https://tbpchan.cz/m/res/34.html#36
Ⱉ𑽇ⵙ✸⛋⦻ⰙⓄ⦻🝊⦻ⓄⰙ⦻⛋✸ⵙ𑽇Ⱉ
John Kunz
John Kunz, Effects Artist
https://tbpchan.cz/m/res/37.html#40
Problem With Shader Graph - Unity Forum
When I want open shader graph it shows me an only gray editor. Any solution to fix it? UnityEditor.Experimental.UIElements.GraphView.IconBadge.AttachTo (UnityEngine.Experimental.UIElements.VisualElement target, SpriteAlignment align) (at C:/buildslave/unity/build/Modules/GraphViewEditor/IconBadge.cs:143) UnityEditor.ShaderGraph.Drawing.MaterialNodeView.Initialize (UnityEditor.ShaderGraph.AbstractMaterialNode inNode, UnityEditor.ShaderGraph.Drawing.PreviewManager previewManager, IEdgeConnecto...
/mu/ - ⠀⠀⠀⠀◯⠀ᗱᗴᕤᕦᗝᗱᗴ⠀◯⠀ᔓᔕᴥⓄᴥꖴᙏ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᙏꖴᴥⓄᴥᔓᔕ⠀◯⠀ᗱᗴᗝᕤᕦᗱᗴ⠀◯⠀⠀⠀⠀
How to avoid polygon faces render artifacts? | Forums | SideFX
https://tbpchan.cz/v/res/248.html
(((1.-((pow((1./(x+(((2**(A)+1.)**(1/2)-1.)/2.))/2**(-(A)+2)-((sqrt(pow(2.,(A))+1.)-1.)/2.)),B))))**(1/D))*(1-C)+C) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.
/magick/ - ⠀⠀⠀⠀◯⠀ⓄꕢІᗝНІ⠀◯⠀І✤ᗱᗴᗝ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗝᗱᗴ✤І⠀◯⠀ІНᗝІꕢⓄ⠀◯⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⦿⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⠀◌⠀⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⦿⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⦿⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⠀◌⠀⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⦿⠀◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⚪◯ 0B%0D%ԐB%0D%B8%1D%4B%0D%DB%0D%მ9%1D%_მ9%1D%მ8%1D%ਟB%0D%7B%0D%4B%0D%\ikiw\GЯⓄ.AIDƎPIKIW.KƧAЯAT-ƎB\\:PTTH ◯⠀⠀⠀◯ HTTP://BE-TARASK.WIKIPEDIA.ⓄRG/wiki/%D0%B4%D0%B7%D0%B5%D1%86%D1%96_%D1%96%D0%BD%D0%B4%D1%8B%D0%B3%D0%B0 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Learn Houdini Geometry Essentials, New at HipFlask - Lesterbanks
Hipflask adds to the Houdini Made Easy series with a new Houdini Geometry Essentials class where you can learn about components and primitives.
/int/ - ⠀⠀ⵙ✤ⵙᗩⵙᴥⵙᗩⵙᒍᒐⵙᑎⵙᕤᕦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙᕤᕦⵙᑎⵙᒍᒐⵙᗩⵙᴥⵙᗩⵙ✤ⵙ⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
How do I create a Radial Gradient Texture Mask using code ._. - Unity Answers
I know I could very easily whip one up in Photoshop in two seconds, BUT, I have set myself a challenge of creating EVERYTHING in this project by pure code. Essentially I need it for masking run-time generated noise via add/subtract/multiply for different effects. I’ve searched everywhere and the only solution I found was a very abstract application in a language I didn’t even recognize. I know there is probably a very simple solution to this but it’s one of those brain blocking problems I just c...
