1.11
Guilty Gear -Strive- 2021-12-01 23-37-19_Trim
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HC Safejump Setplay Example
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HC Safejump Setplay Example 2
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そういえばガークラ #ggst_ha pic.twitter.com/96cW4YfFZp— ひろと (@vswiki_gb) December 1, 2021
HC 50 Tension Build, Full Resource Wallbreak + Focus Combo
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Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
HC random 5K hit recorded with
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Guilty Gear -Strive- 20211202083506 GIF
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HAPPY CHAOS!COMBO GUIDE![Guilty Gear Strive]
THE MESSIAH IS HERE!
0:00 Introduction
0:57 Midscreen combos
3:07 Corner combos
4:40 Outro
Happy Chaos BEGINNER Wall Break Combos
DISCLAIMER: These are NOT optimal combos and instead a place for new players to START learning how Happy Chaos' moves interact with each other and the Wall.
THESE WORK AS OF PATCH 1.11. I WILL ADD COMMENTS HERE IF ANYTHING BREAKS IN FUTURE UPDATES.
I play games like Guilty Gear: Strive every Monday, Wednesday and Friday at 5pm and every Saturday at 3pm PST.
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鷹宮きゅう@Steam on Twitter
ケイオスの遠Sって硬直差がありえんほど終わってるかわりに触りに行く技としてはまぁまぁ優秀だと思うので、射撃でごまかしながらカースで硬直キャンセルするとかなりリスク少なく打てる技になります。カースを自然につけれるのでこの前投稿した強化射撃前転が自然と狙いやすくなりそうです。#GGST pic.twitter.com/cS4QRA5mFd— 鷹宮きゅう@Steam (@omiya_kyu) December 2, 2021