(7) ᴊʜ on X: "wing chun https://t.co/CmmY6iidVu" / X

Inspiring Anims - Social Media
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Kamran Bashir on LinkedIn: 😍 | 28 comments
— SunhiLegend (@SunhiLegend)
Vincent-Gabriel Canadian on LinkedIn: #vfxfriday #unrealengine #niagara #realtimevfx #vfx #ue5
Cédric Lalanne on LinkedIn: GOOOOOOOOD MOOOORNIIIIIIING LINKEDIIIIIIIIIIIIIIIN! Here’s my animation… | 38 comments
Spider Man: Across the Spider - Verse | Behind The Scenes | Meet Hobie Brown
(4) ikhandle on X: "Wonder Woman vs Cheetah! 🦸♀️💥 😼 My cinematic animation in Injustice 2 (2017) Mocap/Keyframe body Maya/Motion Builder #Animation #Injustice2 https://t.co/6kTjN529iG" / X
(2) ogh on X: "updating my old c# raylib engine, this was my test project, it feels nice https://t.co/g5IqLbymbB" / X
pickaxe
(4) Nate Thomas on X: "Proud to share my gameplay animation reel for The Final Shape. So if you got smacked by the Witness during DPS... sorry😅 Not everyone from our team is on twitter but @ray_animates and @JoshuaBarends are, so check them out too! #Destiny2 #TheFinalShape #gamedev #animation https://t.co/ETfPcBWiD3" / X
(4) Much on X: "#GodOfWarRagnarok https://t.co/Y4UF3WMPVM" / X
(4) Josh Toonen on X: "I made Godzilla in Unreal Engine 5 // Watch the full cinematic :D BTS in 🧵 https://t.co/r8UF9omfn6" / X
Arthur Munoz on LinkedIn: #animation #gamedev #3d #3danimation #game | 37 comments
(1) Ranon Sarono on X: "The Whizzbanger, or "that" one Pimp My Gun creation https://t.co/UDK1BdCtUJ" / X
THE LINE - "READY? FIGHT!
(1) log64 on X: "added more movement options and some animations to make it more fluid 🌙🌟 💿CLOUDEE - Cute #3Dplatformer #indiedev #gamedev #indiegames https://t.co/FsVWBoqlmT" / X
(1) Niek on X: "⚔️Another week another @wickedgame anim⚔️ Busting out the old Echo Knight once more with some attacks. Always keeping a human in the scene to keep his scale and weight in check. Enjoy! #animation #gamedev https://t.co/QJIylbvJ2k" / X
Dang Tran on LinkedIn: #stopmotion #animation | 126 comments
(9) Joel Ho on X: "I made a character select in the style of Valorant. Please watch with audio! UI-less version here: https://t.co/c7a4Eu4oTP Einar character by Blender Studios: https://t.co/aHDY3sTfkT https://t.co/sQ5CGqpGby" / X
(9) タイヤキ on X: "wip3 https://t.co/RX8v3Jk2f9" / X
(3) Mark Spokes on X: "This started as just a silly anim test, heavily inspired by Genndy Tartakovsky's Primal. I had so much fun that I ended up creating a fully-fleshed performance shot. Please enjoy! 🦍 #animation #ProRigs https://t.co/tQNOLW1zmH" / X
Nick Whitmire on LinkedIn: I got the chance to work on the Husks for The Final Shape. It was my first…
(3) Nate Thomas on X: "Giving the people more of what they want: hand animation! I was lucky enough to do exploratory animation on the limb mechanics and anatomy for The Final Shape. Design gave an idea of how the games should go, but let us run wild with it! #gamedev #animation #destiny2 https://t.co/jrNAC5oJOw" / X
(3) Muslim Kotiev on X: "Another WIP🚀🚀 #Animate #animation #3Danimation https://t.co/ltIPqI48xQ" / X
(3) naniel on X: "dark soul 2 pursuer combo https://t.co/b9SXGOiS8W" / X
(3) Gunboat God on X: "Some combat with this mega meany! Working on this boss has been an absolute blast. These clips are taken from his first phase (he has 3 phases). #indiedev #gamedev https://t.co/d6sQcXfF5d" / X
(3) D.K. on X: "Legend of the Millennium Dragon https://t.co/umv3DjOqnv" / X
(3) Mrinal Soni on X: "White Spike Run Cycle I did recently for a larger anim shot I am working on. I believe I have never broken any rig as much as I did with this one. Didn't focus much on polishing things. #vfx #animation #creatureanimation #cgi #3danimation #characteranimation https://t.co/dzFL7UKPCY" / X
Charlotte Dugas on LinkedIn: I made the rig and the topology of Dood a cute creature (the green one)… | 27 comments