Any Character vs Ramlethal

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AutoMattock on Twitter
AutoMattock on Twitter
Just IB twice, hope they don't delay, then drift RC forward at the right moment, be in range of the aura so Ram slows down and you can punish her for hitting two god neutral buttons! Easy! pic.twitter.com/LuFQJfdHIs— AutoMattock (@AutoMattock) June 21, 2021
mario050987·twitter.com·
AutoMattock on Twitter
How to beat Ramlethal with Ino in Guilty Gear STRIVE (basic strategy + combo recipes)
How to beat Ramlethal with Ino in Guilty Gear STRIVE (basic strategy + combo recipes)
This matchup gave me so much trouble starting out. Hopefully these tools should help you better handle Ramlethal at least a little as well as conversions off of the counter play. Enjoy. ➤ Check out my livestreams! http://www.twitch.tv/sonic_sol ➤ Follow me on Twitter! http://twitter.com/sonic_sol ➤ Join the community! https://discordapp.com/invite/cuPcGaA #GuiltyGear #GuiltyGearStrive #FGC
mario050987·youtube.com·
How to beat Ramlethal with Ino in Guilty Gear STRIVE (basic strategy + combo recipes)
6P is the universal counter to Ram 5S and 5HS | Guilty Gear Strive
6P is the universal counter to Ram 5S and 5HS | Guilty Gear Strive
So I got hit and lost a round when a Gio player i was playing against accidentally hit me with 6P through my 5S. So my tired ass decided to lab it out and it turns out that every character can go through Ram 5S and 5HS with 6P, as a ram player, this deeply saddens me, but ill sacrifice this knowledge for the community. Follow me on twitter @ https://twitter.com/TaliosDrakei and on twitch @ twitch.tv/taliosdrakei EDIT: MY TIRED DUMBASS FORGOT RAM'S OWN 6P IN THIS IT PROBABLY WORKS ANYWAYS
mario050987·youtube.com·
6P is the universal counter to Ram 5S and 5HS | Guilty Gear Strive
wikiの人 on Twitter
wikiの人 on Twitter
ラムの飛び道具、追加がステップで抜けられるのでこれとジャンプで誤魔化していきたい #ggst_gi #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/l2xHzy8Yuo— wikiの人 (@kuroro_w) June 19, 2021
mario050987·twitter.com·
wikiの人 on Twitter
RikkeDRG on Twitter
RikkeDRG on Twitter
If you're like me (and many others), you must hate Ram's 236H pressure. Been thinking of using this option more so that the Ram player has to be more mindful on offense when I have meter. BRC slow helps for reacting to the situation.#GGST #GGST_IN #GGST_RA pic.twitter.com/jgNOMDprMs— RikkeDRG (@RikkeDRG) June 16, 2021
mario050987·twitter.com·
RikkeDRG on Twitter
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_RA #GGST_KY Labbed corner pressure today from Ram and it seems that if they do the base fS - low sword whatever is fake. If they are frame trapping with 5K however the pressure becomes godlike and its very unsafe to try reversals. Best bet is to just FD her out, or YRC pic.twitter.com/tLNW56Lcpb— Juste Meta Gaming TV (@JusteMetaTv) June 15, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
Guilty Gear -Strive- | Ramlethal Overview: Ideas for Play + Counterplay
Guilty Gear -Strive- | Ramlethal Overview: Ideas for Play + Counterplay
I went over generally everything I learned in the first week of strive playing Ramlethal that I thought was important to her gameplan. I go over her 0 meter combos off most starters, some basic metered extensions, Wall enders, Basic Setplay, Setplay with meter using BRC RRC and PRC, a couple basic safejump routes. Hopefully you learn something, much of what I have shown off in this tutorial is from twitter. Make sure to check out these fine people on twitter since they have some of the more memorable clips I was inspired by/stole from: @1_daiji @SQuirrel147 @nagaiyenCAT @TheSupernoon -- Watch live at https://www.twitch.tv/7upjawa
mario050987·youtube.com·
