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Gamology
Gamology
Enjoy a bunch of great gaming content made by people who love video games! New Experts React videos everyday Tuesday, Thursday and Saturday! Be sure to leave any suggestions you have for us in the comments!
Gamology
Do You Own Your Games? - Retrogaming Responsibly - Extra Credits
Do You Own Your Games? - Retrogaming Responsibly - Extra Credits
It's happened to all of us at least once. A game that we might have loved suddenly disappears (or is patched out). There's no way to access it or find it... except through roms. That's okay. You bought it once right? That means it's yours! Weeellll... The legal grounds of ownership can get trickier than you might expect, especially as more and more of our media becomes digital exclusive. Luckily we have lawyer Ryan Meyer from the law firm of Dorsey & Whitney LLP (https://www.dorsey.com/) here to explain what an archival copy really means. Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC Get info about all our shows at https://extracredits.site ___________ Get your Extra Credits gear at the store! https://extracredits.store Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://extracredits.site/extra-credits-community-code-of-conduct Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Watch us play games and have fun on http://bit.ly/ECtwitch Follow us on Instagram: http://bit.ly/ECisonInstagram Follow us on Tumblr: http://bit.ly/EConTumblr ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS Music: "Sword of Sand" by: Hylian Lemon https://ocremix.org/remix/OCR03186
Do You Own Your Games? - Retrogaming Responsibly - Extra Credits
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
When a game comes out, blame or praise often falls on the one person we think of as its "auteur," the lone visionary who directed its creation. This skews the reality of development: games are the product of a whole team whose diverse contributions all help shape what it becomes. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro: “The Slumber of the Beast” by DaMonz https://www.youtube.com/watch?v=V8AN6piJY5c
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
Non-Professional Game Dev - The Joy of Making - Extra Credits
Non-Professional Game Dev - The Joy of Making - Extra Credits
Why are hobby and personal games important? Even though they rarely make waves in the mainstream game industry, they are a fantastic outlet for expressing a wide range of creative possibilities. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2bB9ziR Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ “Moonsong” by Curly & GameChops https://www.youtube.com/watch?v=LPwpF8BjdTc
Non-Professional Game Dev - The Joy of Making - Extra Credits
In Defense of Short Games - Worth Every Dollar - Extra Credits
In Defense of Short Games - Worth Every Dollar - Extra Credits
Games can be only two or three hours long and still be worth every dollar charged for them. Stretching out playtime to meet an arbitrary goal doesn't make the game any better, but it would force developers to go over budget. Kneejerk reactions too often cause short games to get bad reviews even when they deliver on an excellent experience. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2wiW2rh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p... Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "A Meeting with Dstiny (feat. Kenny Davis)" by Two Iron Fists http://bit.ly/1X1hQ3w
In Defense of Short Games - Worth Every Dollar - Extra Credits
Too Many Games - Why Can't You Find the Games You Want? - Extra Credits
Too Many Games - Why Can't You Find the Games You Want? - Extra Credits
The number of games coming out has hugely increased thanks to distribution platforms like Steam and the App Store, but storefronts have become a cluttered mess with inadequate search options. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p... Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Bogged Down" by Argle http://bit.ly/1nrRzWl
Too Many Games - Why Can't You Find the Games You Want? - Extra Credits
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
Let's examine the elements that make up "game writing." Plot, characters, and lore all have to be balanced depending on the type of game you're making--knowing what to cut from your story bible is just as important as knowing what to keep. Subscribe to Extra Credits for more episodes every Wednesday! http://bit.ly/SubToEC ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Ruinous Ruins" by Ben Briggs, Phonetic Hero http://ocremix.org/remix/OCR03196
The Three Pillars of Game Writing - Plot, Character, Lore - Extra Credits
The Copyright Dilemma - On Trademarks, Copyrights, and Patents - Extra Credits
The Copyright Dilemma - On Trademarks, Copyrights, and Patents - Extra Credits
Trademark and copyright play important roles in the gaming industry. The need to defend trademarks has spurred many companies to undertake unpopular lawsuits. On the other hand, attempts to copyright or patent game designs have been rejected, which allows developers to incorporate new ideas into their own work but leaves them unprotected from clone games. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2wiW2rh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p... Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "G.A.T.O Must Be Respected" by Tim Yarbrough http://bit.ly/1X1hQ3w
The Copyright Dilemma - On Trademarks, Copyrights, and Patents - Extra Credits
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
When a game comes out, blame or praise often falls on the one person we think of as its "auteur," the lone visionary who directed its creation. This skews the reality of development: games are the product of a whole team whose diverse contributions all help shape what it becomes. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro: “The Slumber of the Beast” by DaMonz https://www.youtube.com/watch?v=V8AN6piJY5c
The Auteur Myth - Lone Visionaries... and Their Teams - Extra Credits
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
Go to https://NordVPN.com/extracredits and use code EXTRACREDITS to get a huge discount on a 2 year plan plus 1 additional month free. It’s risk free with Nord’s 30 day money-back guarantee! Learn how a VPN works: https://www.youtube.com/watch?v=yCWNRzoQGis When most folks think of the game designer, they normally think of something akin to the director of a movie. But actually, the role of game designer can mean a few different things, especially in bigger companies where people tend to specialize more. So which kind of game designer are you? Are you someone who dreams up worlds as a content designer? Draw out maps and place spawn points like a level designer? Balance numbers and spreadsheets as a systems designer? Or know how to combine nuanced elements to draw out a very specific feeling, like an experience designer? ___________ Support the people who make this show, vote for future Extra History topics and get great perks at our Patreon! http://bit.ly/EHPatreon Subscribe & ! to our channel on YouTube at http://bit.ly/SubToEC Got more info about Extra Credits on our website at http://extracredits.site/ Grab your Extra Credits gear at the store! http://extracredits.store/ ___________ Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con Come chat with us live on Twitch http://bit.ly/ECtwitch ___________ Want more Extra Credits? Follow us on social media: Twitter : http://bit.ly/ECTweet Facebook : http://bit.ly/ECFBPage Instagram : http://bit.ly/ECisonInstagram ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Ruinous Ruins!" by: Ben Briggs https://ocremix.org/remix/OCR03196
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
You would think that paying $60 for a game would be enough, but so many games these days ask for money with DLC, microtransactions, and yes, lootboxes. There's a reason for that. Subscribe for more episodes every Wednesday! http://bit.ly/SubToEC ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “The Observer ~Theme of Time Mage~” by halc http://ocremix.org/album/73/final-fantasy-v-the-fabled-warriors-ii-water
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Why Do Games Cost So Much To Make? - AAA Game Budgets - Extra Credits
Why Do Games Cost So Much To Make? - AAA Game Budgets - Extra Credits
Let's talk numbers: marketing, office space, dev tool licenses, voice actors, and more that goes into the average AAA game budget. Why do some games never turn a profit while others seem to magically make it work on the cheapest budget possible? Subscribe for more episodes every Wednesday! http://bit.ly/SubToEC ___________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: “High Tide” by FoxyPanda https://www.youtube.com/watch?v=FMb4EbY6aH8
Why Do Games Cost So Much To Make? - AAA Game Budgets - Extra Credits
Shady Key Reseller G2A Fucks Up Spectacularly
Shady Key Reseller G2A Fucks Up Spectacularly
Last year, G2A—a supremely suspect grey market seller of PC games—offered to pay studios 10x the cost of their games if it was found to be selling stolen keys. Only one company took them up on the offer, and whaddya know, it turns out G2A was selling a bunch of stolen keys.
Shady Key Reseller G2A Fucks Up Spectacularly
Unity
Unity
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity
"Le modèle économique par royalties est le pire qui soit", selon John Riccitiello, CEO de Unity
"Le modèle économique par royalties est le pire qui soit", selon John Riccitiello, CEO de Unity
Unity Technologies, éditeur du moteur 3D du même nom, est devenu en 12 ans une référence indétrônable dans le monde du jeu vidéo. Grâce à son modèle économique par abonnement, il a permis une explosion du nombre de développeurs indépendants, ce qui a révolutionné l'industrie vidéoludique. Il est aujourd'hui leader mondial des moteurs 3D, compatible avec une trentaine de plateformes, et s'attaque à d'autres domaines : réalité virtuelle, architecture, conception et même le cinéma. L'Usine Digitale s'est entretenue avec son CEO, John Riccitiello, pour faire le point sur sa stratégie.
