Happy Chaos Hitbox Reference (Strive Ver.1.14)
EXPAND THE DESCRIPTION TO SEE EVERYTHING.
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Big shoutouts and thanks to Altimor for making awesome and useful fighting game mods, and to members from the Unreal Anime Mods discord for updating Altimor's hitbox viewer to work with Strive Version 1.14.
The hitbox viewing tool used for this video can be found here: https://github.com/AltimorTASDK/strivehitboxes/releases
You can find the Unreal Anime Mods discord here:
https://discord.gg/tgFrebr
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This video was created using Guilty Gear Strive version 1.14.
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Full cast Playlist: https://youtube.com/playlist?list=PLOB5pqRlfTfOd1VxH56DmnFGSLwv6w2vq
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-Box Color Key-
Green: Hurtbox
Cyan: Hurtbox (Counterhit state)
Red: Hitbox
Purple: Throwbox
Yellow: Pushbox
TIMESTAMPS:
IDLE - 00:03
CROUCH - 00:08
WALK BACK - 00:14
WALK FORWARD - 00:17
JUMP - 00:21
BACK DASH - 00:35
FORWARD DASH - 00:39
AIR DASH BACK - 00:45
AIR DASH FORWARD - 00:49
STANDING GUARD - 00:55
CROUCHING GUARD - 01:01
AIR GUARD - 1:07
5P - 01:11
2P - 01:15
j.P - 01:18
Command Normal 1 (6P) - 01:23
5K - 01:26
2K - 01:30
j.K - 01:34
Command Normal 2 (6K) - 01:39
Command Normal 4 (j.2K) - 01:44
c.S - 01:56
f.S - 02:02
2S - 02:07
j.S - 02:12
Command Normal 3 (6S) - 02:18
5D - 02:22
2D - 02:27
j.D - 02:32
Charged Dust Finishing Blow - 2:38
Ground Throw - 02:46
Ground Throw Clash - 02:58
Air Throw - 03:00
Air Throw Clash - 03:14
Burst - 03:17
At the Ready (S)
(236S or HS) - 03:26
At the Ready (HS) - 03:33
Possible reticle placements - 03:43
- AT THE READY STANCE -
Idle - 04:00
Crouch - 04:02
Walk Back - 04:07
Walk Forward - 04:09
Back Dash - 04:12
Forward Dash - 04:16
Jump - 04:23
Air Dash Back - 04:37
Air Dash Forward - 04:42
Steady Aim
(214S) - 04:48
Fire (At the Ready)
- 04:57
Fire (No Bullets) (At the Ready) - 05:03
Fire (Steady Aim) - 05:06
Fire (No Bullets) (Steady Aim) - 05:15
Cancel Aim (At the Ready) - 05:25
Cancel Aim (Steady Aim) - 05:37
Reload
(22P) - 05:48
Focus
(214P) - 05:55
Roll (214K) - 06:00
Scapegoat (236K) - 06:09
Curse
(236P) - 06:27 *note: The curse orb does not display correctly. It is roughly the size of the aura surrounding the orb.
Deus Ex Machina
(632146S) - 06:45
Super Focus
(214214P) - 07:06
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