Ÿ”ฅโœจ @cascadeur3d combining real-time AI inbetweening with classic interpolation? That's the ideal balance - AI speed meets animator control! โšก ๐Ÿ‘‡๐Ÿ‘‡ ๐Ÿ‘‡๐Ÿ‘‡ Resources: https://t.co/jY7AoZZYHZ" / X
3DxDEV on X: "This is the PERFECT approach to AI animation! ๐Ÿ”ฅโœจ @cascadeur3d combining real-time AI inbetweening with classic interpolation? That's the ideal balance - AI speed meets animator control! โšก ๐Ÿ‘‡๐Ÿ‘‡ ๐Ÿ‘‡๐Ÿ‘‡ Resources: https://t.co/jY7AoZZYHZ" / X
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3DxDEV on X: "This is the PERFECT approach to AI animation! ๐Ÿ”ฅโœจ @cascadeur3d combining real-time AI inbetweening with classic interpolation? That's the ideal balance - AI speed meets animator control! โšก ๐Ÿ‘‡๐Ÿ‘‡ ๐Ÿ‘‡๐Ÿ‘‡ Resources: https://t.co/jY7AoZZYHZ" / X
3D Artist Krysidian shared a new preview of the cloak system for the upcoming Hornet Rig, showcasing how the entire setup is being built with Geometry Nodes in Blender. The cloak's folds, wavinessโ€ฆ | Arti Sergeev | 26 comments
3D Artist Krysidian shared a new preview of the cloak system for the upcoming Hornet Rig, showcasing how the entire setup is being built with Geometry Nodes in Blender. The cloak's folds, wavinessโ€ฆ | Arti Sergeev | 26 comments
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3D Artist Krysidian shared a new preview of the cloak system for the upcoming Hornet Rig, showcasing how the entire setup is being built with Geometry Nodes in Blender. The cloak's folds, wavinessโ€ฆ | Arti Sergeev | 26 comments
How enemies rigs were made for the Cronos: The New Dawn game. To get a better performance, all deformations were done purely with corrective joints and pose drivers, with a minimal amount of bonesโ€ฆ | Slava Baravik | 19 comments
How enemies rigs were made for the Cronos: The New Dawn game. To get a better performance, all deformations were done purely with corrective joints and pose drivers, with a minimal amount of bonesโ€ฆ | Slava Baravik | 19 comments
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How enemies rigs were made for the Cronos: The New Dawn game. To get a better performance, all deformations were done purely with corrective joints and pose drivers, with a minimal amount of bonesโ€ฆ | Slava Baravik | 19 comments
Pierrick Picaut on X: "๐Ÿ’ฅAnimating 3D with a 2D style. Fix camera, forcing perspective and hand drawn 2DVFX Check out the full animation here : https://t.co/LaU4A7nRXd You can play with these rigs for free : https://t.co/o1wnQGi5yf #animation #p2design #blender #VFX #3D #2D #anime https://t.co/JLcUncqJ8I" / X
Pierrick Picaut on X: "๐Ÿ’ฅAnimating 3D with a 2D style. Fix camera, forcing perspective and hand drawn 2DVFX Check out the full animation here : https://t.co/LaU4A7nRXd You can play with these rigs for free : https://t.co/o1wnQGi5yf #animation #p2design #blender #VFX #3D #2D #anime https://t.co/JLcUncqJ8I" / X
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Pierrick Picaut on X: "๐Ÿ’ฅAnimating 3D with a 2D style. Fix camera, forcing perspective and hand drawn 2DVFX Check out the full animation here : https://t.co/LaU4A7nRXd You can play with these rigs for free : https://t.co/o1wnQGi5yf #animation #p2design #blender #VFX #3D #2D #anime https://t.co/JLcUncqJ8I" / X
Morteza Ahmadi on X: "Ever wanted game-like navigation in Maya? Unlike Mayaโ€™s walk tool, this lets you fly around seamlessly without leaving your current tool. Adjustable speed + smooth camera motion, perfect for environment work or drone-like shots. learnMore: https://t.co/6aPg1ckEP3 #3d #cg #mayax https://t.co/Asd4WLOSWO" / X
Morteza Ahmadi on X: "Ever wanted game-like navigation in Maya? Unlike Mayaโ€™s walk tool, this lets you fly around seamlessly without leaving your current tool. Adjustable speed + smooth camera motion, perfect for environment work or drone-like shots. learnMore: https://t.co/6aPg1ckEP3 #3d #cg #mayax https://t.co/Asd4WLOSWO" / X
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Morteza Ahmadi on X: "Ever wanted game-like navigation in Maya? Unlike Mayaโ€™s walk tool, this lets you fly around seamlessly without leaving your current tool. Adjustable speed + smooth camera motion, perfect for environment work or drone-like shots. learnMore: https://t.co/6aPg1ckEP3 #3d #cg #mayax https://t.co/Asd4WLOSWO" / X
Baptiste COLIN on X: "How I animate: Link vs Giant Ghoul 1. Mockup with basic shapes, great to get timings and camera movements early 2. Animation with characters (70% done in this clip) 3. Polish, vfx and rendering . #animation #3danimation #anime #indie_anime #link #BOTW #TOTK https://t.co/nfrWwjevng" / X
Baptiste COLIN on X: "How I animate: Link vs Giant Ghoul 1. Mockup with basic shapes, great to get timings and camera movements early 2. Animation with characters (70% done in this clip) 3. Polish, vfx and rendering . #animation #3danimation #anime #indie_anime #link #BOTW #TOTK https://t.co/nfrWwjevng" / X
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Baptiste COLIN on X: "How I animate: Link vs Giant Ghoul 1. Mockup with basic shapes, great to get timings and camera movements early 2. Animation with characters (70% done in this clip) 3. Polish, vfx and rendering . #animation #3danimation #anime #indie_anime #link #BOTW #TOTK https://t.co/nfrWwjevng" / X
Pierrick Picaut on X: "๐Ÿ”ฅ๐Ÿ‘€After 3 weeks of grinding, it's finally here. My latest short introducing my new free mannequins rigs. Hope you'll like it! You can see it in full HD on my Youtube channel. ๐Ÿ‘‰ https://t.co/LaU4A7nk7F #Blender #B3D #anime #animation #rigging #art #p2design https://t.co/3cNvSgEZeb" / X
Pierrick Picaut on X: "๐Ÿ”ฅ๐Ÿ‘€After 3 weeks of grinding, it's finally here. My latest short introducing my new free mannequins rigs. Hope you'll like it! You can see it in full HD on my Youtube channel. ๐Ÿ‘‰ https://t.co/LaU4A7nk7F #Blender #B3D #anime #animation #rigging #art #p2design https://t.co/3cNvSgEZeb" / X
ยทx.comยท
Pierrick Picaut on X: "๐Ÿ”ฅ๐Ÿ‘€After 3 weeks of grinding, it's finally here. My latest short introducing my new free mannequins rigs. Hope you'll like it! You can see it in full HD on my Youtube channel. ๐Ÿ‘‰ https://t.co/LaU4A7nk7F #Blender #B3D #anime #animation #rigging #art #p2design https://t.co/3cNvSgEZeb" / X