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Circular & Elliptical Shaping Functions - Golan Levin and Collaborators
OpenGL ES Pixel Shaders Tutorial | raywenderlich.com
OpenGL ES Pixel Shaders Tutorial | raywenderlich.com
In this OpenGL ES pixel shaders tutorial, take a deep dive into GLSL and fragment shader math – including how to make gradients and random noise!
·raywenderlich.com·
OpenGL ES Pixel Shaders Tutorial | raywenderlich.com
/gfx/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓ
/gfx/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓ
·endchan.net·
/gfx/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓ
Clut cookbook
(3) The Book of Shaders (@bookofshaders) / Twitter
/gd/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀
/gd/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀
·tbpchan.cz·
/gd/ - ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᔓᔕ✻ᎥⓄᗯᗝꖎᙁⓄᔓᔕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᔓᔕⓄᙁꖎᗝᗯⓄᎥ✻ᔓᔕ⠀◯⠀⠀⠀⠀
Photopea | Online Photo Editor
Photopea | Online Photo Editor
Photopea Online Photo Editor lets you edit photos, apply effects, filters, add text, crop or resize pictures. Do Online Photo Editing in your browser for free!
·photopea.com·
Photopea | Online Photo Editor
مرجع تخصصی ؚرنامه نویسی | آموز؎ ؚرنامه نویسی | آموز؎ طراحی وؚ | آموز؎ ØŽØšÚ©Ù‡
مرجع تخصصی ؚرنامه نویسی | آموز؎ ؚرنامه نویسی | آموز؎ طراحی وؚ | آموز؎ ØŽØšÚ©Ù‡
تما؎ای دوره های آموز؎ی رایگان - آموز؎ ؚرنامه نویسی - آموز؎ طراحی وؚ - آموز؎ ؚرنامه نویسی اندروید - آموز؎ ٟایتون - آموز؎ هو؎ مصنوعی
·git.ir·
مرجع تخصصی ؚرنامه نویسی | آموز؎ ؚرنامه نویسی | آموز؎ طراحی وؚ | آموز؎ ØŽØšÚ©Ù‡
/biz/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀
/biz/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀
·bronnen.net·
/biz/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
Tutorials and articles of Inigo Quilez on computer graphics, fractals, demoscene, shaders and more.
·iquilezles.org·
Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
OCTANE FOR CINEMA 4D MANUAL
Falloff Functions - YouTube
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⊶◯ #⋎ꕀᗩᙁᗩᕈᕋ_ᕈᕋИNê–Ž
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⊶◯ #⋎ꕀᗩᙁᗩᕈᕋ_ᕈᕋИNê–Ž
·latinchan.org·
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⊶◯ #⋎ꕀᗩᙁᗩᕈᕋ_ᕈᕋИNê–Ž
Light Collab - Help Documents
/g/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯
/g/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⊿◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⊿◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⊿◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⊿◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⊿◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⊿◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⊿◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⊿◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⊿◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⊿◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
·8kun.top·
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Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
I am trying to create renderings of portions of my terrain to use as a mask in a game engine. So what I want is to be able to set up several cameras to render out a 1024x1024 image of an exact portion of my model. I've been stumbling around with camera and render settings. Can someone give me a hand...
·forums.autodesk.com·
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
Realistic caustics in redshift tutorial 甹redshift枲染写实焊散效果 - YouTube