Live Scene Capture to Texture - General Forums / Blender and CG Discussions - Blender Artists Community
LIVE SCENE CAPTURE โ IMAGE TEXTURE Lets talk abour rendering your scene in realtime and outputting the result into a texture. This is a common technique used in games for portal effects and whatnot but it is not an essential feature to have in offline rendering software like Blender. There still seems to be demand for this technique though. This post has been prompted by the frequent requests to break this effect down on a twitter post: https://twitter.com/kolupsy/status/1525811584718741505?s=...
Eden Archives is a compound where all the history of the planet is archived, protected and displayed.
The compound is divided into three sectors:
Sector A
This is the library sector of the compound, in which information and history about the planet can be found.
Sector B
In this sector of the compound, ancient artifacts of the planet are stored in high-protection and displayed.
Sector C
This is the entrance of the compound, where the visitors can get information about the compound, and the planet.
A โcurvature combโ is a type of graphical diagram added to the plot of a curve
which shows a number of โteethโ segments with their bases along the curve, oriented
perpendicular to the curve and proportional in length to its curvature. Personally I find it is easier to interpret a solid curve vs. a collection
of line segments. But eventually I might also add a more traditional
comblike display. I apply a sigmoid function (here, an arctangent) to the curvature so that even
for very extremely sharply kinked cu