Axl Low

Axl Low

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Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
Crappy combo theorised in under 20 minutes (played Axl for 5 years so don't worry) *SCRATCH THE DESCRIPTION, A MORE EFFICIENT COMBO STEMS FROM ending in 5K Bomber, Bomber, gives 8more dmg but even harder to do* Note that ending in Super gives you only 12 more dmg, but grants the hard knockdown post-wall break Super ender is also unreliable if the first close-Slash connects further away since the first hit may whiff horizontally Also note that using 5P instead of 5K after the second Axl Bomber does 1 more dmg but is 1frame slower (easier to drop), and pushes yourself too far away for the 3rd Axl bomber to hit Just use 5P or 6K as wall break ender for consistency if you're not confident in the 3rd TK bomber, since not many other moves match 39 (base) dmg at that frame data
mario050987·youtube.com·
Guilty Gear Strive - Axl Low's Axl Bomber Loop Optimal Corner Combo?
ikkatsu on Twitter
ikkatsu on Twitter
レオお仕置き用一回目のアクセルボンバーは密着ガードなら後ろ飛びアクセルボンバーでOK #GGST #アクセル pic.twitter.com/gjPaYlCl61— ikkatsu (@ikkatsu0421) June 11, 2021
mario050987·twitter.com·
ikkatsu on Twitter
Guilty Gear Strive - Axl Low 2S RC Corner Combos
Guilty Gear Strive - Axl Low 2S RC Corner Combos
Adding more to my TK Bomber craze, here's an easy and harder version of the confirm Yes it took me 3 attempts for the harder combo, just shows you it's not super easy, or maybe I just suck at TK bombers more than I thought idk The triple Axl bomber loop flex only adds 10 more dmg, so do consider that if you really dont need the dmg to kill. Your cS also needs to hit them very high up for it to work or else the 3rd loop won't connect The Starter is very reliable though, As long as the 66Drift RC itself doesn't hit the opponent it hasn't not worked for me no matter the antiair height or anything
mario050987·youtube.com·
Guilty Gear Strive - Axl Low 2S RC Corner Combos