Loisirs (Best Of)

Loisirs (Best Of)

941 bookmarks
Custom sorting
Paloma Alperi
Paloma Alperi
Hi! I'm a freelance sculptor and character artist based in Madrid (Spain) (Worked for clients like Pinkman.tv with Blur and Netflix, Blur Studio, Ironhead, Prime1 and others. Previously I also worked for the videogames industry at IO Interactive and The Creative Assembly. I also teach on a University here (CEU San Pablo) and sometimes at Animum Online School
Paloma Alperi
Magdalena Dadela
Magdalena Dadela
Lead Character Artist at Blur Studio Experience in game and film character/creature modeling and texturing, F.A.C.S blendshapes, cartoon blendshapes, creature finaling/shot scupting. IMDb : https://www.imdb.com/name/nm3843817/ Moby Games: http://www.mobygames.com/developer/magdalena-dadela/credits/developerId,301150/
Magdalena Dadela
Sylvain Sarrailh
Sylvain Sarrailh
Concept Artist 2D/3D, Art Director at Umeshu Lovers sylvain.sarrailh@gmail.com Recent Customers : Electronic Art, Guerrilla Games, Illumination Entertainment, Rocksteady, Golden Wolf, Amplitude, Sony Picture Animation, Ubi Soft, Dreamworks, Ankama, Outfit7, Ivory Tower, Occulus Rift, Insomniac Games, Proletariat Inc, Psyop.tv, Owlient, Osom Game, The Architects Republic, Ready at Dawn, NoBrain, West Studio.
Sylvain Sarrailh
Petur Arnorsson
Petur Arnorsson
Digital Sculptor & Modeller for film, games and cinematics. Services: Low/High Poly Modelling (organic and hard surface) Texturing Digital Sculpting Resurfacing (Retopology & Scan Data) Shading Uv Mapping 3D Digital Concepting Blendshapes Digital Sculpting/Maquette creation for Concepting and/or 3d Printing https://www.linkedin.com/in/peturarnorsson
Petur Arnorsson
N-iX Game & VR Studio
N-iX Game & VR Studio
N-iX Game & VR Studio started out as a separate unit of N-iX in 2012. Currently, our studio has over 120 passionate game development professionals, as a part of 1000 people company and is focused on providing services to our clients, that includes 2D/3D Art Production, Animation, Co-development & Full-Cycle Game Development, and VR Solutions Design. Art Production Our talented artists are covering all stages of Art Production: UI/UX solutions, 2D illustrations and concept art, 3D environments and props, character design and animations, highly realistic art and PBR assets. Also, we have an OptiTrack motion capture studio in-house and able to deliver animations of any complexity. Full-Cycle Game Development Our team has experience in all areas of the industry, starting from mobile games to AAA-quality blockbusters and VR arcades. We offer creative brainstorming, game porting, fast prototyping and turnkey game production. Our studio focuses on successful long-term cooperation and delivering the best quality projects on the market. VR Solutions Design We are specialized in custom-tailored 3D Virtual Reality solutions. Our virtual environments are powered by game engines like Unity and Unreal Engine 4. On several projects, we combined VR with motion platforms and other custom hardware for even more immersive experiences. Platforms: Apple / Android / Windows / Steam / PS4 / XBox VR/AR Expertise: HTC Vive / Oculus Rift / Playstation VR / Samsung Gear VR / Google Daydream / Microsoft Hololens
N-iX Game & VR Studio
Steam Curator: Extra Credits
Steam Curator: Extra Credits
These games may be famous or obscure; what matters is that they're interesting! if you like games that do things differently, you should check out these Games You Might Not Have Tried from Extra Credits!
