AwesomeAnimation

AwesomeAnimation

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종현Jonghyun.JUNGBOIX on X: "Some more shiny frames for the League of Legends Worlds 2024 - HEAVY IS THE CROWN by LINKIN PARK <In collaboration with Riot Games> Production by Eddy Directors : Kevin Teau Rose & Gautier Alfirevic (KEGS) @riotgames @linkinpark https://t.co/0SBxtIzDXv" / X
종현Jonghyun.JUNGBOIX on X: "Some more shiny frames for the League of Legends Worlds 2024 - HEAVY IS THE CROWN by LINKIN PARK <In collaboration with Riot Games> Production by Eddy Directors : Kevin Teau Rose & Gautier Alfirevic (KEGS) @riotgames @linkinpark https://t.co/0SBxtIzDXv" / X
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종현Jonghyun.JUNGBOIX on X: "Some more shiny frames for the League of Legends Worlds 2024 - HEAVY IS THE CROWN by LINKIN PARK <In collaboration with Riot Games> Production by Eddy Directors : Kevin Teau Rose & Gautier Alfirevic (KEGS) @riotgames @linkinpark https://t.co/0SBxtIzDXv" / X
WIP
WIP
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WIP
(2) "UNDEFEATED" on X: "【Developers Diary】 Think the flight speed was too slow? No worries! Power up, and you'll be flying at incredible speeds! #UNDEFEATEDGAME #UE5 #UnrealEngine #gamedev #indiedev #indiegame https://t.co/yQN0OhPBR6" / X
(2) "UNDEFEATED" on X: "【Developers Diary】 Think the flight speed was too slow? No worries! Power up, and you'll be flying at incredible speeds! #UNDEFEATEDGAME #UE5 #UnrealEngine #gamedev #indiedev #indiegame https://t.co/yQN0OhPBR6" / X
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(2) "UNDEFEATED" on X: "【Developers Diary】 Think the flight speed was too slow? No worries! Power up, and you'll be flying at incredible speeds! #UNDEFEATEDGAME #UE5 #UnrealEngine #gamedev #indiedev #indiegame https://t.co/yQN0OhPBR6" / X
Ivan Boyko on X: "''SCOURGE OF FIRE’’ Final Result 2D frame by frame vfx animation. Done in Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #fire #flame #vfxartist #gamedev #digitalart #fire #ivanboyko https://t.co/yrgXklE9Ra" / X
Ivan Boyko on X: "''SCOURGE OF FIRE’’ Final Result 2D frame by frame vfx animation. Done in Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #fire #flame #vfxartist #gamedev #digitalart #fire #ivanboyko https://t.co/yrgXklE9Ra" / X
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Ivan Boyko on X: "''SCOURGE OF FIRE’’ Final Result 2D frame by frame vfx animation. Done in Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #fire #flame #vfxartist #gamedev #digitalart #fire #ivanboyko https://t.co/yrgXklE9Ra" / X
John Yang on X: "Quick body mechanics practice I animated this weekend Had Berserk and Dark souls on my mind so had the need to animate a guy with a big sword. Also first time animating at 24fps in a while~ rig and FX by: @KielFiggins #animation #3D https://t.co/DnFZhZTFu3" / X
John Yang on X: "Quick body mechanics practice I animated this weekend Had Berserk and Dark souls on my mind so had the need to animate a guy with a big sword. Also first time animating at 24fps in a while~ rig and FX by: @KielFiggins #animation #3D https://t.co/DnFZhZTFu3" / X
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John Yang on X: "Quick body mechanics practice I animated this weekend Had Berserk and Dark souls on my mind so had the need to animate a guy with a big sword. Also first time animating at 24fps in a while~ rig and FX by: @KielFiggins #animation #3D https://t.co/DnFZhZTFu3" / X
shawn kelly on X: "I got to animate the first shot in this clip and he was really fun to play with! This guy was another super heavy asset, so it could have been very slow to work with, but our amazing rigging team set it up so that the central tube and 5 “arms” could each be toggled between 1/2" / X
shawn kelly on X: "I got to animate the first shot in this clip and he was really fun to play with! This guy was another super heavy asset, so it could have been very slow to work with, but our amazing rigging team set it up so that the central tube and 5 “arms” could each be toggled between 1/2" / X
·x.com·
shawn kelly on X: "I got to animate the first shot in this clip and he was really fun to play with! This guy was another super heavy asset, so it could have been very slow to work with, but our amazing rigging team set it up so that the central tube and 5 “arms” could each be toggled between 1/2" / X