"Le modèle économique par royalties est le pire qui soit", selon John Riccitiello, CEO de Unity
Comment Steam a construit sa richesse sur la paupérisation des développeurs
Comment Steam a construit sa richesse sur la paupérisation des développeurs
Steam va bien, merci pour eux : quel que soit l'indicateur utilisé (nombre de comptes, nombre de joueurs actifs, chiffre d'affaires, etc.), la plateforme de Valve ne s'est jamais aussi bien portée qu'aujourd'hui. Néanmoins, en analysant...
Comment Steam a construit sa richesse sur la paupérisation des développeurs
Phil Spencer explique comment sont payés les développeurs des jeux sur le Xbox Game Pass
Phil Spencer explique comment sont payés les développeurs des jeux sur le Xbox Game Pass
Pour les joueurs, le Xbox Game Pass est un service indubitablement intéressant du point de vue du rapport qualité-quantité-prix. Mais comment les éditeurs et développeurs s'y retrouvent-ils financièrement ? Comment Microsoft obtient la présence des jeux tiers sur son service ? Ce sont des questions auxquelles Phil Spencer a récemment répondu.
Phil Spencer explique comment sont payés les développeurs des jeux sur le Xbox Game Pass
Pourquoi être développeur de jeux vidéo n'est pas un travail de rêve : un spécialiste dénonce une exploitation des travailleurs dans l'industrie
Pourquoi être développeur de jeux vidéo n'est pas un travail de rêve : un spécialiste dénonce une exploitation des travailleurs dans l'industrie
L'année passée, des employés du studio français de développement de jeux vidéo Eugen System sont entrés en grève en évoquant comme motif un non-respect de la loi, notamment des salaires minimaux non respectés et heures supplémentaires non payées. La moitié des employés a arrêté le travail pour cette raison, mais le dialogue avec la direction de l'entreprise n'ayant connu aucune évolution, ils ont fini par arrêter leur grève après plus de six semaines de revendication.Cette situation, faut-il le ...
Pourquoi être développeur de jeux vidéo n'est pas un travail de rêve : un spécialiste dénonce une exploitation des travailleurs dans l'industrie
L'industrie des jeux vidéo championne des fusions / acquisitions
L'industrie des jeux vidéo championne des fusions / acquisitions
Parmi tous les secteurs des technologies, médias et télécommunications (TMT), le jeu vidéo a connu la plus forte croissance annuelle en matière de fusions-acquisitions : +130% en termes de volume de transactions (transactions d'une valeur supérieure ou égale à 50 millions de dollars), révèle GlobalData.
L'industrie des jeux vidéo championne des fusions / acquisitions
Parcours pédagogique regroupant les liens entre cinéma et jeu vidéo
Parcours pédagogique regroupant les liens entre cinéma et jeu vidéo
D'objet technique à outil médiatique puis art à part entière, le cinéma et le jeu vidéo ont évolué côte à côte dans l'univers médiatique du XXème et du XXIème siècle. Qu'est ce qui les rapproche ? Qu'est ce qui les sépare ? Ce parcours pédagogique permet d'abord de mesurer que les deux médias n'ont pas ...
Parcours pédagogique regroupant les liens entre cinéma et jeu vidéo
Et si les jeux vidéo servaient l'éducation ?
Et si les jeux vidéo servaient l'éducation ?
De tous temps les gamers du monde entier ont rêvé qu'un jour ils débarqueraient à l'école un matin et leurs compétences à Mario Kart, Fifa ou encore Fortnite leur permettraient d'engranger bonnes notes, gloire auprès des pairs et admiration éternelle de leurs enseignants. Néanmoins, la commission ...
Et si les jeux vidéo servaient l'éducation ?
Cartographie : Le jeu vidéo en Amérique du Nord
Cartographie : Le jeu vidéo en Amérique du Nord
Les Services culturels de l'Ambassade de France aux Etats-Unis, de l'Ambassade de France au Canada et du Consulat général de France à Québec ont travaillé à l'identification des principaux acteurs du jeu vidéo sur ces territoires. Cette cartographie présente plus de 300 acteurs, répartis en sept catégories...
Cartographie : Le jeu vidéo en Amérique du Nord