Steam Curator: Extra Credits
Steam Curator: Extra Credits EDU
Steam Curator: Extra Credits EDU
Games suitable for aiding and enhancing learning in various educational settings. All recommendations are categorized by suggested subjects, minimum play length, and recommended teacher gaming experience
Steam Curator: Extra Credits EDU
Steam Curator: Digital Board Games Haven
Steam Curator: Digital Board Games Haven
Reviewing best and newly released digital board games on Steam. If you want to contact us. write here: digitalboardgameshaven@gmail.com
Steam Curator: Digital Board Games Haven
Steam Curator: The AngryJoeShow Army =AJSA=
Steam Curator: The AngryJoeShow Army =AJSA=
The Angry Joe Show is a unique blend of brutally honest video reviews combined with sketch comedy. The show began in October 2008 on Youtube and exploded in popularity, currently at THREE million subscribers!
Steam Curator: The AngryJoeShow Army =AJSA=
Référentiel des métiers des jeux vidéos
Référentiel des métiers des jeux vidéos
Le référentiel des métiers des jeux vidéos recense aujourd'hui 39 métiers dans 5 familles : Management, Design, Image, Technologie et Edition & Support. Aujourd'hui plus d’un tiers des studios et éditeurs de jeux vidéo adhèrent à l’Afdas.
Référentiel des métiers des jeux vidéos
The Leaderboard
The Leaderboard
A million players and counting! The Leaderboard loves all the games you play, from indie to triple-A. Whether you’re casual or hardcore, all players are welcome. Our videos cover lore, timelines, and all of the facts that you NEED to know!
The Leaderboard
Gamology
Gamology
Enjoy a bunch of great gaming content made by people who love video games! New Experts React videos everyday Tuesday, Thursday and Saturday! Be sure to leave any suggestions you have for us in the comments!
Gamology
Shady Key Reseller G2A Fucks Up Spectacularly
Shady Key Reseller G2A Fucks Up Spectacularly
Last year, G2A—a supremely suspect grey market seller of PC games—offered to pay studios 10x the cost of their games if it was found to be selling stolen keys. Only one company took them up on the offer, and whaddya know, it turns out G2A was selling a bunch of stolen keys.
Shady Key Reseller G2A Fucks Up Spectacularly
Unity
Unity
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity
"Le modèle économique par royalties est le pire qui soit", selon John Riccitiello, CEO de Unity
"Le modèle économique par royalties est le pire qui soit", selon John Riccitiello, CEO de Unity
Unity Technologies, éditeur du moteur 3D du même nom, est devenu en 12 ans une référence indétrônable dans le monde du jeu vidéo. Grâce à son modèle économique par abonnement, il a permis une explosion du nombre de développeurs indépendants, ce qui a révolutionné l'industrie vidéoludique. Il est aujourd'hui leader mondial des moteurs 3D, compatible avec une trentaine de plateformes, et s'attaque à d'autres domaines : réalité virtuelle, architecture, conception et même le cinéma. L'Usine Digitale s'est entretenue avec son CEO, John Riccitiello, pour faire le point sur sa stratégie.
"Le modèle économique par royalties est le pire qui soit", selon John Riccitiello, CEO de Unity
Comment Steam a construit sa richesse sur la paupérisation des développeurs
Comment Steam a construit sa richesse sur la paupérisation des développeurs
Steam va bien, merci pour eux : quel que soit l'indicateur utilisé (nombre de comptes, nombre de joueurs actifs, chiffre d'affaires, etc.), la plateforme de Valve ne s'est jamais aussi bien portée qu'aujourd'hui. Néanmoins, en analysant...
Comment Steam a construit sa richesse sur la paupérisation des développeurs
Phil Spencer explique comment sont payés les développeurs des jeux sur le Xbox Game Pass
Phil Spencer explique comment sont payés les développeurs des jeux sur le Xbox Game Pass
Pour les joueurs, le Xbox Game Pass est un service indubitablement intéressant du point de vue du rapport qualité-quantité-prix. Mais comment les éditeurs et développeurs s'y retrouvent-ils financièrement ? Comment Microsoft obtient la présence des jeux tiers sur son service ? Ce sont des questions auxquelles Phil Spencer a récemment répondu.
Phil Spencer explique comment sont payés les développeurs des jeux sur le Xbox Game Pass