Anji Mito

Anji Mito

4685 bookmarks
Newest
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel: Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit. Chapters: 0:00 Intro 3:55 2D + General explanation of combos/options 13:10 5H 16:24 5S 17:48 Uncharged Fuujin 236H 19:33 Charged Fuujin 236[H] 24:55 Kou 236[S], 2 hits 29:42 Kou 236[S], 1 hit 31:28 Bonus optimal J.D wall bounce combo 33:08 Outro Time Stamps for each move and the combo notation: 2D : 3:55 Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak) 5H: 13:10 Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak) 5S: 16:24 Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S] 236H (Uncharged Fuujin) 17:48 236H, K, 5S, 5H, 236H, S (Soft knockdown) Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop. 236[H] (Fully Charged Fuujin) 19:33 Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak) 236[S] (Kou, 2hits) 24:55 Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak) 236[S] (Kou, 1 Hit) 29:42 Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak) Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown) or for metered carry to wall: 236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak) If you have questions or comments leave them in the comment section and I'll do my best to offer input! If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living: https://www.twitch.tv/Klaige Thanks for watching!
mario050987·youtube.com·
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
🇨🇦 razzi - ラジーラ on Twitter
🇨🇦 razzi - ラジーラ on Twitter
If you try to do a reversal super on reaction with Anji, it'll probably trade 9/10 times.But if you can afford to take the hit, it means you can dash up and get full conversion. The combo here probably isn't optimized, but you can see the idea.#GGST #GGST_AN pic.twitter.com/YxePadHK3b— 🇨🇦 razzi - ラジーラ (@Razzira_) June 22, 2021
mario050987·twitter.com·
🇨🇦 razzi - ラジーラ on Twitter
Mielfia on Twitter
Mielfia on Twitter
If you spend another bar and add in super you can SQUEEZE out 9dmg to make it 256, not really worth IMO but it's an option if you're close to killing. pic.twitter.com/hd0HWzOOrK— Mielfia (@Mielfia) June 22, 2021
mario050987·twitter.com·
Mielfia on Twitter
careless on Twitter
careless on Twitter
#GGST_AN If you counter a projectile, only the first two hits of the super will come out, even if you hit the opponent. Unless you RC, they'll be knocked fullscreen. pic.twitter.com/Qdgci8IoWh— careless (@CarelessRO) June 22, 2021
mario050987·twitter.com·
careless on Twitter