UE4 Console Variables and Commands
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GSN Composer | An interactive editor for web-based visual programming
The Generic Scene Node Composer is a web-based visual programming environment for online multimedia processing.
c++ - transform cube to sphere in opengl - Stack Overflow
Godot Engine - News
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
How to Animate Transparency - YouTube
64 Best 3D game engines as of 2021 - Slant
For the purpose of this question, a "3D game engine" is defined as a framework for managing game state and behavior, integrated with 3D-specific middleware (at minimum, a rendering engine). This is based on Wikipedia's definition of a game engine, specialized to 3D while taking note of the second paragraph:
A game engine is the software, i.e. some algorithms, solely responsible for the game mechanics and is strictly speaking not the rendering engine. Like e.g. the physics engine, the rendering engine is just middleware. The rendering engine is responsible for the rendering or rather 3D rendering and not for the game mechanics.
Among other things, qualifying engines do not require an integrated development environment, any sort of visual editing or compositing of game assets, or a physics engine. Likewise, a high-level tool which allows assembly of 3D games from assets fits even if it has no coding interface. This definition is intentionally broad and inclusive, to match the scope of the question itself: other questions can satisfy more specific needs, while this one serves as a comprehensive summary and introduction.
How to increase number of Shader Compile Workers spawned by Unreal? - Unreal Engine Forums
/biz/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✤ᑐᑕᗱᗴꗳᗱᗴ⠀◯⠀ᴥᗱᗴ✤ꗳᗩ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗩꗳ✤ᗱᗴᴥ⠀◯⠀ᗱᗴꗳᗱᗴᑐᑕ✤ᔓᔕ⠀◯⠀⠀⠀⠀
Shaders: intro :: Godot Recipes
GAME ENGINE MESH FADE ANIMATION - YouTube
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Fade in animation of 3D object - Godot Engine - Q&A
ℹ Attention Topic was automatically imported from the old Question2Answer platform. 👤 Asked By TobiLa Hi, I want to build some kind of 3D City builder. For that I don’t want to create extra models for my buildings during construction time, so I had the following idea: When a building is placed by the user I want to slowly start rendering the object from the bottom: So if the object building phase is 25% complete, I want to show the bottom ...
OpenGL ES Pixel Shaders Tutorial | raywenderlich.com
In this OpenGL ES pixel shaders tutorial, take a deep dive into GLSL and fragment shader math – including how to make gradients and random noise!
1/84.406022589954030768899117092091000289089388918088900852079*60*3^5 - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.
Tron Glow tutorial - Unreal 4 - YouTube
/gfx/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✤ᑐᑕᗱᗴꗳᗱᗴ⠀◯⠀ᴥᗱᗴ✤ꗳᗩ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᗩꗳ✤ᗱᗴᴥ⠀◯⠀ᗱᗴꗳᗱᗴᑐᑕ✤ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✤ᑐᑕᗱᗴꗳᗱᗴ⠀◯
Clut cookbook
(3) The Book of Shaders (@bookofshaders) / Twitter
/gd/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✤ᑐᑕᗱᗴꗳᗱᗴ⠀◯⠀ᴥᗱᗴ✤ꗳᗩ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗩꗳ✤ᗱᗴᴥ⠀◯⠀ᗱᗴꗳᗱᗴᑐᑕ✤ᔓᔕ⠀◯⠀⠀⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ᔓᔕ✤ᑐᑕᗱᗴꗳᗱᗴ⠀◯⠀ᴥᗱᗴ✤ꗳᗩ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗩꗳ✤ᗱᗴᴥ⠀◯⠀ᗱᗴꗳᗱᗴᑐᑕ✤ᔓᔕ⠀◯⠀⠀⠀⠀
the-video-editors-render-script-for-blender/README.md at master · mikeycal/the-video-editors-render-script-for-blender
A cross platform script that renders non-3D blender projects faster and gives access to additional FFmpeg features - mikeycal/the-video-editors-render-script-for-blender
http://shaderlab.mgz.me
UE4 - Object fade out - YouTube
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GLSL Shader Editor
The Book of Shaders Editor
3D Surface Plotter | Academo.org - Free, interactive, education.
An online tool to create 3D plots of surfaces.
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Desmos | Graphing Calculator
FooPlot | Online graphing calculator and function plotter
Growth of Plants and Animals: A New Kind of Science | Online by Stephen Wolfram [Page 418]
But what kinds of shapes can folding produce? The pictures below show what happens when the local curvature -- which is... – from A New Kind of Science
How do I change the position of the arms of the default mannequin? - UE4 AnswerHub
I have the SK_mannequin and UE4_mannequin_skeleton from the third person template (the game is third person). I’d like the character to hold a gun in front of him like in the first person template. Are there any good tutorials on how to do this?