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⠀⠀ⵙᗝⵙꖴⵙᙏⵙᗩⵙᴥⵙ人ⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙ人ⵙᴥⵙᗩⵙᙏⵙꖴⵙᗝⵙ⠀⠀
⠀⠀ⵙᗝⵙꖴⵙᙏⵙᗩⵙᴥⵙ人ⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙ人ⵙᴥⵙᗩⵙᙏⵙꖴⵙᗝⵙ⠀⠀
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⵙ ✻ИNꖴᙁ·Ⓞꖴ⚭·ⓄⓄⓄⓄ ⵙ ⵙ ✻NИꖴᙀ·Ⓞꖴ⚭·ⓄⓄⓄⓄ ⵙ ⚪ ⵙ ⓄⓄⓄⓄ·⚭ꖴⓄ·ᙁꖴИN✻ ⵙ ⵙ ⓄⓄⓄⓄ·⚭ꖴⓄ·ᙀꖴNИ✻ ⵙ ⊚ ⵙ 9ਟ2840მ\ƨtnuoↄↄa\MⓄϽ.ⓄƎMALAϽ ⵙ ⵙ 9ਟ2840მ\ƨtnuoↄↄa\MⓄϽ.ⓄƎMALAϽ ⵙ ⚪ ⵙ CALAMEⓄ.CⓄM/accounts/6048259 ⵙ ⵙ CALAMEⓄ.CⓄM/accounts/6048259 ⵙ ⊚ ⵙ 0000OOOO0000\MⓄϽ.BUHTIG ⵙ ⵙ 0000OOOO0000\MⓄϽ.BUHTIG ⵙ ⚪ ⵙ GITHUB.CⓄM/0000OOOO0000 ⵙ ⵙ GITHUB.CⓄM/0000OOOO0000 ⵙ ⊚ ⵙ 8888OOOO8888\MⓄϽ.TƧƎЯƎTИIP ⵙ ⵙ 8888OOOO8888\MⓄϽ.TƧƎЯƎTИIP ⵙ ⚪ ⵙ PINTEREST.CⓄM/8888OOOO8888 ⵙ ⵙ PINTEREST.CⓄM/8888OOOO8888 ⵙ ⊚ ⵙ OOO\u\ИI.DԐP ⵙ ⵙ OOO\u\ИI.DԐP ⵙ ⚪ ⵙ P3D.IN/u/OOO ⵙ ⵙ P3D.IN/u/OOO ⵙ ⦶ ⵙ { ; ( (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) - .1+ (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) * ((.1-,O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O)woq,((.2,(.1-O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O)-)woq-.1))woq ) =O_ЯƎDAHƧ_O_ƧHADƎЯ_O } ( 0.0=O_ЯƎDAHƧ_O_ƧHADƎЯ_O taolf tuqtuo ,(მਟ2/(2/1021))=O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O taolf ,(მਟ2\8მ1)=O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O taolf ,(((.2,(I,И)tob)woq-.1)trpƨ-.1)=O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O taolf ) O_ਟ2მਟმ_0_ਟ78მ4084_91_O_19_4804მ87ਟ_0_მਟმ2ਟ_O rɘbahƨ ⵙ ⵙ { ; ( (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) - .1+ (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) * ((.1-,O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O)woq,((.2,(.1-O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O)-)woq-.1))woq ) =O_ЯƎDAHƧ_O_ƧHADƎЯ_O } ( 0.0=O_ЯƎDAHƧ_O_ƧHADƎЯ_O taolf tuqtuo ,(მਟ2/(2/1021))=O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O