chipp can now ALWAYS get wallbreak meterless on big bodies [Delay between 236k > j.S, microdash to get the c.S and delay 2S a tiny bit]-------------------------------------#GGST_CH pic.twitter.com/0uuutAUXKZ— character crisisblades (@ThiccBlades) October 15, 2021
Keep seeing that 236K does not lead to j.D anymore this is incorrect! 236K has to hit meaty to link to j.D now, this means if you do oki 236K you can still link to j.D #GGST_CH pic.twitter.com/Udi6D1F1iX— Ves (@Veserius) October 15, 2021
CH 2D Meterless big body conversion (microdash c.S after 2k)-------------------------------------#GGST_CH pic.twitter.com/0DMAm9GTXD— character crisisblades (@ThiccBlades) October 15, 2021
CH 2D combo for big bodies-------------------------------------#GGST_CH pic.twitter.com/2ihluzP99j— character crisisblades (@ThiccBlades) October 15, 2021
Whiffing dp hurts a little more vs chipp now im searching for mix sequences that might lead to a 3 touch death-------------------------------------#GGST_CH pic.twitter.com/ozw8FTdS7R— LIVE 🔴 -blades (@ThiccBlades) October 15, 2021
Chipp's CH aerial buttons now convert for solid meterless midscreen damage-------------------------------------#GGST_CH pic.twitter.com/PzCAb4ffkN— LIVE 🔴 -blades (@ThiccBlades) October 15, 2021
Safe jump vs Sol, timing is pretty specific. Have to hit the jS really late. Not too difficult though. #GGST_CH pic.twitter.com/uZJTSjK97D— I been fake since ‘08 (@Adan4Real) October 15, 2021
Found a safe Gamma Blade setup, beats DP, Jump, and back dash. Only tested on Sol so far though. Just an idea #GGST_CH pic.twitter.com/yFl232n0GH— I been fake since ‘08 (@Adan4Real) October 15, 2021
Did counter hit 2D always link into 2HS? Either way still pretty solid damage----------------------------------------------#GGST_CH pic.twitter.com/gpZNd7UiF8— LIVE 🔴 -blades (@ThiccBlades) October 15, 2021