/biz/ - ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀
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Light Collab - Help Documents
/int/ - International
/0/ - ◯ #ƎLOH_ƎTIHW# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #WHITE_HOLE# ◯
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⦶◯ #⋎ꕤᗩᙁᗩᕈᕋ_ᕈᕋИNꖴ
/int/ - ◯ #YXALAG_GИIЯ# ⚇ #ƎLOH_ƎTIHW# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #WHITE_HOLE# ⚇ #RING_GALAXY# ◯
/draw/ - Рисовач
Realistic caustics in redshift tutorial 用redshift渲染写实焦散效果 - YouTube
/x/ - ◯ #WƎIVЯƎTИI_LЯIA# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #AIRL_INTERVIEW# ◯
/bo/ - ◯ #WƎIVЯƎTИI_LЯIA# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #AIRL_INTERVIEW# ◯
REDSHIFT GLASS - YouTube
/b/ - ◯ #YXALAG_GИIЯ# ⚇ #ƎLOH_ƎTIHW# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #WHITE_HOLE# ⚇ #RING_GALAXY# ◯
/meta/ - Meta
ACOS((X-0.5)*2)/(4*ATAN(1)) - Wolfram|Alpha
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
/g/ - ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯
Render Engines 2019 - Overview | CG Break
/bo/ - Книги
/s/ - Софт
Pixar's RenderMan | Tutorial | Shader Writing
/gfx/ - ◯ #DAϽИOЯI# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #IRONCAD# ◯
/art/ - ◯ #BAFHϽTƎKƧ# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #SKETCHFAB# ◯
/gd/ - ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀
RenderMan
/pdf/ - PDF
rutracker.org
Indigo Renderer - .IGS Technical Reference
https://filecr.com/MS-WINDOWS
https://www.damasgate.com/kiwi