Build a beautiful 3D open world in 5 minutes (updated for Unity 6!)
In this short tutorial, I show all of the steps for making a beautiful 3D open world in Unity. This tutorial is updated for Unity 6 and uses the URP pipeline...
I'm fine dw
Full level: https://www.youtube.com/watch?v=xu1wRfUHtKg
Music credits:
cYsmix: https://cysmix.bandcamp.com/
Patricia Taxxon: https://patriciataxxon.bandcamp.com/
Lemmino: https://www.youtube.com/@LEMMiNOMusic
C418: https://c418.bandcamp.com/
Gareth Coker: https://garethcoker.bandcamp.com/
Music used (in order of appearence):
cYsmix - Babaroque
Vivaldi - Winter (Lud and Schlatts Musical Emporium)
Patricia Taxxon - Astral 1
Lemmino - Aloft
Lemmino - Triangular
C418 - Impostor Syndrome
Gareth Coker - Ori, Embracing the Light
Wagner - Ride of the Valkyries (Lud and Schlatts Musical Emporium)
Gareth Coker - The Heart Knows Its Safe
Gareth Coker - Shriek
Mozart - Lacrimosa (Leo Symphony Orchestra) (licensed)
Gareth Coker - Shriek and Ori
Video written, narrated, animated, recorded, and edited by me over the course of 6 months
Yes I know Timo used Maya but it made for a better title OK?!
Huge thanks to Atrioc: https://www.youtube.com/channel/UCgv4dPk_qZNAbUW9WkuLPSA
and Timo: https://www.artstation.com/timofahrbach
MUSICAL CREDITS:
-Disco Night by Tofu
-Can-Can by Offenbach
-Resting State by Home
-Bean Dreams by Fortune Fields
-Royalty Free Music By MotionArray.com
Our Latest Game: https://store.steampowered.com/app/1125390/Atrio_The_Dark_Wild/
Create a Massive Open World Map in 15 min - Unreal Engine 5
In this video I'll show you how to create any type of massive open world, like 32x32 km, 52x52km or more using World Machine and Unreal Engine 5.
Console Commands:
wp.Runtime.ToggleDrawRuntimeHash3D
(*To preview the DrawRuntime in 3D)
wp.Runtime.ToggleDrawRuntimeHash2D
(*To preview the DrawRuntime in 2D)
GET MY COURSES ON THE FOLLING PLATFORMS:
Wingfox: https://www.wingfox.com/c/8749
Udemy: https://bit.ly/3FWEsxB
FlippedNormals: https://bit.ly/3DRzQHg
FOLLOW ME ON MY SOCIAL MEDIA:
Artstation: https://www.artstation.com/coldwave
Godot 3D: Code architecture course in a single video
Deep dive into best game programming practices using typed GDScript and Godot's version of Scriptable Objects.
Credit to YouTube user Skid (thank you!) for compiling and labeling the following timestamps:
Introduction and setup
0:00:00 Intro, assets used, scene setup and useful concepts
0:08:20 Player scene setup
0:15:00 Player script
0:18:50 Mouse look and player rotation implementation
0:23:55 Player rotation problems
0:25:50 Mouse sensitivity implementation
0:31:20 Player tilt problems and solution
0:40:40 Crosshair creation
0:50:00 Player movement
Asset import in Godot
1:15:45 Asset import and scale
1:30:40 Import script (assets)
1:46:10 NPC creation
Dialogue system
1:55:45 Dialog UI scene implementation
2:12:00 Dialogue data structures and godot resources
2:18:20 Dialogue script (resource)
2:33:00 Dialogue manager script + architecture tips
2:50:10 Assign an object in a script (with nodepath) in a single line
2:57:30 Assign a resource instance in a script in a single line
3:02:20 Dialogue manager script continued
FoodQuiz scene
3:13:00 Foodquiz scene creation
3:28:17 Foodquiz script
3:37:39 Architecture tips about project file organization
3:38:50 Architecture tip about possible implementation of dialogue manager as singleton
Signals and game events
3:44:00 GameEvents and signals explanation
3:52:50 GameEvents script
3:55:20 Signal emit in food quiz
3:56:20 Signal connect in dialogue manager
4:00:00 Pass argument to signal
4:06:30 Adding food to foodquiz scene
Food interaction
4:23:36 Food script
4:29:35 Adding raycast and foodchoser script
4:43:25 Architecture tips, discussion about best pratices and why is better to use signals instead of calling functions directly
4:49:25 Signals and callbacks for food interaction
5:12:13 Adding food label to scene
5:15:35 Food label script
5:20:40 How to implement the food name and tips
5:28:08 Food rotation
5:45:08 Adding a second foodquiz
GameState
5:55:20 Player not moving during dialogue and game state
5:58:35 Enums script singleton
6:04:40 Runtime data resource script for gamestate
6:09:50 Singleton vs global resource
6:16:50 Game state implementation
6:23:05 Dialogue finished signal and callback
6:33:10 Dialogue finished depending on game state
Food selection in FoodQuiz
6:35:12 Creating dialogues for correct and incorrect food choosing
6:39:50 Implement food choose dialogues in foodquiz
6:45:50 Implement the correct food selection
6:54:45 Architecture tip: referencing directly the parent in this case is probably the best solution
Solution to other issues
6:59:40 Dialogue issue where one dialogue can start before another one finishes
7:07:15 Break a long line with multiple ones
7:10:00 Dialogue issue where it's not clear when a dialogue end and another one starts - race conditions
7:18:30 Functions in GameEvents singleton to emit signals
My website
https://www.richardbourquephotography.com/
The written version of this tutorial:
https://www.richardbourquephotography.com/post/creating-moons-in-blender-beginner-tutorial
My music is from Artlist. Use my referral link to start your own account!
https://artlist.io/Richard-231220
Planet Textures:
https://www.solarsystemscope.com/textures/
Planet Shader Download:
https://gumroad.com/l/EXTef
Planet Shader Tutorial:
https://www.youtube.com/watch?v=2wQKHtaSGHc
My print store:
https://www.richardbourquephotography.com/store
Vlog Channel:
https://www.youtube.com/channel/UCN3GY92Xo0AWuuumq1bU5IA
Unreal Engine VS UNIGINE: Which Engine is Better for Environmental Design
Unreal or UNIGINE? Which engine should YOU use as an environmental artist? Let's find out!
UE4 VS UNIGINE: 2 similar beasts, but which one is trully better? Unfortunately there is no straight forward answer, so before you decide on one, in this video we will discuss the most important factors that should influence your decision!
♥ Patreon: https://www.patreon.com/NitrogenDev
Choosing the right tool for environmental (and level) design is certainly important. It can save you a lot of time and help you achieve even better scenes. There may be other tools out there that might be better (perhaps Blender), but this is strictly a game engine comparison between Unreal Engine and UNIGINE, which, in my opinion, are the best easily-available engines for this task!
Sources:
Rebirth: Introducing photorealism in UE4: https://www.youtube.com/watch?v=9fC20NWhx4s
UNIGINE 2018 Showreel: https://www.youtube.com/watch?v=yEFtbhrD7qg
Music used in this video:
Like Saturn - Midnight Sailing
Carvings - Dusty Decks
When the Noise Settles - Dusty Decks
All content on Nitrogen is available for free. We, as a community, support completely free education available to everyone. Any support is appreciated for me to keep making content for free and improving it.
0:00 - Introduction
0:16 - Design Features
0:20 - Design Features: Constructing a Composition
0:58 - Design Features: Landscapes and Foliage
1:43 - Design Features: Atmosphere, Clouds & Fog
2:15 - Design Features: Texturing & Particles
3:16 - Design Features: Lighting & Post Processing
3:53 - Learning Curve
4:41 - Communities
5:16 - Conclusion