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Aelib Houdini Library - Curve Tools on Vimeo
Aelib Houdini Library - Curve Tools on Vimeo
UPDATE - The new PolyPath SOP in Houdini 16 supercedes CurveJoiner, which has now been archived. Aelib is a library of Houdini assets, presets and scripts. It contains more than 50 HDAs which add functionality for geometry creation, deformation, curve tools, SOP utilities and more. This video previews a selection of tools for manipulating polylines and other curves. The library can be downloaded here - https://github.com/Aeoll/Aelib
·vimeo.com·
Aelib Houdini Library - Curve Tools on Vimeo
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. I’ve searched everywhere and the only solution I found was a very abstract application in a language I didn’t even recognize. I know there is probably a very simple solution to this but it’s one of those brain blocking problems I just c...
·answers.unity.com·
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
How to Create and render a glowing neon sign in Houdini « Software Tips :: WonderHowTo
How to Create and render a glowing neon sign in Houdini « Software Tips :: WonderHowTo
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look....
·software-tips.wonderhowto.com·
How to Create and render a glowing neon sign in Houdini « Software Tips :: WonderHowTo
How do I change the position of the arms of the default mannequin? - UE4 AnswerHub
How do I change the position of the arms of the default mannequin? - UE4 AnswerHub
I have the SK_mannequin and UE4_mannequin_skeleton from the third person template (the game is third person). I’d like the character to hold a gun in front of him like in the first person template. Are there any good tutorials on how to do this?
·answers.unrealengine.com·
How do I change the position of the arms of the default mannequin? - UE4 AnswerHub
The Cycles Input Encyclopedia — Blender Guru
The Cycles Input Encyclopedia — Blender Guru
Sometimes the User Manual is too technical and doesn't explain things in a way that us artists can easily understand. That's why we've taken it upon ourselves to write these posts and explain Cycles, with its plethora of nodes and properties, in simple and practical terms that you can relate to.
·blenderguru.com·
The Cycles Input Encyclopedia — Blender Guru