Hello, I'm Camilla, a freelance illustrator based in Tuscany! I'm avaible for freelance collaboration. Email me at:camilla.garofano@gmail.com Thank you!
Graphic designer based in Hungary, he is working as a freelancer in Halisten Studio. He is a skilled designer with experience on many fields. His works are clean and kind. He likes to go back to traditional values, which he considers, must be tended, and adapted with respect. He enjoys playing with small details, and hiding additional information, which can only be found by the careful ones. Gergő likes fairy tales, mythology and history aswell, that's where he gets his inspiration from, to create his own symbology. He loves ships, crests, animals and plants. These elements often appear in his works.
We're team of pixel artists (Bearlogger&WeaslyGrizzly) from the two capitals of Russia. Pixel art is a symbol of computer era begins with. That's why pixels never die!
I am Fulden Bilgiçtaç, an İllustrator and Game Artist. I was born in İstanbul, Turkey in 1987. I have graduated from Marmara University, school of fine arts in 2009.I have been an Artist, Game Graphics Designer on games.I have taken classes in Fine Art, Texture Creation, and Vector-based graphics with Photoshop, Creating Composites with İllustrator, Flash, Photoshop and children's books story. Boarding and a variety of other techniques. I generally, create the overall concept of my studies, and after that I complete the process by coloring them.I am currently busy to create game graphics and looking for freelance work, or working for a studio would be cool, too. I would love to work on games or children books. I look forward to working with all you creative people!
Art Director at the game developer Bioware in Edmonton, Alberta, Canada. Since 2004, I've worked as a concept artist on Jade Empire, the Mass Effect trilogy, and the Dragon Age series. I created a personal project called Tellurion, which is an attempt to tell a story entirely through visuals. You can check it out in my portfolio. Otherwise, I'm just having fun drawing. (by the way: I am not taking commissions, but thank you to those who've asked)
2020- Current Senior Character Artist at Riot Games - Valorant 2019 -2020 Senior Character Artist at 343 industries - Halo Infinite 2015 -2019 Character Artist at Bungie - Destiny 2015 Character artist at Microsoft 2014-2015 Character art intern at ArenaNet - Guild Wars 2 2014 3D artist at Carbon Games - AirMech
My name is ZheLong Xu, I was born in JingDeZhen, a small but famous town in China, which place had thousands of years history for making porcelain. They call it "Porcelain Town". After graduating JingDeZhen ceramic institute, I became a 3d artist since 2001. At that time I was founded The Shanghai MagicStone images studio with my best friend. And now, I love using 3d softwares like ZBrush and Substance painter everyday when I was first exposed in 2009. Hope you like my works:) Email: xuzhelong@163.com Personal interviews: Artstation:https://magazine.artstation.com/2017/02/zhelong-xu/ Adobe:https://store.substance3d.com/blog/back-source-part-two-zhelong-xu Luxion:https://www.keyshot.com/zhelong-xu Mybook: https://magazine.substance3d.com/yechawood-the-art-of-zhelong-xu-on-sale-now/
Hi guys! I'm a digital artist who makes digital paintings and character designs. I've worked on Aloy from Horizon: Zero Dawn, done a lot of character design for LEGO, and concept art for various clients and projects ranging from games, animation, and toy designs.
Hi! I'm a freelance sculptor and character artist based in Madrid (Spain) (Worked for clients like Pinkman.tv with Blur and Netflix, Blur Studio, Ironhead, Prime1 and others. Previously I also worked for the videogames industry at IO Interactive and The Creative Assembly. I also teach on a University here (CEU San Pablo) and sometimes at Animum Online School
Lead Character Artist at Blur Studio Experience in game and film character/creature modeling and texturing, F.A.C.S blendshapes, cartoon blendshapes, creature finaling/shot scupting. IMDb : https://www.imdb.com/name/nm3843817/ Moby Games: http://www.mobygames.com/developer/magdalena-dadela/credits/developerId,301150/
Digital Sculptor & Modeller for film, games and cinematics. Services: Low/High Poly Modelling (organic and hard surface) Texturing Digital Sculpting Resurfacing (Retopology & Scan Data) Shading Uv Mapping 3D Digital Concepting Blendshapes Digital Sculpting/Maquette creation for Concepting and/or 3d Printing https://www.linkedin.com/in/peturarnorsson
N-iX Game & VR Studio started out as a separate unit of N-iX in 2012. Currently, our studio has over 120 passionate game development professionals, as a part of 1000 people company and is focused on providing services to our clients, that includes 2D/3D Art Production, Animation, Co-development & Full-Cycle Game Development, and VR Solutions Design. Art Production Our talented artists are covering all stages of Art Production: UI/UX solutions, 2D illustrations and concept art, 3D environments and props, character design and animations, highly realistic art and PBR assets. Also, we have an OptiTrack motion capture studio in-house and able to deliver animations of any complexity. Full-Cycle Game Development Our team has experience in all areas of the industry, starting from mobile games to AAA-quality blockbusters and VR arcades. We offer creative brainstorming, game porting, fast prototyping and turnkey game production. Our studio focuses on successful long-term cooperation and delivering the best quality projects on the market. VR Solutions Design We are specialized in custom-tailored 3D Virtual Reality solutions. Our virtual environments are powered by game engines like Unity and Unreal Engine 4. On several projects, we combined VR with motion platforms and other custom hardware for even more immersive experiences. Platforms: Apple / Android / Windows / Steam / PS4 / XBox VR/AR Expertise: HTC Vive / Oculus Rift / Playstation VR / Samsung Gear VR / Google Daydream / Microsoft Hololens
A million players and counting!
