Writing a basic OSL color shader โ Oded Erell's CG Log
The following is an introduction to basic OSL shader syntax using a simple color blending shader example. a more general explanation of the subject can be read here. Notes: > Itโs highly rโฆ
Eric Davis on Twitter: "Using VectorToRadialValue node to get a fun little pulsing circle effect #VFX #gamedev #UnrealEngine #UE4 https://t.co/K3tl0YOgRH" / Twitter
Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors