On any close blockstring you can go into Kara Shin Ichishiki and based on how quickly you drift PRC (or don't drift at all) create a crossup or fake crossup#GGST_AN pic.twitter.com/ajWGhHq0zQ— ANJI=MITO 🦋🦋🦋 (@Klaige) August 27, 2021
Remember when Anji couldn't do butterfly oki off air throw cause it was too slow? Enjoy a new type of oki. Thanks Shin buff. #GGST_AN pic.twitter.com/v5U9rvbjar— NinjaNam (@NinjaNam15) August 27, 2021
Issei Ougi is in fact fixed. They do not fall out of it at the wall anymore even at absurdly high or close starting points.#GGST_AN pic.twitter.com/lOvnzI9CrQ— ANJI=MITO 🦋🦋🦋 (@Klaige) August 27, 2021
auuuwwww dude its so fuckin good @Lost_Relic #GuiltyGearStrive #GGST_AN https://t.co/axYfwg8X5k pic.twitter.com/H1e2mKMUGO— ColoGhost (@Colo_Ghost) August 27, 2021
5H Now combos to Fuujin at everything but absolute max range. *However* you can still combo by doing a very slight charge on Fuujin at absolute max range.Anything closer and it connects with ease now. #GGST_AN pic.twitter.com/hU4c1n8i7s— ANJI=MITO 🦋🦋🦋 (@Klaige) August 27, 2021
Shin ichishiki is still without a hitbox until it hits the ground. However the horizontal range on the "Explosion" is gigantic compared to before.#GGST_AN pic.twitter.com/TyvaykNPi4— ANJI=MITO 🦋🦋🦋 (@Klaige) August 27, 2021
Anji Far S now -9 if my frame count is correct. Jump startup begins on the 10th frame after Far S is blocked.#GGST_AN pic.twitter.com/6X5yHWAuK2— ANJI=MITO 🦋🦋🦋 (@Klaige) August 27, 2021