taolf ,(მਟ2\8მ1)=O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O taolf ,(((.2,(I,И)tob)woq-.1)trpƨ-.1)=O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O taolf ) O_ਟ2მਟმ_0_ਟ78მ4084_91_O_19_4804მ87ਟ_0_მਟმ2ਟ_O rɘbahƨ ⵙ ⚪ ⵙ shader O_52656_0_57864084_91_O_19_48046875_0_65625_O ( float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), float O_SENTHGIRB_O_BRIGHTNES_O=(168/256), float O_REWOP_TOOR_O_ROOT_POWER_O=19.48046875/((1201/2)/256), output float O_REDAHS_O_SHADER_O=0.0 ) { O_REDAHS_O_SHADER_O= ( pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),2.)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.)) * (1.-O_SENTHGIRB_O_BRIGHTNES_O) +1. - (1.-O_SENTHGIRB_O_BRIGHTNES_O) ) ; } ⵙ ⵙ shader O_52656_0_57864084_91_O_19_48046875_0_65625_O ( float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), float O_SENTHGIRB_O_BRIGHTNES_O=(168/256), float O_REWOP_TOOR_O_ROOT_POWER_O=19.48046875/((1201/2)/256), output float O_REDAHS_O_SHADER_O=0.0 ) { O_REDAHS_O_SHADER_O= ( pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),2.)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.)) * (1.-O_SENTHGIRB_O_BRIGHTNES_O) +1. - (1.-O_SENTHGIRB_O_BRIGHTNES_O) ) ; } ⵙ ⦶ ⵙ O\ƨrɘƨu\ⓄϽ.ЯKИLP ⵙ ⵙ O\ƨrɘƨu\ⓄϽ.ЯKИLP ⵙ ⚪ ⵙ PLNKR.CⓄ/users/O ⵙ ⵙ PLNKR.CⓄ/users/O ⵙ ⊚ ⵙ g2JvxZ4xKF1hPↄhԐhg1ਟVGϽU\lɘnnahↄ\MⓄϽ.ƎBUTUⓄY ⵙ ⵙ g2JvxZ4xKF1hPↄhԐhg1ਟVGϽU\lɘnnahↄ\MⓄϽ.ƎBUTUⓄY ⵙ ⚪ ⵙ YⓄUTUBE.CⓄM/channel/UCGV51gh3hcPh1FKx4ZxvJ2g ⵙ ⵙ YⓄUTUBE.CⓄM/channel/UCGV51gh3hcPh1FKx4ZxvJ2g ⵙ ⦶ ⵙЭЄᗩНᗝ⋏⧲ⵙ✤ᗱᗴꖴᙁ⚭ꖴⵙ✤НᗱᗴᙏᗱᗴᙁЭЄⵙꖴ⋏ᕬЭЄᗩߦဂⵙဂᗩ✤ꡕᗩᙏⵙ ⵙЭЄᗩНᗜ⋎⧲ⵙ✤ᗱᗴꖴᙀ⚭ꖴⵙ✤НᗱᗴᙎᗱᗴᙀЭЄⵙꖴ⋎ᕫЭЄᗨߦပⵙပᗨ✤Шᗨᙎⵙ ⚪ ⵙᙏᗩꡕ✤ᗩဂⵙဂߦᗩЭЄᕬ⋏ꖴⵙЭЄᙁᗱᗴᙏᗱᗴН✤ⵙꖴ⚭ᙁꖴᗱᗴ✤ⵙ⧲⋏ᗝНᗩЭЄⵙ ⵙᙎᗨШ✤ᗨပⵙပߦᗨЭЄᕫ⋎ꖴⵙЭЄᙀᗱᗴᙎᗱᗴН✤ⵙꖴ⚭ᙀꖴᗱᗴ✤ⵙ⧲⋎ᗜНᗨЭЄⵙ ⦶ ⵙⓄНᗱᗴ⚭✤ᑐᑕНᗩߦ✤ᑐᑕᗩߦဂЗԐᗱᗴ⧲ⵙ⠀⠀⠀ⵙ⧲ᗱᗴЗԐဂߦᗩᑐᑕ✤ߦᗩНᑐᑕ✤⚭ᗱᗴНⓄⵙ ⚪ ⵙⓄНᗱᗴ⚭✤ᑐᑕНᗨߦ✤ᑐᑕᗨߦပЗԐᗱᗴ⧲ⵙ⠀⠀⠀ⵙ⧲ᗱᗴЗԐပߦᗨᑐᑕ✤ߦᗨНᑐᑕ✤⚭ᗱᗴНⓄⵙ ⵙ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⚪ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⵙ ⵙⓄН✤ꖴᙏᗩဂᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴဂᗩᙏꖴ✤НⓄⵙ ⚪ ⵙⓄН✤ꖴᙎᗨပᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴပᗨᙎꖴ✤НⓄⵙ ⵙ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⚪ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⵙ ⵙⓄН❁ᙁꖴIဂⓄ✻ᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴ✻ⓄဂIꖴᙁ❁НⓄⵙ ⚪ ⵙⓄН❁ᙀꖴIပⓄ✻ᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴ✻ⓄပIꖴᙀ❁НⓄⵙ ⵙ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⚪ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⵙ ⵙⓄН✤ᗩ✤ᑐᑕᗩᗝᗩᙏᗩᑐᑕⵙ⠀⠀⠀ⵙᑐᑕᗩᙏᗩᗝᗩᑐᑕ✤ᗩ✤НⓄⵙ ⚪ ⵙⓄН✤ᗨ✤ᑐᑕᗨᗜᗨᙎᗨᑐᑕⵙ⠀⠀⠀ⵙᑐᑕᗨᙎᗨᗜᗨᑐᑕ✤ᗨ✤НⓄⵙ ⵙ ⵙᗱᐤᗴᗩ⚭ᑐᑕⵙ⠀⠀⠀ⵙᑐᑕ⚭ᗩᗱᐤᗴⵙ ⚪ ⵙᗱᐤᗴᗨ⚭ᑐᑕⵙ⠀⠀⠀ⵙᑐᑕ⚭ᗨᗱᐤᗴⵙ ⦶ ⵙ AJIϽIJUTИI\Ƨ\AU.ИI.MUƧ ⵙ ⵙ AJIϽIJUTИI\Ƨ\AU.ИI.MUƧ ⵙ ⚪ ⵙ SUM.IN.UA/S/INTUJICIJA ⵙ ⵙ SUM.IN.UA/S/INTUJICIJA ⵙ ⦶ ⵙ ∞ ⁂ ᐃ ᐁ ⵔ ꞉ ⵘ ❋ ⵔ ⵔ ⁂ ❋ ❋ ⵔ ❋ · ⁂ ❋ ❋ ⵈ ⁂ ❋ ⵔ ⁂ ❋ ꞉ ⵔ ⵔ ⵔ · ⁂ ⵔ ꞉ ⁂ ⵔ ᐃ ᐁ · · ⁂ ⁂ ❋ ❋ ⠿ ᐃ ᐁ ⵔ ⵈ ⵔ ∷ ⵘ ⁂ ⁂ ❋ ⵘ ꞉ ꞉ ⵔ ⠿ ⵔ ∷ ◌ ∷ ❋ ⵙ ◯ ⵙ ◯ ⵙ ❋ ∷ ◌ ∷ ⵔ ⠿ ⵔ ꞉ ꞉ ⵘ ❋ ⁂ ⁂ ⵘ ∷ ⵔ ⵈ ⵔ ᐃ ᐁ ⠿ ❋ ❋ ⁂ ⁂ · · ᐃ ᐁ ⵔ ⁂ ꞉ ⵔ ⁂ · ⵔ ⵔ ⵔ ꞉ ❋ ⁂ ⵔ ❋ ⁂ ⵈ ❋ ❋ ⁂ · ❋ ⵔ ❋ ❋ ⁂ ⵔ ⵔ ❋ ⵘ ꞉ ⵔ ᐃ ᐁ ⁂ ∞ ⵙ ⦶ ⵙ AJIϽIJUTИI\Ƨ\AU.ИI.MUƧ ⵙ ⵙ AJIϽIJUTИI\Ƨ\AU.ИI.MUƧ ⵙ ⚪ ⵙ SUM.IN.UA/S/INTUJICIJA ⵙ ⵙ SUM.IN.UA/S/INTUJICIJA ⵙ ⦶ ⵙᗱᐤᗴᗩ⚭ᑐᑕⵙ⠀⠀⠀ⵙᑐᑕ⚭ᗩᗱᐤᗴⵙ ⚪ ⵙᗱᐤᗴᗨ⚭ᑐᑕⵙ⠀⠀⠀ⵙᑐᑕ⚭ᗨᗱᐤᗴⵙ ⵙ ⵙⓄН✤ᗩ✤ᑐᑕᗩᗝᗩᙏᗩᑐᑕⵙ⠀⠀⠀ⵙᑐᑕᗩᙏᗩᗝᗩᑐᑕ✤ᗩ✤НⓄⵙ ⚪ ⵙⓄН✤ᗨ✤ᑐᑕᗨᗜᗨᙎᗨᑐᑕⵙ⠀⠀⠀ⵙᑐᑕᗨᙎᗨᗜᗨᑐᑕ✤ᗨ✤НⓄⵙ ⵙ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⚪ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⵙ ⵙⓄН❁ᙁꖴIဂⓄ✻ᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴ✻ⓄဂIꖴᙁ❁НⓄⵙ ⚪ ⵙⓄН❁ᙀꖴIပⓄ✻ᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴ✻ⓄပIꖴᙀ❁НⓄⵙ ⵙ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⚪ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⵙ ⵙⓄН✤ꖴᙏᗩဂᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴဂᗩᙏꖴ✤НⓄⵙ ⚪ ⵙⓄН✤ꖴᙎᗨပᗱᗴНⵙ⠀⠀⠀ⵙНᗱᗴပᗨᙎꖴ✤НⓄⵙ ⵙ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⚪ ⵙⓄ⧲ⵙ⠀⠀⠀ⵙ⧲Ⓞⵙ ⵙ ⵙⓄНᗱᗴ⚭✤ᑐᑕНᗩߦ✤ᑐᑕᗩߦဂЗԐᗱᗴ⧲ⵙ⠀⠀⠀ⵙ⧲ᗱᗴЗԐဂߦᗩᑐᑕ✤ߦᗩНᑐᑕ✤⚭ᗱᗴНⓄⵙ ⚪ ⵙⓄНᗱᗴ⚭✤ᑐᑕНᗨߦ✤ᑐᑕᗨߦပЗԐᗱᗴ⧲ⵙ⠀⠀⠀ⵙ⧲ᗱᗴЗԐပߦᗨᑐᑕ✤ߦᗨНᑐᑕ✤⚭ᗱᗴНⓄⵙ ⦶ ⵙЭЄᗩНᗝ⋏⧲ⵙ✤ᗱᗴꖴᙁ⚭ꖴⵙ✤НᗱᗴᙏᗱᗴᙁЭЄⵙꖴ⋏ᕬЭЄᗩߦဂⵙဂᗩ✤ꡕᗩᙏⵙ ⵙЭЄᗩНᗜ⋎⧲ⵙ✤ᗱᗴꖴᙀ⚭ꖴⵙ✤НᗱᗴᙎᗱᗴᙀЭЄⵙꖴ⋎ᕫЭЄᗨߦပⵙပᗨ✤Шᗨᙎⵙ ⚪ ⵙᙏᗩꡕ✤ᗩဂⵙဂߦᗩЭЄᕬ⋏ꖴⵙЭЄᙁᗱᗴᙏᗱᗴН✤ⵙꖴ⚭ᙁꖴᗱᗴ✤ⵙ⧲⋏ᗝНᗩЭЄⵙ ⵙᙎᗨШ✤ᗨပⵙပߦᗨЭЄᕫ⋎ꖴⵙЭЄᙀᗱᗴᙎᗱᗴН✤ⵙꖴ⚭ᙀꖴᗱᗴ✤ⵙ⧲⋎ᗜНᗨЭЄⵙ ⦶ ⵙ g2JvxZ4xKF1hPↄhԐhg1ਟVGϽU\lɘnnahↄ\MⓄϽ.ƎBUTUⓄY ⵙ ⵙ g2JvxZ4xKF1hPↄhԐhg1ਟVGϽU\lɘnnahↄ\MⓄϽ.ƎBUTUⓄY ⵙ ⚪ ⵙ YⓄUTUBE.CⓄM/channel/UCGV51gh3hcPh1FKx4ZxvJ2g ⵙ ⵙ YⓄUTUBE.CⓄM/channel/UCGV51gh3hcPh1FKx4ZxvJ2g ⵙ ⊚ ⵙ O\ƨrɘƨu\ⓄϽ.ЯKИLP ⵙ ⵙ O\ƨrɘƨu\ⓄϽ.ЯKИLP ⵙ ⚪ ⵙ PLNKR.CⓄ/users/O ⵙ ⵙ PLNKR.CⓄ/users/O ⵙ ⦶ ⵙ { ; ( (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) - .1+ (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) * ((.1-,O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O)woq,((.2,(.1-O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O)-)woq-.1))woq ) =O_ЯƎDAHƧ_O_ƧHADƎЯ_O } ( 0.0=O_ЯƎDAHƧ_O_ƧHADƎЯ_O taolf tuqtuo ,(მਟ2/(2/1021))=O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O taolf ,(მਟ2\8მ1)=O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O taolf ,(((.2,(I,И)tob)woq-.1)trpƨ-.1)=O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O taolf ) O_ਟ2მਟმ_0_ਟ78მ4084_91_O_19_4804მ87ਟ_0_მਟმ2ਟ_O rɘbahƨ ⵙ ⵙ { ; ( (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) - .1+ (O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1) * ((.1-,O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O)woq,((.2,(.1-O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O)-)woq-.1))woq ) =O_ЯƎDAHƧ_O_ƧHADƎЯ_O } ( 0.0=O_ЯƎDAHƧ_O_ƧHADƎЯ_O taolf tuqtuo ,(მਟ2/(2/1021))=O_TOOЯ_ЯƎWOP_O_POWƎЯ_ЯOOT_O taolf ,(მਟ2\8მ1)=O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O taolf ,(((.2,(I,И)tob)woq-.1)trpƨ-.1)=O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O