Inspiring Anims - Social Media

Inspiring Anims - Social Media

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Fouad | فؤاد on X: "#UnrealEngine5 Deal of a life time! Combat Fury system is 70% off. If you are a student or a solo dev, this deal is dedicated to you! Don't miss out it, sale ends Feb 16. Start prototyping and impress your target publisher. Use coupon code GORKAFURY 💪 https://t.co/B6e1EDBtk2 https://t.co/7FF7WtNeIo" / X
Fouad | فؤاد on X: "#UnrealEngine5 Deal of a life time! Combat Fury system is 70% off. If you are a student or a solo dev, this deal is dedicated to you! Don't miss out it, sale ends Feb 16. Start prototyping and impress your target publisher. Use coupon code GORKAFURY 💪 https://t.co/B6e1EDBtk2 https://t.co/7FF7WtNeIo" / X
·twitter.com·
Fouad | فؤاد on X: "#UnrealEngine5 Deal of a life time! Combat Fury system is 70% off. If you are a student or a solo dev, this deal is dedicated to you! Don't miss out it, sale ends Feb 16. Start prototyping and impress your target publisher. Use coupon code GORKAFURY 💪 https://t.co/B6e1EDBtk2 https://t.co/7FF7WtNeIo" / X
Wilson Villa on X: "Zelda animation DAY 33!!! - RE-Animating last shot! Come hang out, follow along, ask questions, show us what you work on or work with us! https://t.co/rafTCzJOCR And just for you, twitter people, here is a little tease of how the render + vfx looks like :) https://t.co/NshQb4vHIa" / X
Wilson Villa on X: "Zelda animation DAY 33!!! - RE-Animating last shot! Come hang out, follow along, ask questions, show us what you work on or work with us! https://t.co/rafTCzJOCR And just for you, twitter people, here is a little tease of how the render + vfx looks like :) https://t.co/NshQb4vHIa" / X
·twitter.com·
Wilson Villa on X: "Zelda animation DAY 33!!! - RE-Animating last shot! Come hang out, follow along, ask questions, show us what you work on or work with us! https://t.co/rafTCzJOCR And just for you, twitter people, here is a little tease of how the render + vfx looks like :) https://t.co/NshQb4vHIa" / X
Bruno Fedrizzi on X: "This is a project I made about an skeleton that can use his body parts to attack! I wanted to see if i could alter the rig and create smears that transfer well between Maya and Unity. This will be my last Unity project as I'm officially changing into Unreal! #3Danimation https://t.co/JeEM6rYaG2" / X
Bruno Fedrizzi on X: "This is a project I made about an skeleton that can use his body parts to attack! I wanted to see if i could alter the rig and create smears that transfer well between Maya and Unity. This will be my last Unity project as I'm officially changing into Unreal! #3Danimation https://t.co/JeEM6rYaG2" / X
·twitter.com·
Bruno Fedrizzi on X: "This is a project I made about an skeleton that can use his body parts to attack! I wanted to see if i could alter the rig and create smears that transfer well between Maya and Unity. This will be my last Unity project as I'm officially changing into Unreal! #3Danimation https://t.co/JeEM6rYaG2" / X
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wip
·twitter.com·
wip
randomsakuga on X: "Key Animation: In Seung Choi (최인승) Sang Jin Kim (김상진) Short: Knights Chronicle (나이츠 크로니클) (Opening Animation) (2018) Full Short: https://t.co/EaZ8a3zfS0 https://t.co/t0eDrE9VGf https://t.co/0WmEYYVwcS" / X
randomsakuga on X: "Key Animation: In Seung Choi (최인승) Sang Jin Kim (김상진) Short: Knights Chronicle (나이츠 크로니클) (Opening Animation) (2018) Full Short: https://t.co/EaZ8a3zfS0 https://t.co/t0eDrE9VGf https://t.co/0WmEYYVwcS" / X
·twitter.com·
randomsakuga on X: "Key Animation: In Seung Choi (최인승) Sang Jin Kim (김상진) Short: Knights Chronicle (나이츠 크로니클) (Opening Animation) (2018) Full Short: https://t.co/EaZ8a3zfS0 https://t.co/t0eDrE9VGf https://t.co/0WmEYYVwcS" / X
ikhandle on X: "Here's a bit of reference that I used for my Frostwülf animations back on @playdauntless. Kobi, as seen on the reference, is 16 years old now! He provided me with a lot help on these animations. 🥲🐶 https://t.co/SYKiaLRpig" / X
ikhandle on X: "Here's a bit of reference that I used for my Frostwülf animations back on @playdauntless. Kobi, as seen on the reference, is 16 years old now! He provided me with a lot help on these animations. 🥲🐶 https://t.co/SYKiaLRpig" / X
·twitter.com·
ikhandle on X: "Here's a bit of reference that I used for my Frostwülf animations back on @playdauntless. Kobi, as seen on the reference, is 16 years old now! He provided me with a lot help on these animations. 🥲🐶 https://t.co/SYKiaLRpig" / X
Oratsu on X: "League of Legends Director: Shingo Yamashita (山下清悟) 0:00 - 0:04 Weilin Zhang (張魏林) 0:05 - 0:06 Gem 0:07 - 0:09 Tillfinning 0:10 - 0:12 Jalin Harden 0:13 - 0:13 Ryu Nakayama (中山竜) 0:14 - 0:15 Vincent Chansard https://t.co/ENQLkZZ0mJ" / X
Oratsu on X: "League of Legends Director: Shingo Yamashita (山下清悟) 0:00 - 0:04 Weilin Zhang (張魏林) 0:05 - 0:06 Gem 0:07 - 0:09 Tillfinning 0:10 - 0:12 Jalin Harden 0:13 - 0:13 Ryu Nakayama (中山竜) 0:14 - 0:15 Vincent Chansard https://t.co/ENQLkZZ0mJ" / X
·twitter.com·
Oratsu on X: "League of Legends Director: Shingo Yamashita (山下清悟) 0:00 - 0:04 Weilin Zhang (張魏林) 0:05 - 0:06 Gem 0:07 - 0:09 Tillfinning 0:10 - 0:12 Jalin Harden 0:13 - 0:13 Ryu Nakayama (中山竜) 0:14 - 0:15 Vincent Chansard https://t.co/ENQLkZZ0mJ" / X
Ali on X: "SHORYUKEN! True Damage Vi Rig: @lucathyel VFX: @ShadrakGF Debris Emitter: @KielFiggins I'd also like to thank @AdvAnimJerome for reviewing my animation and gave me really cool tips & tricks. Very well informed, patient and super cool person🤟 #3Danimation #3D #3DCG #animation https://t.co/3M2dweGevx" / X
Ali on X: "SHORYUKEN! True Damage Vi Rig: @lucathyel VFX: @ShadrakGF Debris Emitter: @KielFiggins I'd also like to thank @AdvAnimJerome for reviewing my animation and gave me really cool tips & tricks. Very well informed, patient and super cool person🤟 #3Danimation #3D #3DCG #animation https://t.co/3M2dweGevx" / X
·twitter.com·
Ali on X: "SHORYUKEN! True Damage Vi Rig: @lucathyel VFX: @ShadrakGF Debris Emitter: @KielFiggins I'd also like to thank @AdvAnimJerome for reviewing my animation and gave me really cool tips & tricks. Very well informed, patient and super cool person🤟 #3Danimation #3D #3DCG #animation https://t.co/3M2dweGevx" / X