Command Line Operations
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GLSL Sandbox
Nuke Environment Variables
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...
Nuke Developer Kit (NDK) 9.0v4: Nuke TCL Scripting: Nuke tcl script expressions
Eric Davis on Twitter: "Using VectorToRadialValue node to get a fun little pulsing circle effect #VFX #gamedev #UnrealEngine #UE4 https://t.co/K3tl0YOgRH" / Twitter
Code - by Golan Levin and Collaborators
Occlusion
[Nuke 3D] Camera FOV | Facebook
UE4 - Tutorial - Niagara Skull Mesh Particles | CGHOW
UE4 - Tutorial - Niagara Skull Mesh Particles
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. I’ve searched everywhere and the only solution I found was a very abstract application in a language I didn’t even recognize. I know there is probably a very simple solution to this but it’s one of those brain blocking problems I just c...
DOTS Packages | Unity
Unity’s Data-Oriented Technology Stack (DOTS) is a combination of technologies and packages that delivers a data-oriented design approach to building games in Unity.
8 ways to increase your efficiency with Foundry's Nuke | ftrack
Get more out of your Nuke workflow. Here's eight handy tips from veteran Nuke artist and senior MPC compositor Josh Parks.
A Cheat Sheet on Volumetric Fog in UE4
Tips and tricks on working with the long-awaited Volumetric Fog in Unreal Engine 4.16.
Using Performance Timing
Andrea Geremia - VFX Artist
Tutorial about the gizmo Animation and Curves in Nuke
UE4 Console Variables and Commands
NUKE EXPRESSION GRADIENTS - YouTube
How to increase number of Shader Compile Workers spawned by Unreal? - Unreal Engine Forums
Nuke Nodes Kickstart - GridWarp - YouTube
Make a mesh be pure light? - Blender Stack Exchange
Tron Glow tutorial - Unreal 4 - YouTube
BLENDER CYCLES GLASS TUTORIAL - YouTube
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. I’ve searched everywhere and the only solution I found was a very abstract application in a language I didn’t even recognize. I know there is probably a very simple solution to this but it’s one of those brain blocking problems I just c...
Advanced Glass Shader in Cycles - Blender Tutorial • Creative Shrimp
In this Blender tutorial we'll explore the tips and tricks of creating the advanced glass shader in Cycles, without compromising the quality (too much).
UE4 - Object fade out - YouTube
Glare Node — Blender Manual
Fog Glare Effect Blender Tutorial - YouTube
How do I change the position of the arms of the default mannequin? - UE4 AnswerHub
I have the SK_mannequin and UE4_mannequin_skeleton from the third person template (the game is third person). I’d like the character to hold a gun in front of him like in the first person template. Are there any good tutorials on how to do this?
BLENDER RENDER ADDONS - Google Search