taolf ) O_ਟ2მਟმ_0_ਟ78მ4084_91_O_19_4804მ87ਟ_0_მਟმ2ਟ_O rɘbahƨ ⵙ ⚪ ⵙ shader O_52656_0_57864084_91_O_19_48046875_0_65625_O ( float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), float O_SENTHGIRB_O_BRIGHTNES_O=(168/256), float O_REWOP_TOOR_O_ROOT_POWER_O=19.48046875/((1201/2)/256), output float O_REDAHS_O_SHADER_O=0.0 ) { O_REDAHS_O_SHADER_O= ( pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),2.)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.)) * (1.-O_SENTHGIRB_O_BRIGHTNES_O) +1. - (1.-O_SENTHGIRB_O_BRIGHTNES_O) ) ; } ⵙ ⵙ shader O_52656_0_57864084_91_O_19_48046875_0_65625_O ( float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), float O_SENTHGIRB_O_BRIGHTNES_O=(168/256), float O_REWOP_TOOR_O_ROOT_POWER_O=19.48046875/((1201/2)/256), output float O_REDAHS_O_SHADER_O=0.0 ) { O_REDAHS_O_SHADER_O= ( pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),2.)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.)) * (1.-O_SENTHGIRB_O_BRIGHTNES_O) +1. - (1.-O_SENTHGIRB_O_BRIGHTNES_O) ) ; } ⵙ ⦶ ⵙ OOO\u\ИI.DԐP ⵙ ⵙ OOO\u\ИI.DԐP ⵙ ⚪ ⵙ P3D.IN/u/OOO ⵙ ⵙ P3D.IN/u/OOO ⵙ ⊚ ⵙ 8888OOOO8888\MⓄϽ.TƧƎЯƎTИIP ⵙ ⵙ 8888OOOO8888\MⓄϽ.TƧƎЯƎTИIP ⵙ ⚪ ⵙ PINTEREST.CⓄM/8888OOOO8888 ⵙ ⵙ PINTEREST.CⓄM/8888OOOO8888 ⵙ ⊚ ⵙ 0000OOOO0000\MⓄϽ.BUHTIG ⵙ ⵙ 0000OOOO0000\MⓄϽ.BUHTIG ⵙ ⚪ ⵙ GITHUB.CⓄM/0000OOOO0000 ⵙ ⵙ GITHUB.CⓄM/0000OOOO0000 ⵙ ⊚ ⵙ 9ਟ2840მ\ƨtnuoↄↄa\MⓄϽ.ⓄƎMALAϽ ⵙ ⵙ 9ਟ2840მ\ƨtnuoↄↄa\MⓄϽ.ⓄƎMALAϽ ⵙ ⚪ ⵙ CALAMEⓄ.CⓄM/accounts/6048259 ⵙ ⵙ CALAMEⓄ.CⓄM/accounts/6048259 ⵙ ⊚ ⵙ ✻ИNꖴᙁ·Ⓞꖴ⚭·ⓄⓄⓄⓄ ⵙ ⵙ ✻NИꖴᙀ·Ⓞꖴ⚭·ⓄⓄⓄⓄ ⵙ ⚪ ⵙ ⓄⓄⓄⓄ·⚭ꖴⓄ·ᙁꖴИN✻ ⵙ ⵙ ⓄⓄⓄⓄ·⚭ꖴⓄ·ᙀꖴNИ✻ ⵙ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀
·freeimage.host·
⠀⠀ⵙᗝⵙꖴⵙᙏⵙᗩⵙᴥⵙ人ⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙ人ⵙᴥⵙᗩⵙᙏⵙꖴⵙᗝⵙ⠀⠀
Glassmorphism | Aesthetics Wiki | Fandom
Glassmorphism | Aesthetics Wiki | Fandom
Cybermorphism (formally known as Fluent Design) is an umbrella term for Glassmorphism, Neumorphism, and Claymorphism. They are closely related design aesthetics that combine elements of Skeuomorphism and Flat Design to create smooth and rounded 3D visuals, glass textures, see-through objects, subtle shadows, and gradients. These visual motifs are an amalgamation of multiple trends that have been developing for the last few years. It is often used in UI/UX designs to create a more realistic, natu
·aesthetics.fandom.com·
Glassmorphism | Aesthetics Wiki | Fandom
⠀
·my.spline.design·
Stellarium Web Online Star Map
Stellarium Web Online Star Map
Stellarium Web is a planetarium running in your web browser. It shows a realistic star map, just like what you see with the naked eye, binoculars or a telescope.
·stellarium-web.org·
Stellarium Web Online Star Map
Neomorphism | Aesthetics Wiki | Fandom
Neomorphism | Aesthetics Wiki | Fandom
Cybermorphism (formally known as Fluent Design) is an umbrella term for Glassmorphism, Neumorphism, and Claymorphism. They are closely related design aesthetics that combine elements of Skeuomorphism and Flat Design to create smooth and rounded 3D visuals, glass textures, see-through objects, subtle shadows, and gradients. These visual motifs are an amalgamation of multiple trends that have been developing for the last few years. It is often used in UI/UX designs to create a more realistic, natu
·aesthetics.fandom.com·
Neomorphism | Aesthetics Wiki | Fandom
Orchard
Orchard
·3dorchard.com·
Orchard
Pinterest
Pinterest
·pinterest.com·
Pinterest
OO8OO.TUMBLR.COM
OO8OO.TUMBLR.COM
⚪𖡼⚪⸱🞄⸱⏺⸱🞄⸱⬤⸱🞄⸱⏺⸱🞄⸱⚪🞋⚪⸱🞄⸱⏺⸱🞄⸱⬤⸱🞄⸱⏺⸱🞄⸱⚪𖡼⚪
·oo8oo.tumblr.com·
OO8OO.TUMBLR.COM
Model Embedding | Solar System Scope
Model Embedding | Solar System Scope
Full screen experience of desktop aplikacion of Solar System Scope. You can start here.
