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VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
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VEX Facing Ratio Shader - Shaders - od|forum
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O/◯ᗩIᗝ⋏ᗩ◯⚪◯ᗩ⋏ᗝIᗩ◯ⵙ◯ᗩIᗝ⋏ᗩ◯⚪◯ᗩ⋏ᗝIᗩ◯/◯ᗱᗴᴥᗩᗯ✤⏀Ⓞᔓᔕ◯⚪◯ᔓᔕⓄ⏀✤ᗯᗩᴥᗱᗴ◯ⵙ◯ᗱᗴᴥᗩᗯ✤⏀Ⓞᔓᔕ◯⚪◯ᔓᔕⓄ⏀✤ᗯᗩᴥᗱᗴ◯/◯ᴥᗱᗴ
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