1.10

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STE|ジロー on Twitter
STE|ジロー on Twitter
ソル相手でも近S始動から壁割れて241ダメ出るのが覚醒した闇慈なんだよね #GGST_AN pic.twitter.com/bBt3LJHG8b— STE|ジロー (@jrojro5963) October 16, 2021
mario050987·twitter.com·
STE|ジロー on Twitter
『天羽々斬』かっこう on Twitter
『天羽々斬』かっこう on Twitter
中量級中央ならこれが最大かなぁ#GGST_AN #PS4sharehttps://t.co/DwZZvWqp0c pic.twitter.com/JKZ0z8DX52— 『天羽々斬』かっこう (@kakkou_K) October 16, 2021
mario050987·twitter.com·
『天羽々斬』かっこう on Twitter
Nate on Twitter
Nate on Twitter
When doing Kou into dustloops, if Anji uses 2K as an ender is functions like a sweep which allows for butterfly oki #GGST_AN pic.twitter.com/R2LpJQ4hkI— Nate (@Neightte) October 16, 2021
mario050987·twitter.com·
Nate on Twitter
Graphicula 🦇🦇 on Twitter
Graphicula 🦇🦇 on Twitter
Off 3hs u can get butterfly now for big damage and carries to corner so beautiful i love his buffs #GGST_AN pic.twitter.com/huFVn6m5cT— Graphicula 🦇🦇 (@ChefGraph) October 16, 2021
mario050987·twitter.com·
Graphicula 🦇🦇 on Twitter
Sketchi on Twitter
Sketchi on Twitter
New guard crush on Kou now GUARANTEES pressure on blocked AA with smart usage of falling j.S to keep them in place. #GGST_AN #GGST pic.twitter.com/ZrtVuveJ03— Sketchi (@Sketchi17) October 16, 2021
mario050987·twitter.com·
Sketchi on Twitter
Devin on Twitter
Devin on Twitter
#GGST_AN scraps against DP after blocked shitsu pic.twitter.com/UMzUtxi8JM— Devin (@StarksTm) October 16, 2021
mario050987·twitter.com·
Devin on Twitter
Gerr on Twitter
Gerr on Twitter
Nice improvement over 1.09 midscreen reward is CH. CS into 2H - Kou route follow-up. Previously the option was 66 - J .HSNow instead you can follow up with another round of CS - Kou (nearly max charge) - JK - JD - Wall Break. 249DMG (Sol) meterless#GGST #GGST_AN pic.twitter.com/EwHM5InUNs— Gerr (@Zaba_N1A) October 16, 2021
mario050987·twitter.com·
Gerr on Twitter
Gerr on Twitter
Gerr on Twitter
Comparison of C.S - 2D - Kou route into followup from midscreen, meterless.1.09- 66 - J.HS 1.10 - JK - JD - 66 (grounded)- 5K - 236H - H - 5H(New route nets you approx. 60 more dmg and the wall break.)#GGST #GGST_AN pic.twitter.com/ZTbX3uRVdp— Gerr (@Zaba_N1A) October 16, 2021
mario050987·twitter.com·
Gerr on Twitter
Gerr on Twitter
Gerr on Twitter
2D - Kou - J.K - 2S - Fuujin - Rin - F.S - Kara Rin route 190dmg from midscreen into wall break, meterless, no dash momentum needed. Quite finicky tho. #GGST #GGST_AN pic.twitter.com/in9pzIr4gq— Gerr (@Zaba_N1A) October 15, 2021
mario050987·twitter.com·
Gerr on Twitter
Gerr on Twitter
Gerr on Twitter
Update: way easier/more consistent with even a bit of dash momentum. #GGST #GGST_AN pic.twitter.com/bTAM0LuA8W— Gerr (@Zaba_N1A) October 15, 2021
mario050987·twitter.com·
Gerr on Twitter
HN | KC100🇩🇴 on Twitter
HN | KC100🇩🇴 on Twitter
Anji 2D>Kou>jD mid screen conversions of 1 and 2 bar of tension. #GGST_AN 🦋 pic.twitter.com/z7aKrnnKHx— HN | KC100🇩🇴 (@KruisinChris100) October 15, 2021
mario050987·twitter.com·
HN | KC100🇩🇴 on Twitter
HN | KC100🇩🇴 on Twitter
HN | KC100🇩🇴 on Twitter
Anji Kou loop combo from mid screen off counter hit. 300+ DMG using 1 bar of tension! #GGST_AN 🦋 pic.twitter.com/v17SuYkqi3— HN | KC100🇩🇴 (@KruisinChris100) October 15, 2021
mario050987·twitter.com·
HN | KC100🇩🇴 on Twitter
Kazuma Terumi on Twitter
Kazuma Terumi on Twitter
A little more optimized #anji combo #ggst_an #ggsthttps://t.co/zmJJbFt8OU pic.twitter.com/0s8uEyDwQa— Kazuma Terumi (@KazumaTerumi_) October 15, 2021
mario050987·twitter.com·
Kazuma Terumi on Twitter