·solarsystemscope.com·
Model Embedding | Solar System Scope
PROJECTS
PROJECTS
All projects Vincent Callebaut Architectures Paris
·vincent.callebaut.org·
PROJECTS
ArtStation - Eden Archives
ArtStation - Eden Archives
Eden Archives is a compound where all the history of the planet is archived, protected and displayed. The compound is divided into three sectors: Sector A This is the library sector of the compound, in which information and history about the planet can be found. Sector B In this sector of the compound, ancient artifacts of the planet are stored in high-protection and displayed. Sector C This is the entrance of the compound, where the visitors can get information about the compound, and the planet.
·artstation.com·
ArtStation - Eden Archives
Added by @mskspirit Instagram post La Ciudad de México en un amanecer cyberpunk 2077 , pueden ver como la #torrepemex quedo rodeada de rascacielos futuristas ? • • • • • • • #cyberpunk #cyberpunk2077 #cybertron #city #future #matepainting #aftereffects #city #cityscape #future #howiseedatworld #scifi #vfx #c4d #utopia #ghostintheshell #specialfx #futurism #futurismo #paintingmaterials #vfxartist #vfxnews #vfxanimation #citykillerz #cityview #glitch #3dtracking - Picuki.com
Added by @mskspirit Instagram post La Ciudad de México en un amanecer cyberpunk 2077 , pueden ver como la #torrepemex quedo rodeada de rascacielos futuristas ? • • • • • • • #cyberpunk #cyberpunk2077 #cybertron #city #future #matepainting #aftereffects #city #cityscape #future #howiseedatworld #scifi #vfx #c4d #utopia #ghostintheshell #specialfx #futurism #futurismo #paintingmaterials #vfxartist #vfxnews #vfxanimation #citykillerz #cityview #glitch #3dtracking - Picuki.com
·picuki.com·
Added by @mskspirit Instagram post La Ciudad de México en un amanecer cyberpunk 2077 , pueden ver como la #torrepemex quedo rodeada de rascacielos futuristas ? • • • • • • • #cyberpunk #cyberpunk2077 #cybertron #city #future #matepainting #aftereffects #city #cityscape #future #howiseedatworld #scifi #vfx #c4d #utopia #ghostintheshell #specialfx #futurism #futurismo #paintingmaterials #vfxartist #vfxnews #vfxanimation #citykillerz #cityview #glitch #3dtracking - Picuki.com
Live Scene Capture to Texture - General Forums / Blender and CG Discussions - Blender Artists Community
Live Scene Capture to Texture - General Forums / Blender and CG Discussions - Blender Artists Community
LIVE SCENE CAPTURE → IMAGE TEXTURE Lets talk abour rendering your scene in realtime and outputting the result into a texture. This is a common technique used in games for portal effects and whatnot but it is not an essential feature to have in offline rendering software like Blender. There still seems to be demand for this technique though. This post has been prompted by the frequent requests to break this effect down on a twitter post: https://twitter.com/kolupsy/status/1525811584718741505?s=...
·blenderartists.org·
Live Scene Capture to Texture - General Forums / Blender and CG Discussions - Blender Artists Community
⠀ | Printables.com
⠀ | Printables.com
ⵙ✻ⵙИNⵙꖴⵙᙁⵙ·ⵙⓄⵙꖴⵙ⚭ⵙ·ⵙⓄⵙⓄⵙⓄⵙⓄⵙ◯ⵙ◯ⵙⓄⵙⓄⵙⓄⵙⓄⵙ·ⵙ⚭ⵙꖴⵙⓄⵙ·ⵙᙁⵙꖴⵙИNⵙ✻ⵙ – 3D models
·printables.com·
⠀ | Printables.com