
Creators
Antoine Collignon
I'm a professional artist working on video games and films projects since late 2015. I've been involved in a wide range of pre and post-productions project with a variety of work such as environement design, character design, and storytelling visuals. I also work closely with directors to creates visuals that are the foundation upon which a movie's or videogame ideas are built. Some of my recent work include : - Playstation has no limits (commercial) - Insomniac Games - Beyond Skylines 3 — NetFlix - Ring of Fire — National Geographic - Harbinger — Sony Pictures - One Strange Rock — National...
Rosa Lee
2020- Current Senior Character Artist at Riot Games - Valorant 2019 -2020 Senior Character Artist at 343 industries - Halo Infinite 2015 -2019 Character Artist at Bungie - Destiny 2015 Character artist at Microsoft 2014-2015 Character art intern at ArenaNet - Guild Wars 2 2014 3D artist at Carbon Games - AirMech
Maarten Verhoeven
Maarten Verhoeven is freelance a digital sculptor, concept and vfx artist specializing in work for film, commercials, prototypes and toys. Having background in art, he handles different aspects of production, from concept, sculpting, compositing and color grading. Today he’s working as a freelance ZBrush artist, contributing his talents worldwide to various companies, publications and projects. interested in some of my projects as STL's https://gumroad.com/monstersandmedia
Paul Chadeisson
Digital & Concept artist. I worked on project such as Cyberpunk 2077, Halo, Love Death & Robots, Blade Runner 2049 - Black out 2022, FF XV, Call Of Duty, and many more. in 2013, i co-founded my video game studio Ragequit corporation and released Strike vector on PC and playstation. If you want to learn from me, i made some online courses here: https://gumroad.com/paulchadeisson https://www.learnsquared.com/courses/world-building
Guillaume Tiberghien
Guillaume is a 3D Artist who has worked in the field since 2005. His experience includes having worked for some of the major video games companies in the world, namely Ubisoft, Warner Brother, Eidos, Epic and Gearbox software. His works appear in popular game franchises such as Assassin's Creed, Fortnite, Borderlands, Far Cry, Rainbow Six, Shardbound, Splinter Cell, Thief and Deus Ex. He is currently working as a character artist and art manager at Keos masons.
Rodrigue Pralier
Senior Character Artist at Compulsion Games September 2020 to present Senior character artist at SpinVFX September 2019- September 2020 Senior character artist at Epic March 2019 - September 2019 Lead character artist at Reflector Entertainment January 2018- March 2019 Art team lead at Gameloft October 2015 - December 2017 Principal Artist - Acting lead at Warner Bros. Montreal September 2014 - October 2015 (1 year 2 months) Lead character artist at Bioware November 2009 - September 2014 (4 years 11 months) Principal Artist at Bioware Montreal November 2009 - January 2010 (3 months) Charact...
Magdalena Dadela
Lead Character Artist at Blur Studio Experience in game and film character/creature modeling and texturing, F.A.C.S blendshapes, cartoon blendshapes, creature finaling/shot scupting. IMDb : https://www.imdb.com/name/nm3843817/ Moby Games: http://www.mobygames.com/developer/magdalena-dadela/credits/developerId,301150/
Matt Rhodes
Art Director at the game developer Bioware in Edmonton, Alberta, Canada. Since 2004, I've worked as a concept artist on Jade Empire, the Mass Effect trilogy, and the Dragon Age series. I created a personal project called Tellurion, which is an attempt to tell a story entirely through visuals. You can check it out in my portfolio. Otherwise, I'm just having fun drawing. (by the way: I am not taking commissions, but thank you to those who've asked)
Sylvain Sarrailh
Concept Artist 2D/3D, Art Director at Umeshu Lovers sylvain.sarrailh@gmail.com Recent Customers : Electronic Art, Guerrilla Games, Illumination Entertainment, Rocksteady, Golden Wolf, Amplitude, Sony Picture Animation, Ubi Soft, Dreamworks, Ankama, Outfit7, Ivory Tower, Occulus Rift, Insomniac Games, Proletariat Inc, Psyop.tv, Owlient, Osom Game, The Architects Republic, Ready at Dawn, NoBrain, West Studio.
Alexandre Chaudret
Art Director at Lightbulb Crew on the video-game project Othercide. Leading an awesome team of 10+ artists. Freelance Illustrator (book covers, trading card games, miniature figures, board games, independent games...) (2012 Current) Lead Artist of a 7 members art team in a major company worldwide HQ Concept Artist in a major company worldwide HQ (2015 2016) Cinematic Artist and Character designer, video game industry. Directing cut-scenes, story boarding, motion capture actors directing, voices directing. Concept artist specialised in characters, creatures and monsters. Worked on muliple pr...
Michelle Watt on Behance
MICHELLE WATT is a fashion and portrait photographer known for her surreal narrative style. Her work often addresses themes of freedom and restriction within presupposed conventions of female grace and beauty. Her editorial work has been published in The New York Times, USA Today, Vogue Italia and Blanc Magazine. She has worked with commercial clients such as Cadillac, Capture One, The North Face, Scotch & Soda, LG Electronics and Arc'teryx. Michelle is based in both Brooklyn and San Francisco with her Rhodesian boxer Fiona, and likes to travel to climb boulders.