/india/ - ⠀⠀ⵙᗩⵙИNⵙᗩⵙ✤ⵙꖴⵙᙁⵙᗩⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙᗩⵙᙁⵙꖴⵙ✤ⵙᗩⵙИNⵙᗩⵙ⠀⠀
⠀⠀⠀⠀ⵙ #AИATILAP# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #PALITANA# ⵙ✺ⵙ #АНАТІЛАП# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ПАЛІТАНА# ⵙ✺ⵙ #ણાતાલીપા# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #પાલીતાણા# ⵙ⊚ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #તરાજગુ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ગુજરાત# ⵙ✺ⵙ #ТАРАЖДУГ# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ГУДЖАРАТ# ⵙ✺ⵙ #TAЯAJUG# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #GUJARAT# ⵙ⊚ⵙ #ણાતાલીપા# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #પાલીતાણા# ⵙ✺ⵙ #АНАТІЛАП# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #ПАЛІТАНА# ⵙ✺ⵙ #AИATILAP# ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ #PALITANA# ⵙ⠀⠀⠀⠀byBelarus
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
/int/ - ⠀⠀ⵙᗩⵙИNⵙᗩⵙ✤ⵙꖴⵙᙁⵙᗩⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙᗩⵙᙁⵙꖴⵙ✤ⵙᗩⵙИNⵙᗩⵙ⠀⠀
/int/ - International - ⠀⠀ⵙᗩⵙИNⵙᗩⵙ✤ⵙꖴⵙᙁⵙᗩⵙߦⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⠀⚪⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀⚪⠀⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙߦⵙᗩⵙᙁⵙꖴⵙ✤ⵙᗩⵙИNⵙᗩⵙ⠀⠀
iExpressions 3 - aescripts + aeplugins - aescripts.com
Create complex expression-driven templates, character rigs, shape animations and more without writing any code!
/gd/ - ⠀⠀⠀⠀ⵙᔓᔕⵙᴥⵙᗱᗴⵙᗝⵙИNⵙᗱᗴⵙᴥⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⠀⚪⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⚪⠀ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙᴥⵙᗱᗴⵙИNⵙᗝⵙᗱᗴⵙᴥⵙᔓᔕⵙ⠀⠀⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀ⵙᔓᔕⵙᴥⵙᗱᗴⵙᗝⵙИNⵙᗱᗴⵙᴥⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⠀⚪⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⚪⠀ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙᴥⵙᗱᗴⵙИNⵙᗝⵙᗱᗴⵙᴥⵙᔓᔕⵙ⠀⠀⠀⠀
Fractal Ornaments – Entagma
Hypershade window is empty in Maya | Maya | Autodesk Knowledge Network
In Maya, the Hypershade window opens blank - only the gray background is displayed. In legacy versions of Maya only, if a scene is saved with the Hypershade window minimized, this issue occurs. In more current versions of Maya, there are multiple causes: Corrupted Maya Preferences. Error in the Hypershade window. Duplicate instances of the Hypershade open in the background. Unmet system requirements for Maya
Packing spheres in volume of shape - Grasshopper - McNeel Forum
Hello, I have some visual tests to do. how can I get a packing of spheres inside a closed shape. goal is to know how many spheres would fit for further build. Ive looked around but didnt find a solution in the forums. Example 10in x 10in x10in cube. filled with 1in diameter spheres. would it be 1260 spheres ? Can grasshopper do this visually so i can change spheres diameters and box sizes ? eventually to get sphere counts in different non box shapes or meshes
Procedural Nodes - YouTube
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/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ꖴИNꖴᗝᑎⓄ옷⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀옷ⓄᑎᗝꖴИNꖴ⠀◯⠀⠀⠀⠀
But what makes Polar Coordinates so special? - YouTube
Программирование - Альфачан
Minimal Surfaces – chimpanzee3d blog
#rhino3d #grasshopper3d #pythonThe research of minimal surfaces in R3 refers to Joseph-Louis Lagrange in 1762. Minimal surfaces refer to the Plateau’s problem. Minimal surfaces may be defined…
Geometry Nodes Halftone Effect | Blender Tutorial - YouTube
HELP - How can I get set a gradient to follow the edges ? : blender
Octahedral lattice sphere - Grasshopper
Here is a definition used to replicate the photo Octahedral lattice sphere also to answer to https://www.reddit.com/r/rhino/comments/3xjnx3/does_anyone_have_…
geometry - Making a Circle in using Math nodes - Stack Overflow