Inspiring Anims - Social Media

Inspiring Anims - Social Media

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(2) "UNDEFEATED" on X: "【Developers Diary】 Think the flight speed was too slow? No worries! Power up, and you'll be flying at incredible speeds! #UNDEFEATEDGAME #UE5 #UnrealEngine #gamedev #indiedev #indiegame https://t.co/yQN0OhPBR6" / X
(2) "UNDEFEATED" on X: "【Developers Diary】 Think the flight speed was too slow? No worries! Power up, and you'll be flying at incredible speeds! #UNDEFEATEDGAME #UE5 #UnrealEngine #gamedev #indiedev #indiegame https://t.co/yQN0OhPBR6" / X
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(2) "UNDEFEATED" on X: "【Developers Diary】 Think the flight speed was too slow? No worries! Power up, and you'll be flying at incredible speeds! #UNDEFEATEDGAME #UE5 #UnrealEngine #gamedev #indiedev #indiegame https://t.co/yQN0OhPBR6" / X
Ivan Boyko on X: "''SCOURGE OF FIRE’’ Final Result 2D frame by frame vfx animation. Done in Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #fire #flame #vfxartist #gamedev #digitalart #fire #ivanboyko https://t.co/yrgXklE9Ra" / X
Ivan Boyko on X: "''SCOURGE OF FIRE’’ Final Result 2D frame by frame vfx animation. Done in Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #fire #flame #vfxartist #gamedev #digitalart #fire #ivanboyko https://t.co/yrgXklE9Ra" / X
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Ivan Boyko on X: "''SCOURGE OF FIRE’’ Final Result 2D frame by frame vfx animation. Done in Adobe Animate ( Flash ) #2d #vfx #animation #framebyframe #fire #flame #vfxartist #gamedev #digitalart #fire #ivanboyko https://t.co/yrgXklE9Ra" / X
John Yang on X: "Quick body mechanics practice I animated this weekend Had Berserk and Dark souls on my mind so had the need to animate a guy with a big sword. Also first time animating at 24fps in a while~ rig and FX by: @KielFiggins #animation #3D https://t.co/DnFZhZTFu3" / X
John Yang on X: "Quick body mechanics practice I animated this weekend Had Berserk and Dark souls on my mind so had the need to animate a guy with a big sword. Also first time animating at 24fps in a while~ rig and FX by: @KielFiggins #animation #3D https://t.co/DnFZhZTFu3" / X
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John Yang on X: "Quick body mechanics practice I animated this weekend Had Berserk and Dark souls on my mind so had the need to animate a guy with a big sword. Also first time animating at 24fps in a while~ rig and FX by: @KielFiggins #animation #3D https://t.co/DnFZhZTFu3" / X
shawn kelly on X: "I got to animate the first shot in this clip and he was really fun to play with! This guy was another super heavy asset, so it could have been very slow to work with, but our amazing rigging team set it up so that the central tube and 5 “arms” could each be toggled between 1/2" / X
shawn kelly on X: "I got to animate the first shot in this clip and he was really fun to play with! This guy was another super heavy asset, so it could have been very slow to work with, but our amazing rigging team set it up so that the central tube and 5 “arms” could each be toggled between 1/2" / X
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shawn kelly on X: "I got to animate the first shot in this clip and he was really fun to play with! This guy was another super heavy asset, so it could have been very slow to work with, but our amazing rigging team set it up so that the central tube and 5 “arms” could each be toggled between 1/2" / X
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