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Chipp Super Bait
Chipp Super Bait
This is good to bait all supers. Axl Low = Leaves you airborne to interrupt his second hit of the super with j2K or something. Chipp Zanuff = Block as if you're facing left Goldlewis Dickinson = If you're high enough you dodge, if not you can block. I-No = Best one caz you dodge the kick but drop off just in time to air throw her out of the super on your way down. May = Hold block for your life but leaves you at the advantage. Millia Rage = Interesting interaction, you have to hold left to block because you're right in the middle of her when she flies up. When she lands she'll be to your left even though she should be on your right. Nagoriyuki = This completely whiffs. Potemkin = HPB goes wrong direction. Jump again to dodge giganter though. Everything left out is an obvious dodge, shoutout to EloDad on discord for this setup.
mario050987·youtube.com·
Chipp Super Bait
GGST - Chipp Resshou whiff counter-hit route
GGST - Chipp Resshou whiff counter-hit route
(2S) › 2H CH › (w) 236S › dl 236K › j.K(1) › 66 › j.K(2) › j.D › W! › 236236K Counter hit off a 2S › 2H frame trap is a pretty common situation. This route works mid-screen too so this is a safe bet if you're unsure if you will reach the corner. Near the corner there are more optimal combos you can do. Running momentum is not required.
mario050987·youtube.com·
GGST - Chipp Resshou whiff counter-hit route