
Anji Mito
Ms. Input on Twitter
#GGST_AN another positive bonus combo, a little more practical too pic.twitter.com/pHnxNfAMkA— Ms. Input (@RoyPrettyBird) November 1, 2021
DaiBoo 👻 on Twitter
Meaty fan off Kou. It's about +5-6ish? It was hard for me to gauge properly. Beats jumps and safe vs DPs.#GGST_AN pic.twitter.com/atBKLr0Ot7— DaiBoo 👻 (@DaihuuPA) October 31, 2021
鬼ボーナス on Twitter
凪刃RCC紅やばくない?#GGST_AN pic.twitter.com/cg0s9FCbWe— 鬼ボーナス (@gomibonus777) October 31, 2021
Nate on Twitter
Anji can do double crossup through butterfly oki #GGST_AN pic.twitter.com/1wuZjdQFZF— Nate (@Neightte) October 31, 2021
Nate on Twitter
Anji can do low into overhead crossup through butterfly oki #GGST_AN pic.twitter.com/8Z6cmq3viD— Nate (@Neightte) October 31, 2021
Ms. Input on Twitter
mixups in a match #ggst_AN pic.twitter.com/an2xhggmxC— Ms. Input (@RoyPrettyBird) October 31, 2021
Airdash after air 66BRC
To get 66BRC but keep your air action, you can't just input 66/dash button and then RC like normal, because that will consume your air action by dashing before you BRC.
You can "hide" the drift input behind startup of a normal, then still BRC as long as you RC on the second or third frame of that normal. This counts as the dash to get a drift without actually having an air dash come out.
In this video, the inputs after kou has recovered are:
frame 1: [HS] + dash
frame 2: [HS]
frame 3: K + S + [HS]
But you could also do something like:
frame 1: [HS]
frame 2: dash
frame 3: RC
Or probably even do an actual 66 input, as long as it's timed well.
ストリチナヤ on Twitter
#PS4share #GGST_AN既出かもしれないけど闇慈君の1チップコンボこれ実は近Sガードさせるだけでリスクゲージ足りるのホント卑怯だと思うhttps://t.co/8mfO9iIcVR pic.twitter.com/hCRVtuR6DG— ストリチナヤ (@Zubrowka114514) October 30, 2021
Wowowood on Twitter
I've found that if you predict your opponent is gonna jump block Shitsu, you can use Fuujin's leap followup to do a crossup depending on the character they're using. Below I'll list all of the characters this works on. #GGST_AN pic.twitter.com/eAyslHe5PO— Wowowood (@wowowood) October 29, 2021
GGST Anji Safe Jump Combos
I don't know if this is old but just figured it out. SInce butterfly oki is only kinda good vs Leo and Sol and KY will still hit you and you won't get a good conversion on Chip (at least I haven't figured one yet). This works on everyone with a reversal even supers.
https://store.playstation.com/#!/tid=CUSA00572_00
鬼ボーナス on Twitter
#GGST_AN pic.twitter.com/SOzFWQlqdp— 鬼ボーナス (@gomibonus777) October 29, 2021
7 Must Know Anji Combos for Guilty Gear Strive - Patch 1.10
Anji was fine before the October Guilty Gear Strive Patch in October. In patch 1.10 he's Top 3. Has the third most effective HP in the game, hits like a truck, and his Mix/Setplay is even scarier. Did I mention the Aerial Guard Crush! I'm happy for him and I'll be ecstatic when his wife shows up 😉 I been thinking of doing a starter guide cause I'm digging into some tech myself but thats a talk for another day. Enjoy the damage! 🤝🏾🙏🏾❤
BGM - Guilty Gear XX Accent Core Plus OST- Elegance [Anji Mito's Theme]
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nput Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J = Jumping
Jc. = Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward)
Combo Notation:
Midscreen Counter hit Close Slash Combo
CS, 2D, 236S, JD, FD, JD, 5K, 236HS, HS. 5H
Near/In Corner Counter Hit CS Combo
CS, 2D, 236S, JS, 5K, 236HS, HS, 5HS
- Slightly delaying the JS while falling typically makes the 5k easier to connect
Midscreen Counter hit 2D Combo
2D, 236S, 236S, JD, FD, 5K, 236HS, HS, 5K. 5H
- Hold the 236S, Kou, if you need the extra corner carry
- You only need to tap the dash macro then 5k
- Build a habbit of dealying your kicks into 2D to fish for counter hits
Midscreen Counter Hit JS Combo
CH JS, JD, FD, JS, JD, 5K, 236HS, HS, 5HS
Midscreen Counter Hit Kou Combo
236S, 236S, JD, 5K, 236HS, HS, 5HS
Midscreen Counter Hit Rin Combo
CH 236HS.HS., 236S, JD, 236S, JS, 5K, 236HS, HS
- Slightly delaying the JS while falling typically makes the 5k easier to connect
In Corner Counter Hit 5H Combo
CH 5HS, 236HS, 236S, JS, 5K, 236HS, HS, 632146HS
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The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY
#GuiltyGear #GuiltyGearStrive #AnjiCombos