Theory '23

Theory '23

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🏅 OSR Rules Families
🏅 OSR Rules Families
So, here’s the thing: originally I wrote this like a fucking research article with a hypothesis, a methodology, and all that stuff. I’m not...
·traversefantasy.blogspot.com·
🏅 OSR Rules Families
Moralising and manipulation in tabletop roleplaying games
Moralising and manipulation in tabletop roleplaying games
Edit: This post was nominated for a Bloggie Award! Thank you for all your support everyone! My hill to die on this week, is just we need to stop moralising the type of games people play. This overl…
·playfulvoid.game.blog·
Moralising and manipulation in tabletop roleplaying games
Models of High-Level Play - Benign Brown Beast
Models of High-Level Play - Benign Brown Beast
Assuming a long-term campaign, it’s common to divide the game into “low-level” and “high-level” play, but what this means has historically been
·beast.blot.im·
Models of High-Level Play - Benign Brown Beast
Toolbox Design
Toolbox Design
Reflections on my favorite design feature of Knave, Mausritter, and Cairn.
·dododecahedron.blog·
Toolbox Design
Art, Product, Board Games and Mausritter
Art, Product, Board Games and Mausritter
What is art? A miserable pile of secrets. A week ago I woke up to this Tweet about the Mausritter  boxed set[[*4]] restock, and I thought "...
·failforwardblog.blogspot.com·
Art, Product, Board Games and Mausritter
Roleplay Is Folk Art
Roleplay Is Folk Art
Adapted from the original I wrote for the fantasy audio magazine CANDLE. Under the Ogl's Gaze Recently there's been plenty of turmoil in the roleplaying hobby, especially among publishers, about the rumored moves by Hasbro to cripple the open-gaming license, which helped trigger the OG OSR
·wizardthieffighter.com·
Roleplay Is Folk Art
My favorite problems
My favorite problems
Read this interesting post on the author’s “12 favorite problems,” which is a callback to something physicist Richard Feynman talked about. Most people look for solutions. But few seek out problems. There are exceptions. Physicist Richard Feynman, for example, liked to keep a list of his dozen favorite problems. These were big open-ended questions that could guide his life’s work. “Every time you hear a new trick or a new result, test it against each of your twelve problems to see whether it helps. Every once in a while there will be a hit, and people will say, ‘How did he do it? He must be a genius!.’” Feynman realized that genius is not having all the answers. Everything starts with asking the right questions.
·failuretolerated.com·
My favorite problems
RPG Transcript Analysis: Critical Role
RPG Transcript Analysis: Critical Role
For the third post in my 'transcript analysis' series, I'm looking at a very different play style than I'm familiar with: Critical Role. For...
·blog.trilemma.com·
RPG Transcript Analysis: Critical Role
The Genres the OSR Can't Do
The Genres the OSR Can't Do
If you only ever listened to annoying AD&D fanboys, you might think that the OSR is strictly about crawling through big megadungeons as swor...
·knightattheopera.blogspot.com·
The Genres the OSR Can't Do
#132: Axes of Game Design
#132: Axes of Game Design
more theory than anyone should be legally allowed to possess
·ttrpg.substack.com·
#132: Axes of Game Design