The Leaderboard loves all the games you play, from indie to triple-A. Whether you’re casual or hardcore, all players are welcome. Our videos cover lore, timelines, and all of the facts that you NEED to know!
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Capcom has decided to embarrass Street Fighter V with ads, or "sponsored content" as they're calling it.
Today, let's talk about that, give a brief history of product placement and ads in games, before having a bit of a whinge about the potential future of ad-support videogame garbage.
#StreetFighter #Capcom #Ads #Jimquisition #JimSterling
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Twitter: https://twitter.com/jimsterling
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Jim’s Big Ego (No Relation): http://bigego.com/
Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com
Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A
CAAApitalism: The Successful Failure Of Videogames (The Jimquisition)
http://www.patreon.com/jimquisition
http://www.thejimquisition.com
https://www.thejimporium.com
Videogame publishers are greedy, exploitative predators for which no amount of money will ever be enough. While we know and loathe this, it is also by design that they are the way they are.
Layoffs, cutbacks, excessive monetization, it's all part of a system built on unsustainable, short-sighted growth. Now we're in the endgame, where we find out there IS no endgame.
But let's start with Buzzfeed...
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Twitter: https://twitter.com/jimsterling
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Jim’s Big Ego (No Relation): http://bigego.com/
Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com
Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A
Pricing Games By The Hour Is Some Absurd Shit (The Jimquisition)
http://www.patreon.com/jimquisition
http://www.thejimquisition.com
http://sharkrobot.com/collections/Jimquisition-merch
Green Man Gaming believes it can formulate an hourly price for its games, but this "Average Cost Per Hour" nonsense is... well, nonsense!
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Twitter: https://twitter.com/jimsterling
Facebook: https://www.facebook.com/jimsterling0
Jim’s Big Ego (No Relation): http://bigego.com/
Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com
Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A
Games Should Not Cost $60 Anymore (The Jimquisition)
http://www.patreon.com/jimquisition
http://www.thejimquisition.com
http://sharkrobot.com/collections/Jimquisition-merch
There is a constant problem plaguing the game industry, if its spokespeople are to be believed. Games cost $60, and that price doesn't work anymore!
Weirdly enough, The Jimquisition agrees with this assessment. "AAA" games should indeed not cost $60 anymore, and they most certainly have outgrown it.
Loot Box Spiderhead in thumbnail by the talented Jude White!
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http://www.thejimquisition.com
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I'm often told that videogames have be a mess of greed-fueled bollocks because the $60 price tag never raised along with inflation.
This is crap. It's a myth. Games stopped costing $60 a long time ago.
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Twitter: https://twitter.com/jimsterling
Facebook: https://www.facebook.com/jimsterling0
Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com
The $70 Price Tag Is Actually Indefensible (The Jimquisition)
http://www.patreon.com/jimquisition
http://www.twitch.tv/jimsterling
Even though it never surprises me, it always disappoints me to see games media pundits fall over themselves to repeat corporate propaganda in defense of corporate garbage.
The arrival of the PS5 and Xbox Series X has been used as an excuse to finally raise game prices... after years of using fixed game prices as an excuse to fill their games with predatory monetization. I wonder how they'll justify their microtransactions now!
At any rate, the obligatory chorus of apologists are backing up the decision with one heck of an argument. The exact same argument they've been using to justify publisher nastiness for years and years and years.
