Efficient method for meshing a circle - Grasshopper
Hey guys
The other day I needed to obtain a clean mesh result from a circle, as shown below.
Mesh Brep gives an awful result and Mesh Surface won't do it pr…
Writing a basic OSL color shader – Oded Erell's CG Log
The following is an introduction to basic OSL shader syntax using a simple color blending shader example. a more general explanation of the subject can be read here. Notes: > It’s highly r…
👉The entire course along with Grasshopper Definition is accessible at our Patreon page. https://www.patreon.com/qbrick_lab/collections?👉Like, Comment, Shar...
Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors