Colossal is an international platform for contemporary art and visual expression. Our coverage explores visual culture through the latest in art, modern craft, design, sustainability, climate, street art, photography, illustration, science, and animation.
Dribbble - Discover the World’s Top Designers & Creative Professionals
Find Top Designers & Creative Professionals on Dribbble. We are where designers gain inspiration, feedback, community, and jobs. Your best resource to discover and connect with designers worldwide.
Whenever we read a news story, book, letter, or any other form of text our brain relates specific words with previously seen images. By accessing our past memories, like a hard drive, our brain is able to create a visual illustration…
Sprung Studios is the world's most established and premium development partner in UX/UI Design for Video games. Get in touch for UX/UI game design solutions!
Alena is a Visual Design Artist at Riot Games, creating user interfaces and graphics for League of Legends. Before Riot Games, she worked at CCP Games on EVE Online (MMORPG sci-Fi online game) in Iceland. Alena’s life path tells us the story of an immigrant who was born far away in Siberia, but thanks to her career as a designer for video games, she is able to work worldwide and fulfill one of her life’s dreams - working in the AAA game industry. Alena educates young designers about working in game development and helps them get into the industry.
Welcome to the brand design manual documents directory. Search over our worldwide style assets handpicked collection, access to PDF documents for inspiration.
How do you apply color in mobile UI design projects? Here's a little tip, the 60-30-10 color rule(it's more like a guideline) will help you to get a good start to applying color in a mature and seamless way... Remember to Subscribe https://goo.gl/6vCw64
How can you use color inside of your mobile UI design projects to come out looking really mature and really seamless and really well thought out and not obnoxious and loud? And really the worst thing that it could be is distracting. Well, you might want to use a little rule or guideline called the 60 30 ten rule, which is going to help you to understand how to use color, how to implement color, and when to break that rule. We're going to talk all about that coming up next.
🏆 //////////// Join my members community to get access to perks:
You can get this starting and ending design file
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Design Examples:
https://dribbble.com/shots/15571949-Task-Manager-Mobile-App-Design
https://dribbble.com/shots/15460654-Task-Management-Mobile-App-Design
https://dribbble.com/shots/17637163-Eugen-app
https://dribbble.com/shots/17446776-Heyring-Job-Search-Mobile
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Neptali Cisneros is a Graphic Designer, Concept/Digital Artist, Illustrator, Animator, Art Director, and is currently working remotely with clients all over the world. While in Los Angeles, he has had over 11 years of design experience within areas of Film, Gaming, Transportation, Fashion, Music, Broadcast, Entertainment, Technology, Architecture, Toys, and Fitness. Throughout his career, he has worked with a numerous variety of brands including: Territory Studio, Cantina Creative, RIOT Games, Activision, Treyarch, Peavey Electronics, Mercedes-Benz, Samsung, Toyota, Yahoo!, NFL Mobile, Jakks Pacific, James Cameron, and many more... Recently his interests have been in Future User Interface design, Holograms, VFX, Photography, Film Making and Art Direction. He continues to innovate, motivate, and keep an open mind towards pursuing a change, an enhancement, a voice in the future of design that will be experienced by everyone. Neptali is always excited to hear about new collaborations and opportunities.
Motion graphic designer focused on futuristic user interface design and interaction design. Also I have nine years experience in architecture visualization.