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Emo Tarquin
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Today at 1:39 PM
As a totally fresh Jack-O' here's a few points I think you should immediately make sure to familarise with:
1) Summon Hold.
The input is 236P, but hold the P (denoted as 236[P]). This is a shorter summon, and anything she does will cancel into it, which is critical to her options in neutral and blockstrings. Really it's as simple as just practise this input, it's quite unique and throws a lot of people off.
2) Release Servant
This is less so vital tech and more like a weird issue newbies hit a lot. Summon Hold overrides your controls, you need to be responsive in simply pressing Dust when you wish to exit this stance. It covers you making mistakes and naturally leads into a lot more of her tools that require holding and release servants at specific moments.
Once you feel you can actually input the moves individually, here's some very low level tech that is critical to her gameplay:
1) Summon Cancelling
Using 236[P] to cancel off strings makes you very safe, sometimes even frame advantaged. In these moments you can jump and release, run away, instant air backdash, etc. which means you can safely escape all of those blockstrings. You will really want to use this.
2) Servant Cancelling
You can actually hit a servant and cancel off it. This is incredibly handy as it lets you do more in neutral. This includes 5K to launch a servant forward and jump cancel, and using 5H 236[P] to maintain fast pressure while moving forward.
3) Sandwich Combos
Pretty basic foundation of her most versatile combos, if you got a servant behind someone you can play a game of Catch between you and a servant for as long as you have gauge. A lot of variations exist but a really easy starter one is ... 214K delay c.S 2H 214K 6H. Mess around with it, especially in the corner.
4) Sandwich Pressure
This can be a lot more complex or as simple as you like. Putting a servant behind an opponent means you can reset your blockstrings with 214K, and they cannot get out. Again a lot of ways to vary it, a really nice starting point is 5K 2D 214K. Just loop those 3 moves and you can keep it going for a pretty long time! The mixup is when you plan to do something else, maybe you will 2K to do an extra low, maybe you'll just run up and throw after the servant attack, maybe you'll cancel 5K into a Charged Dust, etc.
A good sandwich loop can be really quite scary for the enemy to get out of and a lot of her setups are about being able to establish this exact kind of pressure
5) Okizeme
Jack-O's got a rather ridiculous number of okizemes out there, ranging from a frame-perfect sequence of many inputs, to just run up and hit them.
My advise would be find a half-decent okizeme off Throw and try to learn it, even if you are inconsistent, because good Jack-O' play relies a lot on that okizeme and you gotta get it down eventually.
If you want some recommendations I can provide some. They're usually a bit complex though so I won't list them all here.