A Nest of Vipers: Navigating TTRPG Contracts and Partnerships
In this blog post, I hope to share everything I learned from my misfortunes and triumphs in forming and breaking TTRPG industry partnerships—equipping you (the intrepid indie designer or curious hobbyist) with a foundation of protective business acumen.
Writing adventure modules exercises two disparate skills: writing and design. When I studied design, the central thesis of our work was as follows: “Desi...
In OSR games I have seen many players and refs alike bemoan the weakness of low level characters. This is what some call a “skill issue.” This guide shall se...
This article was posted to Patreon two weeks early. Thank you to everyone who supports this sort of work financially. The aim of the Towards Formal Adventures project (which I haven’t worked …
This is directed to newbies who are interested in GMing an OSR game. I won’t assume previous experience with TTRPGs at large, although I can imagine that they’re GMs who come from play cultures and…
Four Types of Dungeon Design & How To Combine Them
Four main ways of representing dungeons: traditional dungeons (mapped floorplans), pointcrawl dungeons (flowchart-style mapping), flux dungeons (random and emergent discovery), and stygian delves (…
Eight Intangible Tips for Editing Your TTRPG Manuscript
So much editing “advice” given in TTRPGs is basic copyediting advice. An example is Sams’ recent post, but it’s just one example among many. Why? RPGs aren’t journalism, so the AP Style…