/int/ - International
⠀
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
Tutorials and articles of Inigo Quilez on computer graphics, fractals, demoscene, shaders and more.
/0/ - ◯ #ƎLOH_ƎTIHW# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #WHITE_HOLE# ◯
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⦶◯ #⋎ꕤᗩᙁᗩᕈᕋ_ᕈᕋИNꖴ
/gd/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᴥⓄᗯᗝꖴᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖴᗝᗯⓄᴥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᴥⓄᗯᗝꖴᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖴᗝᗯⓄᴥ✻ᔓᔕ⠀◯⠀⠀⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᴥⓄᗯᗝꖴᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖴᗝᗯⓄᴥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᴥⓄᗯᗝꖴᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖴᗝᗯⓄᴥ✻ᔓᔕ⠀◯⠀⠀⠀⠀
OCTANE FOR CINEMA 4D MANUAL
/int/ - ◯ #YXALAG_GИIЯ# ⚇ #ƎLOH_ƎTIHW# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #WHITE_HOLE# ⚇ #RING_GALAXY# ◯
/x/ - ◯ #WƎIVЯƎTИI_LЯIA# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #AIRL_INTERVIEW# ◯
Falloff Functions - YouTube
/bo/ - ◯ #WƎIVЯƎTИI_LЯIA# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #AIRL_INTERVIEW# ◯
/b/ - ◯ #YXALAG_GИIЯ# ⚇ #ƎLOH_ƎTIHW# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #WHITE_HOLE# ⚇ #RING_GALAXY# ◯
VFX | emeny@thegate
Posts about VFX written by davemne
/biz/ - ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀
Light Collab - Help Documents
/meta/ - Meta
/bo/ - Книги
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
I am trying to create renderings of portions of my terrain to use as a mask in a game engine. So what I want is to be able to set up several cameras to render out a 1024x1024 image of an exact portion of my model. I've been stumbling around with camera and render settings. Can someone give me a hand...
/s/ - Софт
/gfx/ - ◯ #DAϽИOЯI# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #IRONCAD# ◯
/draw/ - Рисовач
Realistic caustics in redshift tutorial 用redshift渲染写实焦散效果 - YouTube
/art/ - ◯ #BAFHϽTƎKƧ# ✺ ⦿ ⚪ ꖴ ⚪ ⦿ ✺ #SKETCHFAB# ◯
/pdf/ - PDF
REDSHIFT GLASS - YouTube
rutracker.org
https://filecr.com/MS-WINDOWS
ACOS((X-0.5)*2)/(4*ATAN(1)) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
Articles on computer graphics, math and art
/g/ - ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝИNᗱᗴᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗴИNᗝᗱᗴᴥ⠀◯
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⦿◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⦿◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⦿◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⦿◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⦿◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⦿◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϽⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⦿◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⦿◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⦿◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⦿◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƨaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Render Engines 2019 - Overview | CG Break