Found 310 bookmarks
Newest
sanagi on Twitter
sanagi on Twitter
カイに限らんのですけど、開幕遠Sなんかの安定行動に様子見ジャンプを合わせてスカ確から空ダしても6Pが間に合ったりタイミング難しい様子見からのスカ確狂言も相手に様子見されてたときに気まずくて気に食わなかったのでchじゃなくても状況取れる微後ろ歩きからのスカ確HSを提案します#GGST_IN pic.twitter.com/VrUTedYr5u— sanagi (@sanagi_5121) December 6, 2021
mario050987·twitter.com·
sanagi on Twitter
Hot Pants!! on Twitter
Hot Pants!! on Twitter
50% tension corner to corner carry safe jump setup #GGST_IN (in case it's not clear, the three examples here are Heavy Volcanic Viper blocked, Guard hit + frame trap and lastly just counter hit on the 5K) pic.twitter.com/wlFgHdbf56— Hot Pants!! (@DamnedRockQueen) December 4, 2021
mario050987·twitter.com·
Hot Pants!! on Twitter
I-No is fun
I-No is fun
Input notations and abbreviations: DIRECTIONALS 1 = down back 2 = down 3 = down forward 4 = back 5 = neutral/no directional 6 = forward 7 = up back 8 = up 9 = up forward Attack buttons: P = Punch K = Kick c.S = Close Slash f.S = Far Slash HS = Heavy Slash D = Dust Throw = 6D/4D near opponent command inputs are as follows Numerals(Movement input).Attack(Attack Buttons) so if you see 5.K it means no directional + kick same can be said to 236K which mean down,down forward, forward + Kick x~x = pressing a button within a specific time j.x = Jumping normals (ex. j.P = Jump Punch) jc = Jump cancel WS = Wall Splat WB = Wall Break RRC = Roman Cancel Major correction: 01:06 The input for the super is 632146S not 236236S, sorry also I do not own the music, credits goes to the owner 00:00 Guilty Gear X2 - Kagematsuri
mario050987·youtube.com·
I-No is fun