Render Engines 2019 - Overview | CG Break

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Pixar's RenderMan | Tutorial | Shader Writing
RenderMan
/int/ - ⠀⠀⠀⠀◯⠀ᔓᔕ옷ߦ人ᙁᕤᕦ⠀◯⠀ᗱᗴᗝⓄᑐᑕꖴИNᑎ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᑎИNꖴᑐᑕⓄᗝᗱᗴ⠀◯⠀ᕤᕦᙁ人ߦ옷ᔓᔕ⠀◯⠀⠀⠀⠀
Indigo Renderer - .IGS Technical Reference
3ds Max Vray Realistic Glass Material - YouTube
Metaball Lights Loader
/lit/ - ⠀⠀⠀⠀◯⠀ᔓᔕ옷ߦ人ᙁᕤᕦ⠀◯⠀ᗱᗴᗝⓄᑐᑕꖴИNᑎ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᑎИNꖴᑐᑕⓄᗝᗱᗴ⠀◯⠀ᕤᕦᙁ人ߦ옷ᔓᔕ⠀◯⠀⠀⠀⠀
Clarisse_2016.pdf
Creating a completely unlit material | Foundry Community
/lit/ - ⠀⠀⠀⠀◯⠀ᔓᔕ옷ߦ人ᙁᕤᕦ⠀◯⠀ᗱᗴᗝⓄᑐᑕꖴИNᑎ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᑎИNꖴᑐᑕⓄᗝᗱᗴ⠀◯⠀ᕤᕦᙁ人ߦ옷ᔓᔕ⠀◯⠀⠀⠀⠀
Shaderific - GLSL Functions
Трекер
10^( 20*LOG10(1.5) / 20 ) - Wolfram|Alpha
Math Expressions | Unreal Engine Documentation
⠀⠀⠀⠀◯⠀ᙁᗩ✤ᑐᑕᗩᴥ⏀⠀◯⠀ᕤᕦИNꖴᴥ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᴥꖴИNᕤᕦ⠀◯⠀⏀ᴥᗩᑐᑕ✤ᗩᙁ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙁᗩ✤ᑐᑕᗩᴥ⏀⠀◯⠀ᕤᕦИNꖴᴥ⠀◯⠀⠀⠀
Corona Cinema 4D Materials - Wood Metal Architecture
Super Alignment Design using I.P.s
/0/ - ◯∞⁂ᐃⵔ꞉ⵘ❋ⵔⵔ⁂❋❋ⵔ❋·⁂❋❋ⵈ⁂❋ⵔ⁂❋꞉ⵔⵔⵔ·⁂ⵔ꞉⁂ⵔᐃ··⁂⁂❋❋⠿ᐃⵔⵈⵔ∷ⵘ⁂⁂❋ⵘ꞉꞉ⵔ⠿ⵔ∷◌∷❋◯ⵙ◯❋∷◌∷ⵔ⠿ⵔ꞉꞉ⵘ❋⁂⁂ⵘ∷ⵔⵈⵔᐃ
EG-121 8a Transition curves - YouTube
Dynamo Packages
Eric Davis on Twitter: "Using VectorToRadialValue node to get a fun little pulsing circle effect #VFX #gamedev #UnrealEngine #UE4 https://t.co/K3tl0YOgRH" / Twitter
/1a/ - ◯∞⁂❋❋ⵈ⁂❋ⵔ⁂❋꞉ⵔⵔⵔ·⁂ⵔ꞉⁂ⵔᐃ··⁂⁂❋❋⠿ᐃⵔⵈⵔ∷ⵘ⁂⁂❋ⵘ꞉꞉ⵔ⠿ⵔ∷◌∷❋◯ⵙ◯❋∷◌∷ⵔ⠿ⵔ꞉꞉ⵘ❋⁂⁂ⵘ∷ⵔⵈⵔᐃ⠿❋❋⁂⁂··ᐃⵔ⁂꞉ⵔ⁂·
Rendering Alphas Out Of Unreal Engine - YouTube
Unity - Scripting API: Application.CaptureScreenshot
/int/ - ◯∞⁂❋❋ⵈ⁂❋ⵔ⁂❋꞉ⵔⵔⵔ·⁂ⵔ꞉⁂ⵔᐃ··⁂⁂❋❋⠿ᐃⵔⵈⵔ∷ⵘ⁂⁂❋ⵘ꞉꞉ⵔ⠿ⵔ∷◌∷❋◯ⵙ◯❋∷◌∷ⵔ⠿ⵔ꞉꞉ⵘ❋⁂⁂ⵘ∷ⵔⵈⵔᐃ⠿❋❋⁂⁂··ᐃⵔ⁂꞉ⵔ⁂·
Calaméo - ⠀
Curve with sinusoidal radius
1000/(9^10)/(1/(299792458 * 84.406022589954030768899117092091000289089388918088900852079 ) - Wolfram|Alpha
Gradient | Unreal Engine Documentation