References

References

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Beholder Design Inc.
Beholder Design Inc.
Bring your game to the next level with an experienced UI/UX outsource studio. Our 30 years of combined experience allows us to provide highly effective, low management, and AAA quality UI/UX design for your game titles.
raffaele-lattanzio·beholderdesign.com·
Beholder Design Inc.
Raffaele Lattanzio on Behance
Raffaele Lattanzio on Behance
Exceptional and passionate Lead UI UX Artist with broad mobile game development experience. A strong creative. Team player who loves leading creative teams. Proactive creative thinker and problem solver with broad skill set including: UI Design and Art, User Experience, Wireframing, Prototyping, Motion Design and Animations, Icon Creation, Logo Design, Team Management, Game Design, Style Guides, Strong Technical knowledge, Experience Implementing Hands-On, 3d Modeling and Rendering.
raffaele-lattanzio·behance.net·
Raffaele Lattanzio on Behance
Alena Eresko on Behance
Alena Eresko on Behance
Alena is a Visual Design Artist at Riot Games, creating user interfaces and graphics for League of Legends. Before Riot Games, she worked at CCP Games on EVE Online (MMORPG sci-Fi online game) in Iceland. Alena’s life path tells us the story of an immigrant who was born far away in Siberia, but thanks to her career as a designer for video games, she is able to work worldwide and fulfill one of her life’s dreams - working in the AAA game industry. Alena educates young designers about working in game development and helps them get into the industry.
UIVault·behance.net·
Alena Eresko on Behance
Woojin Lee
Woojin Lee
UI Director & Illustrator 17 Years experience in Game UI Art ( ScaleForm / Unity3D NGUI,UGUI / Unreal UMG / COCOS Studio / PC,Console,Android,iOS ) getorade1999@naver.com http://www.facebook.com/foe1999 https://kr.linkedin.com/in/getorade1999 URL_Movie of games which I developed -------------------------------------------------- Kingdom Under Fire 2 2009 - 2013 / 2013 - 2014 ( ScaleForm GFX ) Alpha version https://youtu.be/y0ODM-HxwVk G-Star version https://youtu.be/mX-lkp4yRM8 Recently version https://youtu.be/HiptG_XEoGQ https://youtu.be/f21F8yQEFbI https://youtu.be/njDDnVQcnzg ---------------------------------------------------- Heroes Wanted 2014 - 2016 ( Unity3D, NGUI ) https://youtu.be/RRz6A1QCfTQ https://youtu.be/RRz6A1QCfTQ ---------------------------------------------------- Devllian 2013 - 2014 ( ScaleForm GFX ) https://youtu.be/zi1d2CLvmro ---------------------------------------------------- NeverEndingSasa 2007 - 2008 ( Old way to develop ) https://youtu.be/hxVMLRRxpt4 https://youtu.be/l89vHqiQlxE
UIVault·artstation.com·
Woojin Lee
Aaron Sather on Behance
Aaron Sather on Behance
Hey there, I’m Ron: An easygoing outlaw with a face made for radio and a backside built for Rap vidz. If I send you to voicemail there’s a good chance I’m either playing Mature Rated video games in the dark, working out tuff in the garage, or getting impossibly loose in the la-z-river of a resort casino.
UIVault·behance.net·
Aaron Sather on Behance
Paul Chambers on Behance
Paul Chambers on Behance
I am a multi-award winning Games Artist with over 10 years of experience in mobile and handheld games with a real passion for graphic and product design. I specialise in concept and IP creation, where I aim to create fun and appealing characters and worlds. I have built and managed several art teams, as well as having vast expertise in UI/UX design, animation and game design. I joined Supercell as part of a prototype team and created Brawl Stars, Supercell’s highly anticipated 5th global game. I am responsible for the IP direction, character concepts and the overall style and vision of the project as well as being heavily involved in marketing, merchandise and outsourcing. Brawl Stars recently became one of the first Supercell games to top the Korea and Japan mobile game charts simultaneously. I had joined King in founding a new studio in Berlin, that focused on creating new products aimed at broadening King's portfolio and user base. It was my responsibility to guide and manage the art team, creating the style and direction of projects, maintaining art documentation, whilst also designing new core game mechanics and prototypes. I was heavily involved in the hiring of all new artists as well as mentoring and coaching the art team with 1 on 1’s, goal setting and proficiency training. Whilst at Wooga I was Lead Artist on Diamond Dash where my experience with game design became valuable in creating intuitive UI/UX designs for games with millions of daily and monthly users. I was also part of several prototype teams and soft launched titles such as Spy Dash. In my spare time I am very active on Twitter, where I like to mentor and advise indie developers or people looking to break into the games industry as well as showcasing my personal projects.
UIVault·behance.net·
Paul Chambers on Behance
Jose Ciceraro on Behance
Jose Ciceraro on Behance
I'm Jose! I love drawing, painting, cartoons, comic books, sci-fi, ska music, punk rock, skateboards, spending time with my family, UI/UX, ninja moves, good food, vinyl toys, video games, typography, design, lowercase letters, custom photoshop brushes, making things with your hands, classic movie monsters and so so much more.....
UIVault·behance.net·
Jose Ciceraro on Behance
Nick Slough on Behance
Nick Slough on Behance
Starting off with humble beginnings in interactive marketing where I learned to utilize digital design, typography, and layouts as the core tools for my trade, I eventually moved onto focusing these skills in the gaming industry and have never turned back. For 15 years I have spent time and effort to grow my skills to benefit AAA companies such as Blizzard, CD Projekt Red, and Wargaming.net, all while learning to ensure modern designs to work with each product’s current style and brand. With unique talents and experiences, I am confident that I can help with a variety of needs such as… Product Design Platform & Meta Game Systems Design UX Illustration Art Direction Branding If you have UI & Product needs that need to be built from the ground up, or just need a strategic re-positioning, then let's get in touch and see if I can help.
UIVault·behance.net·
Nick Slough on Behance
Yoann BAZOGE on Behance
Yoann BAZOGE on Behance
I’m Yoann Bazoge, With a strong experience in video games thanks to 11 years spent working on AAA and indie projects, I’m specialized in creating great-looking user interfaces with the best user experience. Also able to manage teams of multidisciplinary artists, define artistic direction. Shipped titles : - (2019) Night Call (XBOX1, SWITCH, PC) - Awarded title - Pégase 2020 " Best indie game " - (2018) The Crew 2 (PS4, XBOX1, PC, STADIA) - (2015) The Crew Wild Run (XBOX1, PS4, PC) - (2014) The Crew (XBOX1, PS4, PC) - (2013) Harshquad (Mobile)
UIVault·behance.net·
Yoann BAZOGE on Behance