AwesomeAnimation

AwesomeAnimation

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Derek Pritchard on X: "Nom Nom Nom! Started out as a personal challange into a more unique locomotion style but couldn't help adding an attack, too much fun animating it. Also first post 💜 joined to connect with more cool animators out there! #animation #3Danimation #gamedev #gameart https://t.co/R0quBz2tQQ" / X
Derek Pritchard on X: "Nom Nom Nom! Started out as a personal challange into a more unique locomotion style but couldn't help adding an attack, too much fun animating it. Also first post 💜 joined to connect with more cool animators out there! #animation #3Danimation #gamedev #gameart https://t.co/R0quBz2tQQ" / X
·twitter.com·
Derek Pritchard on X: "Nom Nom Nom! Started out as a personal challange into a more unique locomotion style but couldn't help adding an attack, too much fun animating it. Also first post 💜 joined to connect with more cool animators out there! #animation #3Danimation #gamedev #gameart https://t.co/R0quBz2tQQ" / X
Jilmar Andres on X: "I was just laid off from Blizzard 😭 I was there for over 5+ years just for them to tell me on the day of that I have to pack my stuff and leave. I recently updated my reel luckily so I had it ready to go so I'm posting it here in case there are any leads. Plz let me know thx 🙏 https://t.co/Qc10ZPFXZ7" / X
Jilmar Andres on X: "I was just laid off from Blizzard 😭 I was there for over 5+ years just for them to tell me on the day of that I have to pack my stuff and leave. I recently updated my reel luckily so I had it ready to go so I'm posting it here in case there are any leads. Plz let me know thx 🙏 https://t.co/Qc10ZPFXZ7" / X
·twitter.com·
Jilmar Andres on X: "I was just laid off from Blizzard 😭 I was there for over 5+ years just for them to tell me on the day of that I have to pack my stuff and leave. I recently updated my reel luckily so I had it ready to go so I'm posting it here in case there are any leads. Plz let me know thx 🙏 https://t.co/Qc10ZPFXZ7" / X
Jakob Wahlberg on X: "Dodgeing gracefully. One of the core pillars in @GoMechaBall is that the combat should feel like a dance between ball and gun. The proc animation enables the fluidity between the two states, making it play and look smooth in motion. Also, there's a bazooka. #gamedev #unity3d https://t.co/Jby762v2tp" / X
Jakob Wahlberg on X: "Dodgeing gracefully. One of the core pillars in @GoMechaBall is that the combat should feel like a dance between ball and gun. The proc animation enables the fluidity between the two states, making it play and look smooth in motion. Also, there's a bazooka. #gamedev #unity3d https://t.co/Jby762v2tp" / X
·twitter.com·
Jakob Wahlberg on X: "Dodgeing gracefully. One of the core pillars in @GoMechaBall is that the combat should feel like a dance between ball and gun. The proc animation enables the fluidity between the two states, making it play and look smooth in motion. Also, there's a bazooka. #gamedev #unity3d https://t.co/Jby762v2tp" / X