Guilty Gear -Strive- | Ramlethal Overview: Ideas for Play + Counterplay
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_KY #GGST_RA Instant blocking either fS or HS from ram makes either button or the string of the two buttons punishable. But IBing is really hard. If she does the string you can do a reversal 214K after fS and itll give you the IB timing for HS, and if she delays you punish pic.twitter.com/TvRrnRdJaz— Juste Meta Gaming TV (@JusteMetaTv) June 14, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
Juste Meta Gaming TV on Twitter
#GGST_RA #GGST_KY Apparently alot of rams air stuff dont hit running opps! For nearly every air option you can just run under her and anti air with 5K juggle combo and get teh corner! This works for TK 214S, jH, ground and air 214K, IAD back jS. If you see ram jump run forward! pic.twitter.com/ztTr86lYxr— Juste Meta Gaming TV (@JusteMetaTv) June 14, 2021
mario050987·twitter.com·
Juste Meta Gaming TV on Twitter
Punishing Calvados (Ramlethal's Beam Super)
Punishing Calvados (Ramlethal's Beam Super)
In Guilty Gear Strive, Ramlethal gets her swords back when she uses her beam super. If she has 100 tension then she can RC the super and get a consequence-free approach. If she's just tossing it out to get her swords back, it's very punishable by the entire cast. What we have here are simple punishes when you're full screen. With good reads or reactions you can use things like double jumps and moves that alter air momentum to avoid the beam entirely and land close enough for big fat punishes off moves like 5[D]. This is just to remind people that you should be destroying Ram for being greedy with this super because I've seen barely anyone punish it throughout both the betas and launch weeks. Combo notation: Sol: 214[S], 5K 6S xx 236K Ky: 2S 6H xx 236K May: f.S RC 2H [2]8H, [2]8H, [4]6S, whatever you want to break the wall Axl: [4]6S~S or 41236H (depends on if you want to RC for more damage) Chipp: 2S 2H xx 236S (delayed), cl.S 2H 236K Potemkin: [4]6H (RC it if you want to do more) Faust: 2H xx 236S or 41236K~4~H Millia: f.S 2H xx 236S, 5K j.K j.D 666 j.K j.D xx 236H or 236P Zato: 2S 2H xx 236[S], 2S 2H ]S[ (can cancel the first hit of ]S[ with 632146S for super wall break and recovery of Eddie gauge) Ramlethal: Your own Calvados lol OR f.S 2H xx 623P, 5K 6H 236H, 236S Leo: f.S xx 236S (you can get a 5H after the f.S but it's tougher to time) Nagoriyuki: 236K, 214H xx 236K, 5K, cl.S 6H (do whatever your preferred damage/blood gain combo route is. The point is you get 214H starter.) Giovanna: 66 236K RC, cl.S j.k j.D 66 j.S j.H, cl.S 6HHH Anji: 236[H]~K, cl.S 5H 236H~H, cl.S 6H (you can cancel 6H into a super since the wall break happens at the end of the move) I-no: 66236H (you can do 236 dash macro~H as well) RC, stuff. I-no players probably have a better roman cancel route. The combo routes I've used are just based on my current knowledge here on day 2. They should give an idea of what sort of starters you can use for the punish, so follow through with anything better you've found from there. I feel like May probably has some better than running f.S but that's all I've got so far.
mario050987·youtube.com·
Punishing Calvados (Ramlethal's Beam Super)
Talios, The Science Experiment on Twitter
Talios, The Science Experiment on Twitter
So after some labbing, I found a counter to combat 5S and 5HS with Ram, which is 6P. I tried to showcase each character and how it looks as some character's have slower or faster 6P's. This should be helpful hopefully! #GuiltyGearStrive #GGSTRIVEhttps://t.co/ij67pxoZuU— Talios, The Science Experiment (@TaliosDrakei) June 11, 2021
mario050987·twitter.com·
Talios, The Science Experiment on Twitter