#PS5 #XboxSeriesX #AAA #NextGen #Money #DemonsSouls #COD #Activision #Ubisoft #GameJournalism #JimSterling #Jimquisition
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Twitter: https://twitter.com/jimsterling
Facebook: https://www.facebook.com/jimsterling0
Bandcamp of the Sax Dragon - https://carlcatron.bandcamp.com
Nathan Hanover - https://www.youtube.com/channel/UC-8L7n7l11PJM6FFcI6Ju8A
Why Are Videogame Bodies So Extreme? | Game/Show | PBS Digital Studios
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There's a wide array of people that play games in general, but why do the games themselves not reflect this? Games frequently portray extreme versions of bodies, especially female ones, that don't represent this wide audience. Games like Dragon's Crown, Dead or Alive, and Bayonetta are standout examples of this trend, but the way it has spread through almost all games is troubling. Is it sexism? Game design? Both? Join Jamin in this week's episode of Game/Show as he asks why do games have such exaggerated body types?
Further Reading:
Character Shapes
http://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php?print=1
Animator Stats
http://borderhouseblog.com/?p=10567
Animations
https://twitter.com/GameAnim/status/476749073928560640/photo/1
How Women Perceive Men
http://www.sciencedirect.com/science/article/pii/S1471015311000407
The Perfect Man
http://hellogiggles.com/perfect-man-study/
Overwatch's Zarya
http://www.themarysue.com/overwatch-zarya-yes-good/
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ASSET LINKS:
1:32
https://www.youtube.com/watch?v=gOz0BUoGa3U
1:36
https://www.youtube.com/watch?v=l-S7wQx_hvs
3:00
https://www.youtube.com/watch?v=dOSJETowuik
3:04
https://www.youtube.com/watch?v=lPeYOLIgx60
3:10
https://www.youtube.com/watch?v=Xrp0zJZu0a4
4:03
https://www.youtube.com/watch?v=z2jI3y1gTP0
5:34
https://www.youtube.com/watch?v=8rTum-rcpoY
6:41
https://www.youtube.com/watch?v=VbKFPQQGL5w
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COMMENT LINKS:
Con Wren
https://www.youtube.com/watch?v=d9Df_xIXlhM&lc=z12ecrvhvmmtf3moa04cfdkbgvbygz4j2c0
SashaSexyfur
https://www.youtube.com/watch?v=d9Df_xIXlhM&lc=z135hzky1ta2eney504cinfowwevfpjyu2g
Joseph Cain
https://www.youtube.com/watch?v=d9Df_xIXlhM&lc=z135hzky1ta2eney504cinfowwevfpjyu2g
Jess Bennett
https://www.youtube.com/watch?v=d9Df_xIXlhM&lc=z12echf5bvvfzh1tm23wxtzqlmunwlzec
Camo Rovak
https://www.youtube.com/watch?v=d9Df_xIXlhM&lc=z13dgrbagvuluffpw04cc53wukqwfnhylgg
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MUSIC:
"Oh Damn!" by CJVSO
https://soundcloud.com/downpitched/cjvso-oh-damn
"Digital Sonar" by Brink
"Mindphuck" by Known To Be Lethal
https://www.youtube.com/watch?v=B-cyr7l9yBw
"After Hours"
"Lakes" by Chooga
https://www.youtube.com/watch?v=E8hnsQc9ST0
"Beautiful Days" by Extan
https://soundcloud.com/extandnb/beautiful-days
"Spectrum Subdiffusion Mix" by Foniqz
https://soundcloud.com/subdiffusion/foniqz-spectrum-subdiffusion
"Good Way Song" by Electronic Rescue
"Alice y Bob" by Javier Rubio and Parsec
https://archive.org/details/escala19_vvaa_escala_no_uniforme
"Sleet" by Kubbi
https://soundcloud.com/kubbi/kubbi-sleet
"Toaster" by Kubbi
https://soundcloud.com/kubbi/toaster
"Patriotic Songs of America" by New York Military Band and the American Quartet
http://freemusicarchive.org/music/New_York_Military_Band_and_the_American_Quartet/Edison_Amberol_457/cusb-cyl3890d
"Lets Go Back To The Rock" by Outsider
https://www.jamendo.com/en/artist/4402/outsider
"Run" by Outsider
https://www.jamendo.com/en/artist/4402/outsider
"Fame" by Statue of Diveo
https://www.jamendo.com/en/artist/352814/statueofdiveo
"Freedom Weekends" by Statue of Diveo
https://www.jamendo.com/en/artist/352814/statueofdiveo
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Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: http://www.killscreendaily.com
Made by Kornhaber Brown (http://www.kornhaberbrown.com)
And regarding my glasses:
http://youtu.be/WbV_KT1iGao?t=7m32s