@ArcSystemWorksU Please fix this, It's been happening for months now and it's very frustrating. #GGST #GGST_AN pic.twitter.com/8pshsptR1j— Lali (@laliloluhla) December 10, 2021
Since #GGST_AN's Kou has a low recovery time in the air (14f), a BRC is usable mid combo. With the extra 20f from BRC compared to PRC, a triple kou loop is possible midscreen! pic.twitter.com/gRGJBOTo90— battledoog (@battledoog) December 9, 2021
[Guilty Gear Strive] Anji Mito Beginner Combo Theory
Up to date as of Patch 1.1. A guide to help you understand why Anji combos are constructed the way they are, and some basics to help you figure out how to combo with the character.
00:00 Introduction
01:03 Anji's Gameplan
02:03 Hard Knockdowns
04:58 236S, Kou
08:58 Red Roman Cancel and Combo Extension
11:32 Kou Loops
13:42 Recap
14:20 Outro
Attributions:
The Setting Sun(Loopable) by chilledmusic
Link: https://filmmusic.io/song/7391-the-setting-sun-loopable-
License: https://filmmusic.io/standard-license
Guilty Gear Strive - Full Screen Shenanigans! (Full-Screen Wall Splat Combos With Anji Mito, Dood!)
Anji is so much fun to lab with! His moves and combo flow are so straightforward, it feels like the sky is the limit when it comes to the biz he can do, Dood! ╹‿╹)~★
All combos done as 1p. Combos listed as Damage midscreen are done on 2p from round start position going towards 2p corner. Combos listed as Carry midscreen are done on 2p from round start position going towards 1p corner. Combos with no label work for both. All damage numbers listed as done on...