AwesomeAnimation

AwesomeAnimation

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(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
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(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
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(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
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(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
(3) Mrinal Soni on X: "White Spike Run Cycle I did recently for a larger anim shot I am working on. I believe I have never broken any rig as much as I did with this one. Didn't focus much on polishing things. #vfx #animation #creatureanimation #cgi #3danimation #characteranimation https://t.co/dzFL7UKPCY" / X
(3) Mrinal Soni on X: "White Spike Run Cycle I did recently for a larger anim shot I am working on. I believe I have never broken any rig as much as I did with this one. Didn't focus much on polishing things. #vfx #animation #creatureanimation #cgi #3danimation #characteranimation https://t.co/dzFL7UKPCY" / X
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(3) Mrinal Soni on X: "White Spike Run Cycle I did recently for a larger anim shot I am working on. I believe I have never broken any rig as much as I did with this one. Didn't focus much on polishing things. #vfx #animation #creatureanimation #cgi #3danimation #characteranimation https://t.co/dzFL7UKPCY" / X
(3) Divine Studios on X: "we trying to improve Great Sword gameplay. make it faster and more powerful . adding air combat ability and spinning to deal damage around High quality video : https://t.co/h0AujSnRwM Join our Discord : https://t.co/JuIOqp2XUv to play demo build, it still available #gamedev https://t.co/Yw7vnV0qbq" / X
(3) Divine Studios on X: "we trying to improve Great Sword gameplay. make it faster and more powerful . adding air combat ability and spinning to deal damage around High quality video : https://t.co/h0AujSnRwM Join our Discord : https://t.co/JuIOqp2XUv to play demo build, it still available #gamedev https://t.co/Yw7vnV0qbq" / X
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(3) Divine Studios on X: "we trying to improve Great Sword gameplay. make it faster and more powerful . adding air combat ability and spinning to deal damage around High quality video : https://t.co/h0AujSnRwM Join our Discord : https://t.co/JuIOqp2XUv to play demo build, it still available #gamedev https://t.co/Yw7vnV0qbq" / X
(3) Jason Klum on X: "Keisuke Okura One of the animators i look forward to the most nowadays, every time he delivered extremely fast paced and energetic scenes, i also love how he exaggerates the human body in some of his work https://t.co/YyiTNn2gLF" / X
(3) Jason Klum on X: "Keisuke Okura One of the animators i look forward to the most nowadays, every time he delivered extremely fast paced and energetic scenes, i also love how he exaggerates the human body in some of his work https://t.co/YyiTNn2gLF" / X
·x.com·
(3) Jason Klum on X: "Keisuke Okura One of the animators i look forward to the most nowadays, every time he delivered extremely fast paced and energetic scenes, i also love how he exaggerates the human body in some of his work https://t.co/YyiTNn2gLF" / X